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DeadlyAztec11
Ostrakon Agency
6458
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Posted - 2014.12.18 03:51:00 -
[1] - Quote
Valkyrie Missiles (00:16)
Would have been a lot more fun and a lot easier to balance. Just add an arming timer to prevent suicide explosions from up close, reduce the number of missiles you get and increase direct damage while severely reducing splash damage.
Boom. Instantly fun Missile Launcher that requires a bit more handling skill.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16085
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Posted - 2014.12.18 04:01:00 -
[2] - Quote
No...... that's all I have to say on the matter.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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DeadlyAztec11
Ostrakon Agency
6458
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Posted - 2014.12.18 04:08:00 -
[3] - Quote
True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher
It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Talos Vagheitan
Ancient Exiles.
627
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Posted - 2014.12.18 09:04:00 -
[4] - Quote
Swarms are fine the way they are, but something similar to this should also exist.
Who cares what some sniper has to say
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Lady MDK
Kameira Lodge Amarr Empire
211
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Posted - 2014.12.18 09:11:00 -
[5] - Quote
DeadlyAztec11 wrote:Valkyrie Missiles (00:16)Would have been a lot more fun and a lot easier to balance. Just add an arming timer to prevent suicide explosions from up close, reduce the number of missiles you get and increase direct damage while severely reducing splash damage. Boom. Instantly fun Missile Launcher that requires a bit more handling skill.
Its not a new idea... player guided missiles where in UT2003 if i remember correctly, and also....
NO! I'm sure if CCP wanted the swarm to be that they would have called it something else and made it just that.
Anyone getting annoyed by reading of the above post should consider the following.
I don't care so neither should you :)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16099
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Posted - 2014.12.18 09:37:00 -
[6] - Quote
DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. Can you just imagine 3-4 people in the redline firing those out......
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Immortal John Ripper
26789
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Posted - 2014.12.18 09:39:00 -
[7] - Quote
I think they should work like this http://youtu.be/oosZX9tXTJ4?t=9s
True Adamance = #1 poster
IJR = #1 in likes
The Amarr control and dominate these forums.All your base are belong to us
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General John Ripper
26791
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Posted - 2014.12.18 09:39:00 -
[8] - Quote
I think they should work like this http://youtu.be/oosZX9tXTJ4?t=9s
True Adamance = #1 poster
IJR = #1 in likes
The Amarr control and dominate these forums.All your base are belong to us
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WARxion ForDUST
G0DS AM0NG MEN General Tso's Alliance
208
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Posted - 2014.12.18 10:23:00 -
[9] - Quote
DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement.
You can't image how many hate mails I got because of Swarm kills, you were dumb enough to stay in an open field with your PRO tank? Dead. You weren't fast enough to fly away in your precious ADS? Dead.
But if you can use covers my Swarm Missiles has 0% to hit you.
Now if I would maneuver behind covers... oh god the rages could heat my house.
Yes, I'm that desperate...
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DeadlyAztec11
Ostrakon Agency
6462
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Posted - 2014.12.18 10:37:00 -
[10] - Quote
True Adamance wrote:DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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RogueTrooper 2000AD
Neckbeard Absolution
475
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Posted - 2014.12.18 10:44:00 -
[11] - Quote
It should have been a crusty rock hard sock.
You get one.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
136
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Posted - 2014.12.18 10:50:00 -
[12] - Quote
No
Amarr Victor
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RogueTrooper 2000AD
Neckbeard Absolution
476
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Posted - 2014.12.18 10:53:00 -
[13] - Quote
Jesus Lucifer.........who are you trying to offend?.
K den.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2323
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Posted - 2014.12.18 11:06:00 -
[14] - Quote
WARxion ForDUST wrote:DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. You can't image how many hate mails I got because of Swarm kills, you were dumb enough to stay in an open field with your PRO tank? Dead. You weren't fast enough to fly away in your precious ADS? Dead. But if you can use covers my Swarm Missiles has 0% to hit you. Now if I would maneuver behind covers... oh god the rages could heat my house. Wha???
When did they add PRO tanks?
Dust514/Legion should be a(n):
[_] Arcade Lobby Shooter
[X] Sci-fi Military Sim
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RogueTrooper 2000AD
Neckbeard Absolution
476
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Posted - 2014.12.18 11:08:00 -
[15] - Quote
Alaika Arbosa wrote:WARxion ForDUST wrote:DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. You can't image how many hate mails I got because of Swarm kills, you were dumb enough to stay in an open field with your PRO tank? Dead. You weren't fast enough to fly away in your precious ADS? Dead. But if you can use covers my Swarm Missiles has 0% to hit you. Now if I would maneuver behind covers... oh god the rages could heat my house. Wha??? When did they add PRO tanks?
Earlier today.
I was there.
Do not try and bend the K den. That's impossible. Instead... only try to realize the truth.
There is no k den.
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Poncho Polous
Titans of Phoenix
662
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Posted - 2014.12.18 11:13:00 -
[16] - Quote
DeadlyAztec11 wrote:Valkyrie Missiles (00:16)Would have been a lot more fun and a lot easier to balance. Just add an arming timer to prevent suicide explosions from up close, reduce the number of missiles you get and increase direct damage while severely reducing splash damage. Boom. Instantly fun Missile Launcher that requires a bit more handling skill. What a great idea! Then we the dust players can have corner camping pros JUST like COD! Using nanohives n firing 1 hit k0 missiles from the redline? Count me in! WOOOOO!
Titans of Phoenix > Director > WE DA BUUUUSSSS!
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Poncho Polous
Titans of Phoenix
662
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Posted - 2014.12.18 11:20:00 -
[17] - Quote
DeadlyAztec11 wrote: Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
Just no. You say that like there isn't a million & one areas to hide in the redline where snipers can not hit you. See, while this silly rocket can fly straight up, and look for enemies behind cover, snipers don't have the same privilege. And to replace swarms? So what, while I'm being fired upon by an ADS, I'm supposed to stay still with a first person rocket flying around trying to hit a ship out of the sky? Your taking the name of an AV weapon and changing it's function to serve as a girly-tactic AP weapon and saying it would be fine. It would serve absolutely no place in an actual competitive battle, just add one more way for people to run away and hide in imbalanced matches. I don't think berries need any more reason to hide in the redline.
Titans of Phoenix > Director > WE DA BUUUUSSSS!
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DeadlyAztec11
Ostrakon Agency
6463
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Posted - 2014.12.18 11:33:00 -
[18] - Quote
Poncho Polous wrote:DeadlyAztec11 wrote: Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
Just no. You say that like there isn't a million & one areas to hide in the redline where snipers can not hit you. See, while this silly rocket can fly straight up, and look for enemies behind cover, snipers don't have the same privilege. And to replace swarms? So what, while I'm being fired upon by an ADS, I'm supposed to stay still with a first person rocket flying around trying to hit a ship out of the sky? Your taking the name of an AV weapon and changing it's function to serve as a girly-tactic AP weapon and saying it would be fine. It would serve absolutely no place in an actual competitive battle, just add one more way for people to run away and hide in imbalanced matches. I don't think berries need any more reason to hide in the redline. If you kept the really bad splash damage the swarms already have then it will be almost impossible to use against infantry.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Poncho Polous
Titans of Phoenix
664
|
Posted - 2014.12.18 12:04:00 -
[19] - Quote
DeadlyAztec11 wrote:Poncho Polous wrote:DeadlyAztec11 wrote: Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
Just no. You say that like there isn't a million & one areas to hide in the redline where snipers can not hit you. See, while this silly rocket can fly straight up, and look for enemies behind cover, snipers don't have the same privilege. And to replace swarms? So what, while I'm being fired upon by an ADS, I'm supposed to stay still with a first person rocket flying around trying to hit a ship out of the sky? Your taking the name of an AV weapon and changing it's function to serve as a girly-tactic AP weapon and saying it would be fine. It would serve absolutely no place in an actual competitive battle, just add one more way for people to run away and hide in imbalanced matches. I don't think berries need any more reason to hide in the redline. If you kept the really bad splash damage the swarms already have then it will be almost impossible to use against infantry. ... So the proposed gun would just be bad at everything?
Titans of Phoenix > Director > WE DA BUUUUSSSS!
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DeadlyAztec11
Ostrakon Agency
6463
|
Posted - 2014.12.18 12:15:00 -
[20] - Quote
It would actually be pretty good for AV if you turned up the damage.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Poncho Polous
Titans of Phoenix
664
|
Posted - 2014.12.18 12:19:00 -
[21] - Quote
DeadlyAztec11 wrote:It would actually be pretty good for AV if you turned up the damage. = greater splash damage = back to your AP problem. No offense dude, it's just a bad idea in my view.
Titans of Phoenix > Director > WE DA BUUUUSSSS!
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TYCHUS MAXWELL
The Fun Police
726
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Posted - 2014.12.18 12:31:00 -
[22] - Quote
DeadlyAztec11 wrote:True Adamance wrote:DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed. It would be fine.
Because everyone knows there aren't tons of little hills one could hide behind in their red line and guide missiles from. |
Atiim
Titans of Phoenix
14590
|
Posted - 2014.12.18 21:03:00 -
[23] - Quote
I'd accept this of the damage was akin to anAV Grenade against Infantry.
The 1st Matari Commando
-HAND
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RevoItZ
Red Star. EoN.
419
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Posted - 2014.12.18 21:24:00 -
[24] - Quote
Can you imagine trying to fly through the FPS drops and lag, trying to miss the invisible walls, trying to stay alive while controlling this missile.
Winner of EU Prime League Tournament
Winner of EU Squad Cup
RIP MAG
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DeadlyAztec11
Ostrakon Agency
6469
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Posted - 2014.12.18 22:30:00 -
[25] - Quote
Atiim wrote:I'd accept this of the damage was akin to anAV Grenade against Infantry. If you make the turning rigid and keep the splash damage low then there should be no issues.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
|
Poncho Polous
Titans of Phoenix
668
|
Posted - 2014.12.19 02:49:00 -
[26] - Quote
Immortal John Ripper wrote: Dat RYNO III is so dank! Lol I miss the hell out of those games. (isn't there a ratchet & clank movie currently in production?)
Titans of Phoenix > Director > WE DA BUUUUSSSS!
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