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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2847
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Posted - 2014.12.18 12:09:00 -
[1] - Quote
First off I just want to bring this up to gauge reaction.....I dont necessarily think it should be this way.
So if Scouts are not really meant to be stacking armour plates and as such are receiving greater movement penalties when fitting these....
Should we not then also conclude that Kinetic Catalyzers are not meant to be on heavy suits and as such, kincats fitted to heavy suits should receive a harsh penalty too?
What are your thoughts?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2848
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Posted - 2014.12.18 13:24:00 -
[2] - Quote
WARxion ForDUST wrote:CommanderBolt wrote:First off I just want to bring this up to gauge reaction.....I dont necessarily think it should be this way.
So if Scouts are not really meant to be stacking armour plates and as such are receiving greater movement penalties when fitting these....
Should we not then also conclude that Kinetic Catalyzers are not meant to be on heavy suits and as such, kincats fitted to heavy suits should receive a harsh penalty too?
What are your thoughts? The penalty for a Scout to fit plates is losing speed. The penalty for a Sentinel for stacking kincats is losing EHP. Balanced.
Not quite. Scouts receive extra penalties that other classes of suit dont get for stacking armour plates. Where is the extra penalty for Kin Cat heavies?
By the way I run pure unadulterated speed scouts and have done since beta before anyone shouts "scrub tanked scout crying about the nerfs"
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2848
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Posted - 2014.12.18 13:33:00 -
[3] - Quote
Atiim wrote:This can easily be answered with a simple question:
Q.Does using Kinetic Catalyzers allow them to perform outside of their intended role? A. No
Well, guess the answer is no.
[/thread]
Why is a 7.5 m/s heavy not outside of its intended role yet a 500-600 hp scout is? Is a Sentinels intended role not point defence or Heavy AV?
Again my goal is not to defend tanked scouts, I just wish to understand the bias people have on the forums.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2848
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Posted - 2014.12.18 13:44:00 -
[4] - Quote
CharacterNameWasTaken wrote:CommanderBolt wrote:Atiim wrote:This can easily be answered with a simple question:
Q.Does using Kinetic Catalyzers allow them to perform outside of their intended role? A. No
Well, guess the answer is no.
[/thread] Why is a 7.5 m/s heavy not outside of its intended role yet a 500-600 hp scout is? Is a Sentinels intended role not point defence or Heavy AV? Again my goal is not to defend tanked scouts, I just wish to understand the bias people have on the forums. *watches as silence occurs from atiim*
Silence doesn't exactly help.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2848
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Posted - 2014.12.18 13:55:00 -
[5] - Quote
brett morris518 wrote:CommanderBolt wrote:CharacterNameWasTaken wrote:CommanderBolt wrote:Atiim wrote:This can easily be answered with a simple question:
Q.Does using Kinetic Catalyzers allow them to perform outside of their intended role? A. No
Well, guess the answer is no.
[/thread] Why is a 7.5 m/s heavy not outside of its intended role yet a 500-600 hp scout is? Is a Sentinels intended role not point defence or Heavy AV? Again my goal is not to defend tanked scouts, I just wish to understand the bias people have on the forums. *watches as silence occurs from atiim* Silence doesn't exactly help. Maybe it comes down to the hit box? A truck moving at 10mph is easier to hit with a rock than a scooter is.. So I think a heavy has a huge disadvantage when trying to "go fast"
The hit box may well be a factor I had not considered as unlikely as that sounds. Also after checking the stats, heavies are a little bit slower than I thought even with stacked kin cats. Attaining 7.5 m/s literally is about the max.
Thanks for being helpful man, obviously too much to ask on these forums sometimes.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2848
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Posted - 2014.12.18 13:57:00 -
[6] - Quote
Izlare Lenix wrote:I have run both speed/tanked scouts and heavies.
The only thing I can say is a brick fit scout is (or was, haven't played much this patch) more versatile/effective than a speed fit sentinel.
Speed fit heavies are good for pub stomping but not as good as ehp in PC, especially since you are more likely to run into a wall of heavies in PC.
But I do like running ferros on my min sentinel in most situations. I don't have the extra sprint speed as kin cats but I have more HP and zero penalty to the min's OP strafe. I view it as best of both.
Yea man I agree that a scout is more versatile. However personally I always felt that the ewar / scanning mechanics were what gave the scouts their biggest advantage.
Its almost as if people forgot about how underused and under utilised scouts were for a long long time.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2849
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Posted - 2014.12.18 13:59:00 -
[7] - Quote
Jack Boost wrote:1. You can't shoot when you run (kincats are useles in strafe) 2. What is easier to target - big frame runing sent or 'slow' scout (even not running) 3. You can say about balance having more CPU/PG/slots ? Good. Actualy as scout you have more benefits for using plates then heavy , because stacking vs %EHP at heavy.
And that big hit box is also the reason I have never liked Commandos. I wouldn't worry too much about HP certainly not repair as its quite easy to get a min logi to keep up with you or to have a friend with hives nearby.
Of course in PC its a different matter, everybody min maxes their ass off and generally uses the most powerful stuff. Experimentation is for pubs it would seem.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2849
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Posted - 2014.12.18 14:03:00 -
[8] - Quote
Atiim wrote:CommanderBolt wrote:Atiim wrote:This can easily be answered with a simple question:
Q.Does using Kinetic Catalyzers allow them to perform outside of their intended role? A. No
Well, guess the answer is no.
[/thread] Why is a 7.5 m/s heavy not outside of its intended role yet a 500-600 hp scout is? Is a Sentinels intended role not point defence or Heavy AV? Again my goal is not to defend tanked scouts, I just wish to understand the bias people have on the forums. There role is point defense, having increased speed allows them to defend said point by attacking the people pushing from multipule areas. Having increased speed also makes it easier to fight vehicles who turn around the corner. They're still performing within their intended role while using KinCats.
Thank you.
The thought of more speed has certainly never crossed my mind while forging. Huh, who am I kidding, I have the Caldari sentinel it only has one low slot anyway.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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