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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
61
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Posted - 2014.12.17 22:26:00 -
[1] - Quote
Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7
What's the story in balamory?
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gustavo acosta
Capital Acquisitions LLC General Tso's Alliance
597
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Posted - 2014.12.17 22:28:00 -
[2] - Quote
(insert trivial story about how it's harder for me to manage my heat on hmg and therfore suggesting that it is in someway balanced)
GimmeDatSuhWeet isk
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2107
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Posted - 2014.12.17 22:59:00 -
[3] - Quote
The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1531
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Posted - 2014.12.17 23:21:00 -
[4] - Quote
I hate haters .
Hey ... let's just nerf everything so it would all suck and underperform .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1531
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Posted - 2014.12.17 23:22:00 -
[5] - Quote
I still see more scouts and light suits then heavies .
Doubts are like flies and should be treated as such and crushed .
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Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1531
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Posted - 2014.12.17 23:24:00 -
[6] - Quote
It's no need in talking about the HMG , it already has it weaknesses as well as heavies and sentinels as well .
This is a NON TOPIC ALREADY !!!!
Doubts are like flies and should be treated as such and crushed .
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pagl1u M
Dead Man's Game RUST415
1129
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Posted - 2014.12.17 23:33:00 -
[7] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I still see more scouts and light suits then heavies . You are clearly not a PC player
One of the few assaults you'll find in a PC match!
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 11:18:00 -
[8] - Quote
Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Well have you tried 4 kincats? Sprint of 7.44!! Look it's the favourite heavy... Kinda obvious why.. I think the hmg is an issue but the suit joins in! Over 500 shield with an extender?!
What's the story in balamory?
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 11:28:00 -
[9] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:I hate haters . Hey ... let's just nerf everything so it would all suck and underperform . You completely don't know what I'm trying to explain.. I have been a dedicated heavy since I started! And so has valcore and we are both in agree ment! It needs to be "balanced" <--- not underperform, these nerfs to hmgs so far may annoy a few but heavy spam is growing I see less scouts more assaults but alot more heavies last night I versed a team of 12 heavies! Was impossible to break! Min heavy has speed which makes it weak, caldari has good shield but a flux will vanish it galentes mainly run ferroscale and reps which makes them weaker Amarrs are slow yes... But the share amount of hp on each side makes it stupid on top of the resistances
What's the story in balamory?
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2847
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Posted - 2014.12.18 12:01:00 -
[10] - Quote
Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk...
Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much.
Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against.
There is the LAV heavy but that is a separate issue.
I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 13:37:00 -
[11] - Quote
CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced!
What's the story in balamory?
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CharacterNameWasTaken
335
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Posted - 2014.12.18 13:42:00 -
[12] - Quote
jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! do you know where to put question marks because i dont think you do.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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TYCHUS MAXWELL
The Fun Police
718
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Posted - 2014.12.18 13:48:00 -
[13] - Quote
jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7
The Amarr and Gallente heavies have far too much shields in my opinion anyways. Heavies should be focused to tank one side or the other with the exception of the Minmitar heavy being that the Minmitar are the only Dual tanks. I'm all for Amarr having high shields and lower armor though as well as slot adjustments to make them the opposite of the Minmitar instead of just another Gallente race... but that's probably not going to happen.
Amarr should have stayed the slow moving low regen/rep dual tanks that they used to be before lorists neutered game balance to make them Gallente 2.0
Yeah I know Gallente are supposed to be the armor reppers, but game balance wise that's impossible to implement in a meaningful way with how armor rep currently works.
From what I hear the minmitar are supposed to be the shield regenerators according to Eve but they aren't and I'm cool with that because game balance > trying to mash two different genres together that don't mash.
real world military doctrines do not function identically in how they handle land and naval warfare. No reason why New Eden's tacticians would be so ******** "Lore-wise". |
jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 13:51:00 -
[14] - Quote
CharacterNameWasTaken wrote:jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! do you know where to put question marks because i dont think you do. what a surprise... Have you got nothing to share but insults?
What's the story in balamory?
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 13:53:00 -
[15] - Quote
TYCHUS MAXWELL wrote:jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7 At least me and val are not the only ones who think this:) The Amarr and Gallente heavies have far too much shields in my opinion anyways. Heavies should be focused to tank one side or the other with the exception of the Minmitar heavy being that the Minmitar are the only Dual tanks. I'm all for Amarr having high shields and lower armor though as well as slot adjustments to make them the opposite of the Minmitar instead of just another Gallente race... but that's probably not going to happen. Amarr should have stayed the slow moving low regen/rep dual tanks that they used to be before lorists neutered game balance to make them Gallente 2.0 Yeah I know Gallente are supposed to be the armor reppers, but game balance wise that's impossible to implement in a meaningful way with how armor rep currently works. From what I hear the minmitar are supposed to be the shield regenerators according to Eve but they aren't and I'm cool with that because game balance > trying to mash two different genres together that don't mash.
What's the story in balamory?
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 13:54:00 -
[16] - Quote
jade gamester wrote:TYCHUS MAXWELL wrote:jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7 At least me and val are not the only ones who think this:) The Amarr and Gallente heavies have far too much shields in my opinion anyways. Heavies should be focused to tank one side or the other with the exception of the Minmitar heavy being that the Minmitar are the only Dual tanks. I'm all for Amarr having high shields and lower armor though as well as slot adjustments to make them the opposite of the Minmitar instead of just another Gallente race... but that's probably not going to happen. Amarr should have stayed the slow moving low regen/rep dual tanks that they used to be before lorists neutered game balance to make them Gallente 2.0 Yeah I know Gallente are supposed to be the armor reppers, but game balance wise that's impossible to implement in a meaningful way with how armor rep currently works. From what I hear the minmitar are supposed to be the shield regenerators according to Eve but they aren't and I'm cool with that because game balance > trying to mash two different genres together that don't mash. At least me and val are not the only ones who thinks and to post twice stupid phone :/
What's the story in balamory?
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VikingKong iBUN
T.H.I.R.D R.O.C.K
310
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Posted - 2014.12.18 13:58:00 -
[17] - Quote
CharacterNameWasTaken wrote:jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! do you know where to put question marks because i dont think you do. You just asked a question. Where's your question mark bro? |
Shinobi MumyoSakanagare ZaShigurui
Onikanabo Brigade Caldari State
1537
|
Posted - 2014.12.18 14:00:00 -
[18] - Quote
pagl1u M wrote:Shinobi MumyoSakanagare ZaShigurui wrote:I still see more scouts and light suits then heavies . You are clearly not a PC player Point being ???
Most of the people who play this game know nothing about the forums , newsletters or have played in a PC match , so your point is ???
Can't balance a whole game around a mode that a third of your player base play .
Is that balance .?. or is that what your getting at ??? Or was this suppose to be an insult ???
Like I said , I still see more players using scouts and light suits while playing .
So many of you think that your so good and witty at trying to knock someone .
To the OP I have maxed out all heavies and they are all fair in there own right and have there own strengths and weaknesses but to keep pecking at them or weapons when they are in a better place when first introduced or the fact that this game is moving in a positive direction is moot .
I still have to deal with RDV yo-yo's , getting caught up on terrain when there is nothing seen to cause an impediment , players using RE's like grenades and weapons like the bolt pistol that seems to not miss a shot or the fact that we still have magic ammo that can follow you wherever you may be unless your behind something and even then it can still touch you in some way .
Just spam weapons fire at an opponent and there dead , no aim needed .... auto tracker will find them for you .
Lets get some of the glitches fixed now but that's not happening because we have to introduce the rest of the vehicles and more suits , more or less .
No racial parity just more of the same and more for people to complain about .
Dance , dance 514 .
Doubts are like flies and should be treated as such and crushed .
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2111
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Posted - 2014.12.18 17:03:00 -
[19] - Quote
TYCHUS MAXWELL wrote:jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7 The Amarr and Gallente heavies have far too much shields in my opinion anyways. Heavies should be focused to tank one side or the other with the exception of the Minmitar heavy being that the Minmitar are the only Dual tanks. I'm all for Amarr having high shields and lower armor though as well as slot adjustments to make them the opposite of the Minmitar instead of just another Gallente race... but that's probably not going to happen. Amarr should have stayed the slow moving low regen/rep dual tanks that they used to be before lorists neutered game balance to make them Gallente 2.0 Yeah I know Gallente are supposed to be the armor reppers, but game balance wise that's impossible to implement in a meaningful way with how armor rep currently works. From what I hear the minmitar are supposed to be the shield regenerators according to Eve but they aren't and I'm cool with that because game balance > trying to mash two different genres together that don't mash. real world military doctrines do not function identically in how they handle land and naval warfare. No reason why New Eden's tacticians would be so ******** "Lore-wise". If the Amarr truly matched their eve counter parts we would resist(ie passive dmg reduction) tank. However, since we don't have those modules the best we can do is buffer tank...
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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Vitharr Foebane
Terminal Courtesy Proficiency V.
2111
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Posted - 2014.12.18 17:06:00 -
[20] - Quote
jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! Are you blaming the Sentinels for performing the role CCP gave them, point defense/breach?
Amarr: Assault V, Scout V, Sentinel V, Commando V, Logistics IV
I place my faith in my God, my Empress, and my Laz0r
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.18 23:50:00 -
[21] - Quote
Vitharr Foebane wrote:jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! Are you blaming the Sentinels for performing the role CCP gave them, point defense/breach? Nope I'm not :) as I stated I have been proto maxed out every heavies I love heavies. Just heavy spam is dominant
What's the story in balamory?
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SoTa PoP
Titans of Phoenix
5467
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Posted - 2014.12.19 00:23:00 -
[22] - Quote
jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7 No and go away.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ I watch anime for the plot
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jade gamester
B.A.L.A.M.O.R.Y. G.L.O.R.Y.
62
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Posted - 2014.12.19 00:26:00 -
[23] - Quote
SoTa PoP wrote:jade gamester wrote:Soooo me and valcore predicted you would go at heat build up... Did it change anything? I see no change I feather the hmg when I use it.
How to deal with this.... Heavy spam.... First off most popular heavy is The ammar it needs a Weakness it needs less shield
But the hmg? No more heat build up... Let's look at the range?? Bring the range down by at least 20%?? Then see the decrease in heavy spam o7 No and go away. And make out Romans the bad guy.. No one asked for your opinion
What's the story in balamory?
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CharacterNameWasTaken
341
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Posted - 2014.12.19 16:33:00 -
[24] - Quote
VikingKong iBUN wrote:CharacterNameWasTaken wrote:jade gamester wrote:CommanderBolt wrote:Vitharr Foebane wrote:The Amarr(spelling FTW) Sentinel has a weakness. It's called sprinting slower then most suits walk... Yes but when maps and specifically, areas where objectives are - almost exclusively cater to that 10-20-30 meter CQC size rooms. All of which tend to be in enclosed corridors or facilities, that lack of speed doesn't mean so much. Personally I think HMG heavies are fine, I also worry that nerfs to the sentinel would also hurt Forge gunners which I am against. There is the LAV heavy but that is a separate issue. I do see a ton of heavies on certain maps, because of this people flock to scouts or their own heavies trying to fight back. That is what I see anyway. I'd say I never see many in ambush? Only really tiny cq maps and then very few. Objective maps reek of heavies they need Something but the heat build is awesome now? You can't go out of control! But range I feel is an issue? 40+ metres I have killed plenty! That's just stupid in my view! But oh no don't change forge guns! They're extremely balanced! do you know where to put question marks because i dont think you do. You just asked a question. Where's your question mark bro? i didnt end the sentence so it didnt require a question mark there as you see i added to the sentence after the question therefore a ? wasnt needed. Learn basic sentence structure bro.
"Stop it the bouncing is making me uncomfortable" - Senji/Crow
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