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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:12:00 -
[1] - Quote
If the designers intended to allow invincible vehicles, they have succeeded.
I just left a match where 4 swarmers and 2 forgers constantly bombarded 2 repper maddies for a full ten minutes while the maddies remained in the same area and pulvarized troops.
I have never seen blueberry AV teamwork like that before, but it certainly went unrewarded.
I also remember hearing discussions about vehicle destruction requiring teamwork. Apparently in this case, we should have interpreted teamwork as literally meaning "Get EVERYONE on the team to go AV"
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:15:00 -
[2] - Quote
Mortishai Belmont wrote:Did you check behind the tank for the 4 logi's that were also repping it? :P
Awesome, but no logis were present.
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Clone D
Grundstein Automation
1066
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Posted - 2014.12.16 18:25:00 -
[3] - Quote
Spkr4theDead wrote:As if it hasn't already been nerfed in 1.8.
HTFU or find another game. I'm tired of this BS.
Let's hold a decent conversation, shall we.
In your opinion, how many players should be required to take down a tank? What is a reasonable amount of time to complete a tank kill?
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Clone D
Grundstein Automation
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Posted - 2014.12.16 18:28:00 -
[4] - Quote
Stupid Blueberry wrote:Triple rep maddy is a bad fit, so you're bad AV players. Actually you're really bad, you couldn't kill a couple of armor tanks? With swarms? Bad. Now quit trying to turn DUST into an all infantry game, it's already close enough as is.
You and I have squadded before. I can't attest to how well the other players performed, but my swarms were hitting at a nearly 100% rate. I was watching those tanks get bombarded by 6 AVers for the entire duration of 10 minutes and they did not fall.
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:33:00 -
[5] - Quote
Lazer Fo Cused wrote:1. I dont believe it
2. Its never been so easy to kill HAVs, espc rep tanks since they got nerfed hard while AV has been buffed
3. Foreign corps never have a problem with vehicles
4. How can you fail to kill vehicles?
5. Were you all firing AR at it?
What was interesting was that it was one of the few times when I actually saw blueberries rally singlemindedly on a goal, and work in concert, but they were not rewarded by their teamwork.
No wonder blueberries often wander about the map pursuing their individual goals.
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Clone D
Grundstein Automation
1067
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Posted - 2014.12.16 18:51:00 -
[6] - Quote
Operative 1174 Uuali wrote:No, Speaks is right. We've already gone over all this before. It is like a broken record. CCP rebalanced vehicles only to then have to nerf them back where they were and then buffed AV and now we're somewhere between nerf it or buff it again depending on what aspect is under discussion.
CCP doesn't know how to balance this game, nerfing and buffing weapons wasn't even what this game was mainly supposed to be about, tanks should be gods, infantry should stay indoors, uplinks can still be used, this is what you get for designing for the console.
If infantry should stay indoors, then why are half of the objectives in open areas with little/no cover from tank fire?
I only wonder if the rep modules are too strong. That seems to be what is creating the invincibility. If that is the intention, then so be it.
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Clone D
Grundstein Automation
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Posted - 2014.12.16 18:54:00 -
[7] - Quote
True Adamance wrote:You are bad AVers then. There is literally no way a Madrugar can get away with than unless you are ******* up unbelievably.
I easily single handedly popped a missile tank that was originally in the bunch. I was watching those maddies get spanked with ballista to no avail, though.
Have you ever thought that perhaps the combination of 2 repper maddies is the problem? There is synergy.
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Clone D
Grundstein Automation
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Posted - 2014.12.16 18:58:00 -
[8] - Quote
Operative 1174 Uuali wrote:I sat right in front of a swarmer with my maddie trying to anoot him as he hopped around. My hits registered only once. I wanted to see how long it took for him to take me out vs. my blaster to actually connect.
He took me out just fine. Maddies are not immortal.
Your experiment does not match the conditions of my explanation. There were 2 repping maddies. Together the appeared to be an unstoppable force.
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Clone D
Grundstein Automation
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Posted - 2014.12.16 19:17:00 -
[9] - Quote
Spkr4theDead wrote:You're not presenting anything decent. That much AV can't destroy a pair of tanks? That's a flat out lie. That's what, 10,000 damage if everything from all sources hits at the same time? That's a huge lie.
It's not decent, it's not reasonable, it's a big fat lie.
I participated in it and watched it happen.
Now we know the following:
1. Not all AVers attack simultaneously. 2. Rep mods repair the tank passively and constantly. 3. The AVers spread their attacks between two tanks because they were not in communication with each other. 4. The AVers may have been using varying levels of weaponry. 5. There is synergy between two tanks, just as there is synergy between two soldiers. 6. If AVers attempt to move across an open space, then they will most likely be destroyed by an 80GJ blaster, so their movement is restricted. 7. Not all swarms strike the target due to vehicle movement. 8. Not all forge blasts strike the target due to vehicle movement. 9. While swarmers are taking time to lock on, tanks are repping and shooting. 10. Tank turrets can turn and kill an AVer before the weapon is charged or completely locked on.
The encounter that I experienced was either the perfect storm or evidence of the power of two repper maddies working together.
I have witnessed similar situations before, so I am inclined to think that 2+ cooperating repper maddies cannot be remedied by infantry alone.
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Clone D
Grundstein Automation
1068
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Posted - 2014.12.16 19:36:00 -
[10] - Quote
Midas Fool wrote:Obvious troll or obvious idiot (and liar). Which would you prefer to be?
None, I am merely describing what happened.
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Clone D
Grundstein Automation
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Posted - 2014.12.16 20:22:00 -
[11] - Quote
Stupid Blueberry wrote:Verdict has been reached: OP is a liar and/or unskilled AV player. /thread.
Dude, I don't know why you would write that about me. We have squadded together, so you've seen that I am a level-headed down to earth guy. I am just describing what happened that match. I'm not asking to nerf anything.
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Clone D
Grundstein Automation
1069
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Posted - 2014.12.16 21:35:00 -
[12] - Quote
Operative 1174 Uuali wrote:What are you talking about? Were they remote repping? That isn't even in the game anymore unless they are hopping out and rep tooling or they have someone rep tooling them. Two tanks are the same as one. They are only repping themselves.
Are you saying that you were trying to take on two at the same time? Did they shoot you down or are you just complaining that you couldn't get your easy kills? Were they actually causing trouble otherwise while sitting there laughing at you or did you actually keep them occupied and therefore not a threat to the rest of the team? I don't see a problem other than a CoD player complaining that he didn't get his points from a kill. If you kept them focused on you or moving around so as not to just sit and fire directly on an objective then you have done an admirable job.
Contact Atiim for not getting your kills. He mans the AV no kill cry hotline.
I'm simply explaining what I observed. I'll add more info since the OP may not have been clear enough.
Two repper tanks on objective D (surrounded by the hexagonal crates, and 2 water towers on either side, with an embankment between D and A). No other enemy presence.
Originally there was a missile tank with them, but I made quick work of that.
Repper tanks proceeded to eradicate friendlies in the area.
6 team members went AV: 4 on a nearby rooftop (above A), 1 on a nearby water tower, I went on foot and chased them down as they drove around massacring.
What blew my mind was how much firepower was hitting those tanks, and they were driving around like it was no problem.
I watched them pull off into the hills a couple of times, with the intention of chasing them, but they were too fast to catch and I couldn't get across the street safely, since one always had the road covered.
I've been playing dust since 1.5 or maybe a little earlier and I've never seen anything like it before.
Tactically, it was very strong tank play, but I was still trying to understand why 6 AVers couldn't take them out.
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Clone D
Grundstein Automation
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Posted - 2014.12.16 21:41:00 -
[13] - Quote
Pvt Numnutz wrote:Were these blueberries concentrating fire on a single target? Or were they dividing their fire between the two? What kind of av were they using? Milita? Standard? Advanced? Proto? How far away from the targets were they? Were the tanks taking fire for one another? Did they have easily available cover to roll behind if they took to much damage?
Something isn't right with your observation, one or more of these would explain why these blues couldn't take out these tanks.
I was just a lonewolf counting AVers and watching what was going on as I joined the fight bro. I answered a few of these earlier.
AVers were splitting fire between the two tanks, not concentrated on one.
4 swarms, 2 forges. I don't know what level of weapons they had.
AVers were approx 80 - 100 meters from target. I was getting in at about 40 meters from target.
The tanks' primary cover was the water towers and the hills.
I wish I had a video of it.
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