Meee One
Amakakeru-Ryu-no-Hirameki
1398
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Posted - 2014.12.17 09:12:00 -
[1] - Quote
Bojo The Mighty wrote:So like from a background, nanites practically run the whole mercenary-war machine. They are the ammo, the armor reps, the decomposing bodies, the suits, etc.
Why can't we apply nanites as consumables? Nanohives have a set nanite capacity so why couldn't dropsuits? Imagine: A little bar to the right beneath your minimap; your nanite-count bar. You kill an enemy and before his body can be broken down but after the clone is terminated, you collect X amount of nanites. You have two options at this point; so you go to your equipment wheel and press down on the left thumbstick and it brings up your two nanite options: Repair armor and replenish ammo.
But the "spare" nanite capacity is very limited, meaning you won't repair a whole lot of armor, maybe 45 points, nor get more than a standard clip's worth. You really don't have much to work with but it's for those emergency situations and especially useful on Caldari suits when their little amount of armor is damaged.
All suits should have the same nanite capacity because a bias on nanite count would be unbalanced. Even though considering the Logistics suit, the internal nanite ability would be more of a SlayLogi use and nobody needs killer bees again.
Ye or ne? "Let's suggest something that sounds like it should be logistics exclusive,then say logistics shouldn't accel at it or even have it."
Lol. No.
This is yet another suggestion that negates the need for team support. As well a further lowering the need for logistics as a class.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Meee One
Amakakeru-Ryu-no-Hirameki
1399
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Posted - 2014.12.17 18:55:00 -
[2] - Quote
Bojo The Mighty wrote:Meee One wrote: "Let's suggest something that sounds like it should be logistics exclusive,then say logistics shouldn't accel at it or even have it."
Lol. No.
This is yet another suggestion that negates the need for team support. As well a further lowering the need for logistics as a class.
You read like a tuning fork combs hair. You are correct, logistics shouldn't excel at it, but they'd still have it. And we are talking marginal use and marginal gains from use so it's not going to fuckin topple the pillars of all that is good and holy. Secondly, why would the logistics deserve exclusive nanite powers like that, when I specified it's use would be solely for self gains? Wouldn't the logistics rather have an extroverted oriented ability, instead of some self-help device? 1)See:Cal logistics bonuses.(increased clusters and amout refilled)
2) Equipment uses nanites.(see:rep tool,hives,injectors) -I don't ever recall seeing a RR that fires nanites,have you? -How about an HMG? -A shotgun?
3)Use as self help means it can be used to restock deployables not just health.
4)Logistics are the 'mage' class and nanites are the 'mana',why should a warrior (assault) or a rogue (scout) get mana when mages need it?
5)"Marginal" depends on who's using it,for example: -An assault or a sent with 1k eHP. -A scout or a logistics with <300 eHP.
Tell me,which one gets more from 10%? 30 vs 100,that doesn't seem "marginal" to me.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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