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Pokey Dravon
OSG Planetary Operations Covert Intervention
4023
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Posted - 2014.12.17 16:40:00 -
[1] - Quote
The problem is that, while yes it gets randoms into PC, people will quickly realize that their team of randoms will *never* win against a trained, fitted, and coordinated Corporate PC team. It won't take long for people to say "Why bother? I have no chance of winning." and go back to Pubs and Facwar. I applaud your intention, but sending people in randomly to be slaughtered is not going to encourage them to get into PC, it'll have the opposite effect.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
4023
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Posted - 2014.12.17 17:01:00 -
[2] - Quote
TheD1CK wrote:Pokey Dravon wrote:The problem is that, while yes it gets randoms into PC, people will quickly realize that their team of randoms will *never* win against a trained, fitted, and coordinated Corporate PC team. It won't take long for people to say "Why bother? I have no chance of winning." and go back to Pubs and Facwar. I applaud your intention, but sending people in randomly to be slaughtered is not going to encourage them to get into PC, it'll have the opposite effect. It's not intended to be 'Randoms' for the most part, squads could join, it just allows randoms to be involved. Say this was worked on and implemented. So on a particlar day(s) the Raids are active, announcements in Merc Quarters or Contracts Menu So mercs know that Raids are on whatever set time, and teams open 20/30 min before deployments It is a NEW gamemode, could have NEW rewards added... If this was unique the only way to play raids was to be invovled in corp/public teams Servers would fill easily, even with low playercounts.. 1 Raid open each hour, mercs would claw their way into it
Even a squad or two isn't going to stand up to a PC team I'm afraid, it's a totally different kind of game in PC.
Even with new rewards, how do you prevent corps from just using alt corps to fill the enemy team to force a certain outcome, particularly since the time and date of the battle is known? It would be similar to District Locking, but worse because the Attack is NPC driven and thus there's no cost involved.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
4024
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Posted - 2014.12.17 17:11:00 -
[3] - Quote
You understand my concern though? 95%-100% of the time the attacking team has zero chance of winning, so you have 2 options.
1. Payouts are similar to pubs - People would be better off fighting a pub match where they have a chance to win, rather than get their face kicked in 95-100% of the time. 2. Payouts are high - Defending corp will simply fill the open NPC attack contract and farm the benefits.
Either way I just don't see it working. Like I said I applaud the general goal you have to get people more interested in PC, but I don't think NPC contracts like this are going to work.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
4024
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Posted - 2014.12.17 17:18:00 -
[4] - Quote
I hope you don't think Im trying to rip your idea apart, the idea of public attack contracts has crossed my mind in the past too but obvious issues made me drop the idea to work on other avenues. Regardless if you want to discuss it that's fine.
The issue I see with asymmetrical combat is that an enemy corp could queue sync for an easy battle, rather that fighting them on even ground in a legitimate PC setting.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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![Pokey Dravon Pokey Dravon](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
Pokey Dravon
OSG Planetary Operations Covert Intervention
4026
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Posted - 2014.12.17 17:33:00 -
[5] - Quote
TheD1CK wrote:Raid team balancing 12 Defenders Vs 16-18 Attackers Giving the Defending side an instant disadvantage. Not too sure on numbers but something like this could be possible, without being impossible ![Pirate](https://forums.dust514.com/Images/Emoticons/ccp_pirate.png)
Well if the District can't be flipped, then the defending team really has no reason to show up unless they're getting good rewards for it, in which case that just further encourages the behavior to fill the attacking team with alts in order to farm whatever the reward is. =/ You can see why I kinda let this line of thought go in the past heh.
I'm thinking perhaps it would be better to focus on lowering the barrier of entry into PC and making it more accessible and less daunting to newer, smaller corps.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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