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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1383
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Posted - 2014.12.18 11:42:00 -
[1] - Quote
As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1396
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Posted - 2014.12.18 12:00:00 -
[2] - Quote
afaik the actual game servers are on Sony's network, and they use CREST to communicate with CCP's backend in London.
/c
DUSTBoard
DUST Server Status
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1383
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Posted - 2014.12.18 12:27:00 -
[3] - Quote
ChribbaX wrote:afaik the actual game servers are on Sony's network, and they use CREST to communicate with CCP's backend in London.
/c
Situations such as the emergency down time for an Eve fix would say other wise.
The login screen also indicates that it is server tranquility along with the player count of everyone connected to tranquility, tho this could easily be false. |
WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
208
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Posted - 2014.12.18 12:29:00 -
[4] - Quote
deezy dabest wrote:ChribbaX wrote:afaik the actual game servers are on Sony's network, and they use CREST to communicate with CCP's backend in London.
/c Situations such as the emergency down time for an Eve fix would say other wise. The login screen also indicates that it is server tranquility along with the player count of everyone connected to tranquility, tho this could easily be false.
Chribba spent 90% of his life developing **** for us, trust him. You are wrong.
Yes, I'm that desperate...
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1383
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Posted - 2014.12.18 12:30:00 -
[5] - Quote
WARxion ForDUST wrote:deezy dabest wrote:ChribbaX wrote:afaik the actual game servers are on Sony's network, and they use CREST to communicate with CCP's backend in London.
/c Situations such as the emergency down time for an Eve fix would say other wise. The login screen also indicates that it is server tranquility along with the player count of everyone connected to tranquility, tho this could easily be false. Chribba spent 90% of his life developing **** for us, trust him. You are wrong.
Hate to say it but he is wrong.
A quick IP look up of the battle server IPs shows other wise.
IP List Tranquility Cluster: 87.237.38.200
Regional Battle Servers : Europe: 5.10.86.104 US: 50.97.153.36 Asia: 216.185.108.171 Australia: 27.50.71.26
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1383
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Posted - 2014.12.18 12:34:00 -
[6] - Quote
Refrence for the above info.
CCP Nullarbor wrote: Your ping to Tranquillity is only relevant for all the things that are not moving + shooting, basically a lot of the stuff that is not latency sensitive like changing your fittings or purchasing from the market. We have battle servers located around the world and try to optimize the placement of players on each to give you the lowest latency while in battle.
You can test your ping to each of the regions with these IPs:
Europe: 5.10.86.104 US: 50.97.153.36 Asia: 216.185.108.171 Australia: 27.50.71.26
I know who Chribba is and love his work. I have actually attempted to reach out to him before to work together on a couple of things.
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Stevez Wingyip
DUST University Ivy League
67
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Posted - 2014.12.18 12:47:00 -
[7] - Quote
deezy dabest wrote:As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own.
This will defeat the entire purpose of the creation of DUST.
Minmatar pilot and Merc and love my boyfriend @luppasc2! µêætê¦sê¬S¦Üsºå
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1400
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Posted - 2014.12.18 12:58:00 -
[8] - Quote
Perhaps my statement made it confusing, or I myself wasn't thinking it through when posted. They sure are connected together and they to some extent behave like they're on the same server (eg emergency maintenance etc) makes them both go down.
I think I jumped ahead reading the post and took it as OP actually meant that they are hosted on the same cluster/servers rather than being split up the way they are. I now more understand what he actually meant in terms of them not having to be relying on each other as they do.
Sorry for the confusion.
/c
DUSTBoard
DUST Server Status
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1384
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Posted - 2014.12.18 13:02:00 -
[9] - Quote
Stevez Wingyip wrote:deezy dabest wrote:As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own. This will defeat the entire purpose of the creation of DUST.
A separation of servers would not require removal of any links. The links for FW already take place over the CREST api system referenced by Chribba (according to the unveiling video anyway) and could be setup to run between two servers while allowing us to have our own market code etc..
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eLHughes
16
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Posted - 2014.12.18 13:07:00 -
[10] - Quote
"As the game continues to grow server side mechanics will become more and more complex."
Made me laugh |
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2400
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Posted - 2014.12.18 15:24:00 -
[11] - Quote
The way i've always imagined it is the battleservers are the PSN side, which then communicate with Tranquility, which for DUST serves as the database and source of EVE-side inputs. CREST is the utility that shuttles/converts information between the two systems and also exposes variable on tranquility to the public.
That's totally off the cuff, though, would love to see some diagrams and chunks of code.
PSN: RationalSpark
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Immortal John Ripper
26794
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Posted - 2014.12.18 15:31:00 -
[12] - Quote
deezy dabest wrote:As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own. Look at eve server status site.. at the very bottom of dust population of all time. we are at half the population we used to be... This game could double in size and it would not be a problem. The lag is not from the server but from terrible coding.
True Adamance = #1 poster
IJR = #1 in likes
The Amarr control and dominate these forums.All your base are belong to us
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1384
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Posted - 2014.12.18 15:41:00 -
[13] - Quote
Immortal John Ripper wrote:deezy dabest wrote:As the game continues to grow server side mechanics will become more and more complex. Dust should reside on its own server cluster with API interactions handling things like district ownership, chat placement, and orbitals in factional (this is already done through API). The idea of running two games on the same server cluster was a publicity stunt and not necessary for the links to occur.
The exact same thing will need to happen for Legion (IF?) so it would be better for this move to take place now so that the new server can be optimized on its own. Look at eve server status site.. at the very bottom of dust population of all time. we are at half the population we used to be... This game could double in size and it would not be a problem. The lag is not from the server but from terrible coding.
Never once did I say anything about lag.
Some example problems that do arise:
We are unable to move between systems and Eve markets are based on individual markets in each system meaning one would require a major change for us to have open markets.
Daily downtime hurts player counts. I do not have access to exact data but the number of players that do not return after down time has to be bad. Out of my channels very few of the people that are online when the server goes down come back when the server is back live.
Slowed market transactions. Market transaction limits are a pain when trying to restock a few full suits. These caps are directly tied with Eve.
What it comes down to is currently our growth is tied directly to what Eve resources CCP is willing to dedicate. Since they are obviously busy with Eve one would assume that this commitment is minimal. |
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