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Jacques Cayton II
Kaalmayoti Warzone Control
1238
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Posted - 2014.12.16 02:39:00 -
[1] - Quote
Basically the tool kickstarts the delay to some ludicrously fast %. Works like a regulator basically. Get points for each kickstart. Not necessarily op since any damage stops shield regen. Also only good on shield suits. What do you think?
I'd guess these would be the numbers Std 45% Adv 60% Proto 75% Idk about 75% though just throwing examples around
We fight for the future of the State not our
personal goals
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Kallas Hallytyr
Skullbreakers
1134
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Posted - 2014.12.16 04:54:00 -
[2] - Quote
Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly.
Boom. Shield transporter.
Alt of Halla Murr. Sentinel.
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1374
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Posted - 2014.12.16 07:56:00 -
[3] - Quote
Make it work like the shield boosters you see for vehicles. Instantly boosts shields by a large amount, but has a recharge/cooldown time. Minmatar equipment.
Rough numbers.
Basic: 500 HP. 7s cooldown. 10m range.
Advanced: 600 HP 6s cooldown. 12.5m range.
Advanced Flux: 900 HP 15s cooldown. 8m range.
Advanced Triage: 400 HP 3s cooldown 12.5m rangr
Prototype: 700 HP 5s cooldown. 15m range.
Prototype Flux. 1000HP 10s cooldown. 10m range.
Prototype Focused. 800 HP 10s cooldown. 30m range.
Prototype Triage. 500 HP 2.5s cooldown. 15m range.
Please, make my Opus pretty...
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Jacques Cayton II
Kaalmayoti Warzone Control
1244
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Posted - 2014.12.16 08:38:00 -
[4] - Quote
Fizzer XCIV wrote:Make it work like the shield boosters you see for vehicles. Instantly boosts shields by a large amount, but has a recharge/cooldown time. Minmatar equipment.
Rough numbers.
Militia: 450HP 8s cooldown. 8m range.
Basic: 500 HP. 7s cooldown. 10m range.
Advanced: 600 HP 6s cooldown. 12.5m range.
Advanced Flux: 900 HP 15s cooldown. 8m range.
Advanced Triage: 400 HP 3s cooldown 12.5m rangr
Prototype: 700 HP 5s cooldown. 15m range.
Prototype Flux. 1000HP 10s cooldown. 10m range.
Prototype Focused. 800 HP 12.5s cooldown. 30m range.
Prototype Triage. 500 HP 2.5s cooldown. 15m range.
They would "repair" at roughly the same rate as repair tools. But work at less range, generally, in exchange for not having to stay attached to the recipient. The user can switch back to their weapons to help apply DPS.
Better for a hit and run repair style. Like shields. Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy
We fight for the future of the State not our
personal goals
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Jacques Cayton II
Kaalmayoti Warzone Control
1244
|
Posted - 2014.12.16 08:39:00 -
[5] - Quote
Kallas Hallytyr wrote:Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly.
Boom. Shield transporter. Like i said. Can be exploited with bursts my idea means no exploit just attach and become a super regulator for the shield suit
We fight for the future of the State not our
personal goals
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1374
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Posted - 2014.12.16 08:40:00 -
[6] - Quote
Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy
They have ways of making sure only one module of each type can be fitted. Look at afterburners for example.
Please, make my Opus pretty...
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Jacques Cayton II
Kaalmayoti Warzone Control
1244
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Posted - 2014.12.16 08:48:00 -
[7] - Quote
Fizzer XCIV wrote:Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy
They have ways of making sure only one module of each type can be fitted. Look at afterburners for example. Show me on paper where you can't have more than 1 scanner and abuse that
We fight for the future of the State not our
personal goals
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1374
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Posted - 2014.12.16 08:54:00 -
[8] - Quote
Jacques Cayton II wrote:Fizzer XCIV wrote:Jacques Cayton II wrote: Honestly i like my idea better since with your idea all you have to do is carry multiple rep tools and you got a godly heavy
They have ways of making sure only one module of each type can be fitted. Look at afterburners for example. Show me on paper where you can't have more than 1 scanner and abuse that Well obviously they never applied the "only 1" effect to scanners, so it is possible to fit multiple of them.
The point is that they could just make it so you can only fit one of these or the fit is invalid. They have the ability to do such a thing... Any vehicle becomes invalid if you fit more than 1 afterburner or nitrous, as my example.
Please, make my Opus pretty...
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Meee One
Amakakeru-Ryu-no-Hirameki
1391
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Posted - 2014.12.16 09:45:00 -
[9] - Quote
Kallas Hallytyr wrote:Make it: - Instant regeneration; doesn't boost the recharge delay, it immediately begins recharge - Gives a one time boost/a slow (once every 3-5s, or something) shield repair, say around 150-200 shields instantly.
Boom. Shield transporter. Boom. Op.
GG armor tankers.
Instant recharge means all of a suits lows can be used for things other than regs. + instant boost= horribly OP
If it allows constant regeneration the value refilled must be low to keep it from being OP when used on the fastest regeneration suit,the scout.
Six kin (pro): 88hp/s Scouts regeneration (Cal) : 50 sp/s Shield transport (pro): 38 sp/s
Then add bonuses for Cal and Min. While transferring bonuses to armor rep to Amarr and Gal.
This would be the most reasonable solution.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Sleepy Shadow
Qualified Scrub
218
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Posted - 2014.12.16 10:57:00 -
[10] - Quote
I am not entirely sure what this would accomplish, and who would carry it.
My Caldari assault has a 2 second delay from damage, 3 from depleted and after that normally a minimum of 76HP/sec regen. To jump start my shields, someone would need to get a lock on me in less than two seconds and if this new tool is anywhere near as finicky as the armour repair tool that means no-one would ever get to use it. Caldari heavy has a 1 second depleted delay so you would have to be pretty fast to get in on that action.
So either this tool allows someone to latch on and negate the delay entirely, which would be bad, or (if popular) make regulators obsolete. Both options sound pretty bad to me.
I am all for damage threshold like tanks have though, there should be a limit on low damage that does not stop regen. I'd lobby for that.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.*pâ+n+ín+ƒ. MAGIC!! Is the answer to all your questions
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Jacques Cayton II
Kaalmayoti Warzone Control
1244
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Posted - 2014.12.16 16:13:00 -
[11] - Quote
Sleepy Shadow wrote:I am not entirely sure what this would accomplish, and who would carry it.
My Caldari assault has a 2 second delay from damage, 3 from depleted and after that normally a minimum of 76HP/sec regen. To jump start my shields, someone would need to get a lock on me in less than two seconds and if this new tool is anywhere near as finicky as the armour repair tool that means no-one would ever get to use it. Caldari heavy has a 1 second depleted delay so you would have to be pretty fast to get in on that action.
So either this tool allows someone to latch on and negate the delay entirely, which would be bad, or (if popular) make regulators obsolete. Both options sound pretty bad to me.
I am all for damage threshold like tanks have though, there should be a limit on low damage that does not stop regen. I'd lobby for that.
Its a constant stream that basically acts as a overpowered regulator
We fight for the future of the State not our
personal goals
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