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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1383
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Posted - 2014.12.18 11:53:00 -
[1] - Quote
As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5837
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Posted - 2014.12.18 12:46:00 -
[2] - Quote
The games are hard coded together. In order to have EVE OBs you have to have them running concurrently.
Never mind there is an API hardcap limit on how much data is alowed transfered.
Nevermind separating the servers will provide little to no benefit as most of the DUST issues are code based or PS3 problems because the systems weren't built for the level of calculation crunch CCP puts into their games.
API is also updayed at set intervals so things like market, sov and other data that needs realtime sync will be delayed based on how CCP has to retool their internal systems.
You cannot do orbital bombardment via API.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Aeon Amadi
Fatal Absolution General Tso's Alliance
7483
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Posted - 2014.12.18 12:50:00 -
[3] - Quote
Breakin Stuff wrote:The games are hard coded together. In order to have EVE OBs you have to have them running concurrently.
Never mind there is an API hardcap limit on how much data is alowed transfered.
Nevermind separating the servers will provide little to no benefit as most of the DUST issues are code based or PS3 problems because the systems weren't built for the level of calculation crunch CCP puts into their games.
API is also updayed at set intervals so things like market, sov and other data that needs realtime sync will be delayed based on how CCP has to retool their internal systems.
You cannot do orbital bombardment via API.
And even despite all this, I'm totally down for a separation if only to keep Dust 514 from impacting Eve Online's FW and PC what with it's absolutely terrible state. Sure, the effects are marginal... But marginal is enough for me to be concerned as an Eve player.
Long-Term Roadmap
More Hard Questions
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1384
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Posted - 2014.12.18 12:55:00 -
[4] - Quote
A seperation of servers would not require removal of any links. The links for FW already take place over the CREST api system referenced by Chribba (according to the unveiling video anyway) and could be setup to run between two servers while allowing us to have our own market code etc.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5837
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Posted - 2014.12.18 12:58:00 -
[5] - Quote
Aeon Amadi wrote:Breakin Stuff wrote:The games are hard coded together. In order to have EVE OBs you have to have them running concurrently.
Never mind there is an API hardcap limit on how much data is alowed transfered.
Nevermind separating the servers will provide little to no benefit as most of the DUST issues are code based or PS3 problems because the systems weren't built for the level of calculation crunch CCP puts into their games.
API is also updayed at set intervals so things like market, sov and other data that needs realtime sync will be delayed based on how CCP has to retool their internal systems.
You cannot do orbital bombardment via API. And even despite all this, I'm totally down for a separation if only to keep Dust 514 from impacting Eve Online's FW and PC what with it's absolutely terrible state. Sure, the effects are marginal... But marginal is enough for me to be concerned as an Eve player. I'm pretty sure DUST FW doesn't impact EVE FW.
but moving servers eliminates the possibility of EVE players ever being able to contract mercs to attack concurrently with a major push. This is, IMHO a thing that is missing.
DUST mattering isn't a bad thing if it could be coordinated with EVE activity and then randomized when there is none.
Hell putting an accel gate keyed to each faction and doing the plex there could be a "we need merc battles here" button.
Make it a specific plex, not this random "lol farming by orbiting" stupidity (yes I know they mostly fixed that) triggering merc battles.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3324
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Posted - 2014.12.18 17:24:00 -
[6] - Quote
Breakin Stuff wrote: I'm pretty sure DUST FW doesn't impact EVE FW.
but moving servers eliminates the possibility of EVE players ever being able to contract mercs to attack concurrently with a major push. This is, IMHO a thing that is missing.
DUST mattering isn't a bad thing if it could be coordinated with EVE activity and then randomized when there is none.
Hell putting an accel gate keyed to each faction and doing the plex there could be a "we need merc battles here" button.
Make it a specific plex, not this random "lol farming by orbiting" stupidity (yes I know they mostly fixed that) triggering merc battles.
Dust FW does impact EVE FW. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1384
|
Posted - 2014.12.18 17:26:00 -
[7] - Quote
Breakin Stuff wrote:Aeon Amadi wrote:Breakin Stuff wrote:The games are hard coded together. In order to have EVE OBs you have to have them running concurrently.
Never mind there is an API hardcap limit on how much data is alowed transfered.
Nevermind separating the servers will provide little to no benefit as most of the DUST issues are code based or PS3 problems because the systems weren't built for the level of calculation crunch CCP puts into their games.
API is also updayed at set intervals so things like market, sov and other data that needs realtime sync will be delayed based on how CCP has to retool their internal systems.
You cannot do orbital bombardment via API. And even despite all this, I'm totally down for a separation if only to keep Dust 514 from impacting Eve Online's FW and PC what with it's absolutely terrible state. Sure, the effects are marginal... But marginal is enough for me to be concerned as an Eve player. I'm pretty sure DUST FW doesn't impact EVE FW. but moving servers eliminates the possibility of EVE players ever being able to contract mercs to attack concurrently with a major push. This is, IMHO a thing that is missing. DUST mattering isn't a bad thing if it could be coordinated with EVE activity and then randomized when there is none. Hell putting an accel gate keyed to each faction and doing the plex there could be a "we need merc battles here" button. Make it a specific plex, not this random "lol farming by orbiting" stupidity (yes I know they mostly fixed that) triggering merc battles.
Lately I have discovered there is actually more to the district selection for FW than what meets the eye. If I could be certain I would share but I have not been able to test more in depth. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1384
|
Posted - 2014.12.18 17:32:00 -
[8] - Quote
Breakin Stuff wrote:The games are hard coded together. In order to have EVE OBs you have to have them running concurrently.
Never mind there is an API hardcap limit on how much data is alowed transfered.
Nevermind separating the servers will provide little to no benefit as most of the DUST issues are code based or PS3 problems because the systems weren't built for the level of calculation crunch CCP puts into their games.
API is also updayed at set intervals so things like market, sov and other data that needs realtime sync will be delayed based on how CCP has to retool their internal systems.
You cannot do orbital bombardment via API.
The info for orbitals consists of no more than a few bytes of data.
The benefit it provides is that Dust is able to actually grow from a code standpoint. Have you ever asked yourself why we are no where near an open market? The answer is because of Eve. Dust does not have the mechanics to travel between stations and Eve does not have the mechanics to teleport things between stations when we trade. This is just one example of Dust mechanics being held back by the current set up.
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Fox Gaden
Immortal Guides Learning Alliance
5483
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Posted - 2014.12.18 17:39:00 -
[9] - Quote
deezy dabest wrote:Lately I have discovered there is actually more to the district selection for FW than what meets the eye. If I could be certain I would share but I have not been able to test more in depth. The location of DUST FW battles is based on what EVE FW people are doing. There is some sort of algorithm.
Also a faction holding districts in DUST effects how easier or hard it is for a Faction to flip a system in EVE.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5483
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Posted - 2014.12.18 17:44:00 -
[10] - Quote
As far as concerns over there being too much load on Tranquility, you should keep in mind that Tranquility is not just a "server".
Tranquility is actually better decried as a "cloud" as it consists of many computers networked together in a massive array. If the load on Tranquility gets to be a bit much they just add more computers. Tranquility was built with military grade technology before "cloud based computing" was even a thing.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1387
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Posted - 2014.12.18 18:22:00 -
[11] - Quote
Fox Gaden wrote:deezy dabest wrote:Lately I have discovered there is actually more to the district selection for FW than what meets the eye. If I could be certain I would share but I have not been able to test more in depth. The location of DUST FW battles is based on what EVE FW people are doing. There is some sort of algorithm. Also a faction holding districts in DUST effects how easier or hard it is for a Faction to flip a system in EVE.
Yes you are correct I just have not been able to figure out exactly ships need to be in plexes in that system for the contracts to land there. We had roughly a 45 man fleet the other day and was able to force about 10 contracts in one system. What I am trying to figure out is what the minimum number would be.
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ZDub 303
Escrow Removal and Acquisition Negative-Feedback
3325
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Posted - 2014.12.18 18:51:00 -
[12] - Quote
For what its worth, I would support this change.
If Legion is to be a thing, and its to be the thing that eventually connects to EVE. Then disconnecting Dust may not be a bad idea.
However... the ties to tranquility are probably so pervasive it is highly unlikely this could be done without rebuilding the entire client. A task I would consider 'not worth it'. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1387
|
Posted - 2014.12.18 20:35:00 -
[13] - Quote
ZDub 303 wrote:For what its worth, I would support this change.
If Legion is to be a thing, and its to be the thing that eventually connects to EVE. Then disconnecting Dust may not be a bad idea.
However... the ties to tranquility are probably so pervasive it is highly unlikely this could be done without rebuilding the entire client. A task I would consider 'not worth it'.
Rebuilding the client would not be required at all but you are right on the overall process likely being not worth it. What it really comes out to tho is for Dust or Legion to be able to excel they need to operate on their own set of rules and not what parts can be fitted into the bounds of Eve programming.
Something people seem to be misunderstanding is that moving Dust off of Tranquility would not require undoing the connection, it would simply require some changes. FW orbitals for example already operate over API within the cluster and could do the same if on a totally separate server bank. Tranquility mainly stores our characters and handles market transactions. These are the main thing I am talking about moving as it is clear we will never have the same types of mechanics Eve does such as moving around stations for us to be able to operate a similar market as Eve.
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