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Pokey Dravon
OSG Planetary Operations Covert Intervention
4044
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Posted - 2014.12.18 18:11:00 -
[1] - Quote
All Gucci wrote: Sure lets talk around my points hahah I merely stated the supposed "Strengths" of the Amarr and how they are outclassed or under emphasized . are you really telling me you would put on a basic ferroscale that had a 4% speed penalty? lmfao you seem so concerned with keeping the SCR and Amarr sucky..... is it cause of your sheild tanking bias maybe? Idk we'll let the readers decided.
I have read and decided that Cavani1EE7 is correct.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4044
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Posted - 2014.12.18 18:36:00 -
[2] - Quote
All Gucci wrote:Pokey Dravon wrote:All Gucci wrote: Sure lets talk around my points hahah I merely stated the supposed "Strengths" of the Amarr and how they are outclassed or under emphasized . are you really telling me you would put on a basic ferroscale that had a 4% speed penalty? lmfao you seem so concerned with keeping the SCR and Amarr sucky..... is it cause of your sheild tanking bias maybe? Idk we'll let the readers decided.
I have read and decided that Cavani1EE7 is correct. You would put on a armor module that reduced your speed by 4% while only giving you 35 hp? Try to be LOGICAL and not D ride your boyfriend unless your one of his alts...which from my short time conversing with him I wouldn't doubt he'd do something so scrub like
Boot Booter wrote:Amarr - +37.5 ehp +75 stamina +10 stamina recovery
Gallente - +4% sprint and strafe +0.5 armor rep
They seem pretty balanced to me. Although the Amarr bonus is way better than gallente. From personal experience, I like them both in their own way.
Boot hit it on the head. Gallente Stamina is pretty lacking, its a common problem in my fits. EIther you have more HP and stamina, or you move faster with better armor reps. This seems to be perfectly in line with the Gallente and Amarr racial themes. So drop the insults, you're not impressing anyone.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4044
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Posted - 2014.12.18 18:43:00 -
[3] - Quote
Fizzer XCIV wrote: I'm going to have to agree as well. Amarr and Gallassaults are balanced, and the tradeoffs are equivalent. The only issue I have with them is that they are too similar. I wish the Amassault had more armor and less shields.
*gags* I feel kinda dirty when you agree with me
j/k
I will agree as well that the the shield/armor ratio on Amarr is more balanced than I would expect.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4044
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Posted - 2014.12.18 18:54:00 -
[4] - Quote
Boot Booter wrote:I do agree with the latter part of what Fizzer said. They are very similar. Unfortunately there's no good high slot modules for armor tankers other than damage mods. In a perfect world I would create a module to affect armor reps in some way for high slots, then make amarr 2 high/6 low and gal 3 high/5 low. Otherwise we could look into bonuses for module fitting gal for reps and amarr for armor hp. That would separate them a bit.
Sadly 6 slots isn't possible, the system doesn't allow for it. I really wish that the Frame skill actually gave fitting reduction for the proper tanking style so suits within that racial frame and specialty frames would be encouraged to fit them as such.
One idea I've been kicking around is a high slot item that increase armor rep rate by a %. Sadly the Amarr and Gallente Assaults have the same number of highs so this wouldn't set them apart in that case, but other roles where the highs differ between them (like Sentinels & hopefully Commandos) it could make a difference.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4044
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Posted - 2014.12.18 19:10:00 -
[5] - Quote
Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4045
|
Posted - 2014.12.18 19:36:00 -
[6] - Quote
Fizzer XCIV wrote:Pokey Dravon wrote:Yeah that's not bad, though I'm curious if that would make the Amarr assault OP by having even better heat reduction on top of its Racial Bonus? With the recently reduced ScR mag? I doubt it. The reduced mag actually makes Heat sinks easier to balance, and actually opens up new possibilities for the Scrambler Rifle. Just make it so that even with 3 Complex Heat Sinks, and Amassault 5, it can fire 29 rounds before overheating.
I dont have Amarr Assault maxed. How many shots can you typically get off with level 5?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4045
|
Posted - 2014.12.18 19:41:00 -
[7] - Quote
3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4045
|
Posted - 2014.12.18 19:53:00 -
[8] - Quote
True Adamance wrote:Pokey Dravon wrote:3 Proto heat sinks to gain 6 total shots? Do you think people would even bother if it took that many to only gain 6 shots? Sure why not. In those really close quarters fights those 6 shots might be the difference between over heating and getting a flaylock round to the face.
*shrugs* Well whatever floats your boat I guess. If its valuable to you then why not?
EDIT: Random thought, would increased cooldown rate be of value?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4047
|
Posted - 2014.12.18 21:46:00 -
[9] - Quote
Fizzer XCIV wrote:Pokey Dravon wrote: EDIT: Random thought, would increased cooldown rate be of value?
Not as much as you might think. You see, cooldown speed is pretty much irrelevant. There is the regular cooldown speed that would take effect if you were to stop firing before you overheat. This is the one the the ScR operation skill affects. To be quite honest, this speed is largely useless, because of the stupid way that ScRs heat up(heat over time rather than heat per shot). Thing is, because of the way that it is, the ScR heats up just as fast no matter how fast or slow the trigger is pulled, and there is a delay before the cooldown actually starts to take effect. Then there is the sieze time. This is a static timer. On the ScRs it is 5 seconds, and it plays whenever the rifle overheats. This is the one that determines how long the animation of waving the rifle around in the air lasts. This is the important timer. This on ehas a much much larger impact on the user than the cooldown speed.
Fair enough, I will admit I'm not a huge fan of the Scrambler Rifle (though the Laser Rifle is a ton of fun) so I dont know a ton about it.
Another point of curiosity, would a bonus that reduced overheat duration be beneficial?
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4048
|
Posted - 2014.12.18 22:09:00 -
[10] - Quote
I only ask on an entirely unrelated note. Thinking of ways to make Assaults and Commandos a little more interesting, specifically weapon bonuses for commandos that help the racial weapons but in a way that is different from the Assaults. But that's likely best discussed in a separate thread since this one has been completely hijacked XD
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4048
|
Posted - 2014.12.18 22:23:00 -
[11] - Quote
True Adamance wrote:Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel?
Meh let the Gallente have their EZ mode. We're better than them anyway.
To be fair, TacAR can't charge shot either. It's like a dumber, easier to use, but less interesting version of the Scrambler Rifle. This is why I use Gallente Weapons, because I'm terrible at the game.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4048
|
Posted - 2014.12.18 23:28:00 -
[12] - Quote
True Adamance wrote:Pokey Dravon wrote:True Adamance wrote:Fizzer XCIV wrote: I'd like to know where it is located on the TacAR... Is it somewhere on the barrel?
Meh let the Gallente have their EZ mode. We're better than them anyway. To be fair, TacAR can't charge shot either. It's like a dumber, easier to use, but less interesting version of the Scrambler Rifle. This is why I use Gallente Weapons, because I'm terrible at the game. Maybe I should too...... this aiming my rifle thing is something I could never get down....which is why I drive tanks.
The Struggle is Real.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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Pokey Dravon
OSG Planetary Operations Covert Intervention
4048
|
Posted - 2014.12.19 01:21:00 -
[13] - Quote
All Gucci wrote:It is so I can dumb it down for people....think logically would you put on a basic ferroscale with -4% to speed?
I would if it gave me better stamina and recovery
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
Dust514 // Podcast
www.biomassed.net
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