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DeadlyAztec11
Ostrakon Agency
6458
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Posted - 2014.12.18 03:51:00 -
[1] - Quote
Valkyrie Missiles (00:16)
Would have been a lot more fun and a lot easier to balance. Just add an arming timer to prevent suicide explosions from up close, reduce the number of missiles you get and increase direct damage while severely reducing splash damage.
Boom. Instantly fun Missile Launcher that requires a bit more handling skill.
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DeadlyAztec11
Ostrakon Agency
6458
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Posted - 2014.12.18 04:08:00 -
[2] - Quote
True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher
It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement.
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DeadlyAztec11
Ostrakon Agency
6462
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Posted - 2014.12.18 10:37:00 -
[3] - Quote
True Adamance wrote:DeadlyAztec11 wrote:True Adamance wrote:No...... that's all I have to say on the matter. Player guided missile > Lock on Launcher It's just better. Might be harder to code, but asides from that I don't know why it wouldn't be good to implement. Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
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DeadlyAztec11
Ostrakon Agency
6463
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Posted - 2014.12.18 11:33:00 -
[4] - Quote
Poncho Polous wrote:DeadlyAztec11 wrote: Can you just imagine 3-4 people in the redline firing those out...... They would be sniper bait. Think about it, this basically imobalizes the user. If you're paranoid about it then take out the tacnet while piloting the missile. Reduce turn speed.
It would be fine.
Just no. You say that like there isn't a million & one areas to hide in the redline where snipers can not hit you. See, while this silly rocket can fly straight up, and look for enemies behind cover, snipers don't have the same privilege. And to replace swarms? So what, while I'm being fired upon by an ADS, I'm supposed to stay still with a first person rocket flying around trying to hit a ship out of the sky? Your taking the name of an AV weapon and changing it's function to serve as a girly-tactic AP weapon and saying it would be fine. It would serve absolutely no place in an actual competitive battle, just add one more way for people to run away and hide in imbalanced matches. I don't think berries need any more reason to hide in the redline. If you kept the really bad splash damage the swarms already have then it will be almost impossible to use against infantry.
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Show the world where you're from.
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DeadlyAztec11
Ostrakon Agency
6463
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Posted - 2014.12.18 12:15:00 -
[5] - Quote
It would actually be pretty good for AV if you turned up the damage.
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DeadlyAztec11
Ostrakon Agency
6469
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Posted - 2014.12.18 22:30:00 -
[6] - Quote
Atiim wrote:I'd accept this of the damage was akin to anAV Grenade against Infantry. If you make the turning rigid and keep the splash damage low then there should be no issues.
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Show the world where you're from.
Show the world we are one.
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