Daddrobit
You Can Call Me Daddy
1251
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Posted - 2014.12.16 00:18:00 -
[1] - Quote
Well, It's really not the Engines fault per se, but the scope of the game and the platform it has to perform it on in conjunction with the relative inexperience of the Shanghai team with the engine and platform. I mean you can just look a the track record of the Engine and see it's not a wimp.
Best Product or Service
NCTA - 2012 GÇô 2012
Best Tools Provider
2012 Develop Industry Excellence Awards GÇô 2012
Best Taste of Next-Gen
GamesRadar, E3 2012 Important Stuff Awards GÇô 2012
Coolest Tech
IGN, Best of E3 2012 Awards GÇô 2012
Best Tech
Game Informer, Best of E3 2012 Awards GÇô 2012
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2011
Top Industry Driven Tech of the Year
NCTA GÇô 2011
Best Game Engine
Develop GÇô 2011
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2010
Best Game Engine
Develop GÇô 2010
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2009
Best Game Engine
Develop GÇô 2009
Best Tools Provider
Develop GÇô 2008
Top Industry Driven Technology of the Year
NCTA GÇô 2008
Hall of Fame
Game Developer Magazine Front Line Awards GÇô 2008
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2007'
Best Technology
Game Developer Choice Awards GÇô 2007
Outstanding Achievement in Online Game Play
AIAS Interactive Achievement Awards GÇô 2007
Outstanding Achievement in Visual Engineering
AIAS Interactive Achievement Awards GÇô 2007
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2006
Best Graphics (Technical)
GameSpot GÇô 2006
Best Graphics:Reader's Choice (Technical)
GameSpot GÇô 2006
Best Graphics
Spike TV Video Game Awards GÇô 2006
Best Graphics
TeamXbox GÇô 2006
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2005
Best Graphics Technology (Xbox 360), Technological Excellence
IGN GÇô 2005
Best Game Engine
Game Developer Magazine Front Line Awards GÇô 2004
Ya see, there are some beautiful award winning games on the PS3 system, and there are many that use the UE3. However, an overwhelming majority of those games are campaign games only. And for those that do have multiplayer capabilities, they are generally no where near as expansive as this game.
When the system tries to run a game like say COD, it has to take into consideration a few things and open up "packs" that contain these things so they can be used in the game. These include the different weapons, different attachments, kill streaks, and a couple perks that might affect your characters physical performance.
Now think in terms of Dust's pack size. It has to load in packs that contain over 100 different weapons, vehicles each with dozens of weapons and dozens modules that affect their performance and survivability, each one fitted uniquely, dropsuits that have over 100 different modules that affect your performance and survivability, again each one fitted uniquely, and 100's of skills, each different for each player, several of which have to be used in conjunction with the skills of the other players and calculated accordingly on the fly.
Dust has so much it has to process at any given time that quite frankly, it's incredible they've gotten this far on the limitations the PS3 infringes, (256 MB RAM? You can buy the Raspberry Pi computer for 35$ and it has double that, or upgrade my desktop to 8 gigs for $40.)
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
1252
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Posted - 2014.12.16 03:39:00 -
[2] - Quote
deezy dabest wrote:Jathniel wrote:Should have known something was wrong, the moment you had to drop your intended engine.
Hopefully, Legion will work with the Carbon engine, and run just fine. Legion is also being built on UE3, or atleast it was the last time they spoke of it.
UE4 I believe. I'm excited to see what can be done with the engine. And I mean that in general, not just solely for Legion.
O.G. Pink Fluffy Bunny
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Daddrobit
You Can Call Me Daddy
1254
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Posted - 2014.12.16 07:32:00 -
[3] - Quote
deezy dabest wrote:Daddrobit wrote:deezy dabest wrote:Jathniel wrote:Should have known something was wrong, the moment you had to drop your intended engine.
Hopefully, Legion will work with the Carbon engine, and run just fine. Legion is also being built on UE3, or atleast it was the last time they spoke of it. UE4 I believe. I'm excited to see what can be done with the engine. And I mean that in general, not just solely for Legion. CCP Android wrote:We are running on a heavily modified UE3 engine. Heavily modified means that we have taken almost all parts of it and extended or changed them. Take our lighting for example, we have completely moved to fully dynamic lighting that supports bounce lighting. Take a look at a presentation one of our programmers did a few years ago on our lighting. The presentation is a little old, but the key concepts are still the same. http://advances.realtimerendering.com/s2012/CCP/Malan-Dust_514_GI_reflections(Siggraph2012).pptx This technology has been in active development since then and is getting very advanced (IGÇÖll see if I can get CCP Photon to do a devblog on the current state of it and where we intend to take since it) We are also using a few very impressive middleware technologies. That means that we get code from companies that are experts in a certain technology and integrate it into our game. The NVIDIA PhysX middleware is a good example. It contains things like advanced particles, advanced physics and GǪ yes destruction. So the reason we are not doing destruction right now is not that our engine does not support it, but rather its not our focus right now. What engine is chosen at the beginning of development should be thought of more as a starting point for a game rather than a box that the game is developed in. Quoted from hereThey also tweeted the same thing but twitter search sucks.
Oh, dumb move tbqh.
O.G. Pink Fluffy Bunny
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