Joseph Ridgeson
WarRavens Capital Punishment.
2955
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Posted - 2014.12.16 20:43:00 -
[1] - Quote
TIMMY DAVIS wrote:I know CCP is trying to make money. I'm not opposed to this.
Some of your daily rewards are directly promoting proto stomping though. If someone is to get 9,999 SP in one match they have to kill 25+ people, hack every installation at least once, heal half their team a time or two, etc., etc., etc. maybe kill 3-4-5 HAV's, solo. with a couple of people in each tank?
Know how does one do this?
Get lucky and get thrown in with a bunch of rookies with only militia or standard gear and no skills or go full on proto with a squad of equally fitted out proto gear. Not quite. Let's say the match goes for 13 minutes. That's 3,900 SP from being in the game. Getting the other 6,000 involves getting 3k WP. Logistics are capable of doing this without using Prototype gear though Prototype equipment does help. If the game is a longer one, lasting 16 minutes, the WP amount needed drops to 2,600. Again, that number doesn't require Prototype equipment. The biggest thing that can be said about that number is that it is more toward pushing people to use Boosters.
TIMMY DAVIS wrote: Or getting 69,999 SP in a day, if you get 5,000 SP a match, that's 14 matches. each of these matches will take approx 20 minutes, so 280 minutes of game time, which does not include inbetween time.
7,000 SP that's 10 matches - 200 minutes of gametime.
If each match takes 20 minutes, you are getting 6,000 SP just being in the match. Pull 1,000 WP, a number I think works as 'competent player trying hard', and you are getting 8k a match. 70,000 / 8 = 9 matches, 9 x 20 = 3 hours of play. Of course, matches do not last nearly that long. Most are closer to 15 minutes or less.
TIMMY DAVIS wrote: I understand pushing people to do better and such and people don't have to try and achieve any of these daily rewards, but they are.
And you can acheive or it's easier to achieve some of these things in skirmishes where you can't in ambushes. You can push people toward skirmishes with high hack rewards, and you can push people toward ambushes with high kill or kill assist rewards.
You also pushing people toward proto gear.
Thanks for reading this.
The game itself naturally pushes people towards Prototype gear. I relatively recently started using Prototype gear despite being at 40 million SP. "I want to be money efficient!" until I realized that, even with my modest amount of money that I got through just using Basic Gear, I can run Prototype for as long as my interest stays with the game. If you play 10 matches a day, earn 100,000 in profit, that is a million isk a day. If you do that for several months you get to the point of asking yourself the same thing I did; "Why the hell am I saving money if all I can use it on is Prototype gear?"
Some of the daily missions push people into trying new things. Kill Assists in vehicles certainly pushes people towards trying out that gunning thing while Hacking objectives will push people into playing the objective. Hell, that one taught me that it is more than possible to sneak the point without dying even if it seems hopeless so I am now more likely to give it a try without grumbling "why isn't anyone taking the point?!"
But I don't think the daily missions are naturally pushing people into using Prototype gear simply because people never needed an excuse to use it before.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Joseph Ridgeson
WarRavens Capital Punishment.
2970
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Posted - 2014.12.17 16:14:00 -
[2] - Quote
TIMMY DAVIS wrote:Okay, so far we've had approx 15 comments on how lame I am and how great they are and/or how they dislike "people who complain about proto users." I guess it makes you feel good to anonymously make fun of people on forums, whatever, as long as there is no name calling or threats (of course using proto retards is name calling and the first time you use that word in an email at a fortune 500 type company you would be warned, the second time fired). You could just not comment at all or actually offer something useful. anyhow
One suggestion that I just go with the flow and use proto gear myself, but make a profit at it or else it doesn't make sense. I complain, but I think this was an honest attempt at helping me. I could be wrong, but I will assume it was meant to be so, so thanks.
And 2 anonymous likes.
So essentially, no help from the forums.
In general I like the idea of the daily rewards. Just not the implementation.
Thanks for reading this. I meant no insult, merely that I disagree with your premise that "daily missions are pushing people towards prototype gear." I just included my reasoning for why I used prototype gear after so long not using it because I eventually came to the reasoning that having tens of millions of isk in this game is pointless. The game itself includes enough reasons to push people towards prototype gear, namely that it has better statistics than the lower tiered gear, so I don't see how daily missions that were "gain X SP in a match" or "X SP in a day" would be the catalyst by which people start using prototype gear.
After all, people that used prototype gear before didn't need the daily missions to do so.
TIMMY DAVIS wrote: When a squad of proto users spawns into an Ambush and the other team, all 16, are killed in the first encounter, why doesn't that squad get bored and leave the game so they can find a better opponent?
Nobody ever says this. But it's okay for people on the losing side to get advised to quit the match and find a new one. The reason they do not get bored is because they are winning. People that run in full squads in ambush are there just to win mostly. They are with their friends, often over mics, so they are less likely to get bored. The "find a better game!" line is used to either give advice or as bewilderment. "If you are not having fun in that match, try another perhaps" as the advice and the bewilderment is more "Why the hell did you stay there if it was going to be so terrible?!" Neither are helpful but it is the 'silver bullet' as it is the only thing that everyone can do when in a bad game.
I have not liked Ambush since Domination was created. The central area to fight over and the larger maps means the game is less decided in about 45 seconds. The last Ambush game I played was with a few corp members; our entire team spawned within 10 meters of the enemy team, all bunched up, and they had a few guys spamming Mass Drivers. We dropped 20 clones in the first 15 seconds or so. Naturally, it was a squad of 4 people and randoms versus two full squads of people but bad initial spawning and getting spawn trapped for the first 40 clones is what really lost the game.
Cheers.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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