LAVALLOIS Nash
QcGOLD
348
|
Posted - 2014.12.16 18:18:00 -
[1] - Quote
Alright, so its been a bit since the patch, Ive played a bunch, and Ive decided to compile a list of who benefited from it and for whom it was detrimental. Im going to try to be as inclusive as possible, but if miss any examples of benefit/detriment, let me know.
-ADS (winner): The changes has reduced the number of forge gunners present on alot of maps, and consequently, this has resulted in more ADS ships buzzing around. Before, forge gunners on roofs or among infantry on the ground harried the ADS enough to keep it jittery and focused on hit and run. Now, often, the only choice a bandwidth beholden user has is a single swarm or a PLC, neither of which scares the ADS like a forge does.
-AV (loser): In addition to losing forge gunning capacity, the bandwidth on remotes has also curtailed their use against vehicles. i see much more tanks out now. in some games, they even do what looks like "racing" like that the LAVs used to do. Fact is, a dedicated AV person cant put out proxy remotes and then switch to Forge. Even Scouts, which were being used in a light AV role before, have been curtailed by the bandwidth constraints when attacking using remote mines.
-Spammers (winner): Since the changes, there is perhaps a little less nanohive/triage nanohive spam, but still plenty of uplink spam at ground level around objective, and the equipment gathered around the underground supply depot can still be heard from the distance. Because the two favorite outfits of the slayer, the Assault and scout, are able to drop some equipment, its possible to drop proto links/hives with a pro assault and then switch to an Apex one. Or pro assault with scanner switches to pro assault with links, drops them, switches back to pro assault with scanner, ect/
-Rooftop uplinks (loser): While still around, they are not around as much as before, and no longer enjoy the impunity or even fortress like status that it had before. (if a team of snipers and Forgegunenrs were up there, it was impenetrable without an OB strike). Now roofs have less defense, more threat, and require more frequent revisits to keep it in service.
-Heavies: (winner): Some logis feel that they have no choice but to repair heavies all game. While thats not the case for everyone, there has been a increase of logi following heavy. Especially now that the system is set so that people with APEX/FW logis can deploy equipment in a ADV suit and switch to the Apex suit. All the Apex logis are good for heavy support, especially the 2 most popular, (Shaman/Chiron), so overall, this has been a good move for heavies.
-New players: (loser): Logis that have been playing for awhile know how to adapt. Before the update launched, I was sitting on 127,000LP Gal waiting to see what the damage would be. After the patch, i concluded that id go with the Chiron logi instead of the Centurion commando I had my sight set on for the longest time. But a new player doesn't have that luxury, and also might not be doing bandwidth calculations in their head as they play.
-Snipers (winner): With less "sniper nests" being created up high, there is much less risk for the snipers at the few ones that do exist. Combine that with the nerf to sniper rifle range and you have rival snipers that are covering the map but arent a threat to one another. I can be up in a nest and looking out into the enemy redline. i can see the guy. He can see me. But neither of us has the range, so we go back to shooting enemies near us knowing that the one guy prepared enough to counter me is out of reach.
So was the change for the better or for the worse? I guess it depends on who you are. i would suggest the following tweaks:
-Bandwidth meter on HUD (essential for new players) -10m interdiction zone around supply depot for equipment drops -2 min suit change cooldown timer at supply depot -Make all remote/proxy bandwidth 1mbps or even remove it from proxy mines.
Feel free to correct me or add your own suggestion! |