Cavani1EE7 wrote:Tesfa Alem wrote:Alena Ventrallis wrote:I like it, but while the change to profile does indeed help it chew through armor, why do we need to it shred shields just as well as it does now? A fully tanked shield suit stands no chance against it, even less so when the new profile + ROF destroys their armor even faster. What if we just changed the profile and left it at that?
The key part of your worries is the "going through armor even faster". It doesn't go through armor fast at all, in fact its glacially slow.
Old Proto ASCR against armor: 386.9Proto Assault Rail rifle 434.70 (+ 47 damage vs shields) and 531.30 (+144.4 vs armor) + 11 m meter range
Proto ASCBR 602.51( +39.9 damage vs shields) and 602.51 (+215.9 damage vs armor) with - 4m range
New ASCR against armor : 427.6Proto Assault Rail rifle 434.70 (-7.1 damage vs shields) and 531.30 (+ 103.7 vs armor) + 11 m meter range
Proto ASCBR 426.78 ( - 0.79 damage vs shields) and 602.51 (+ 174.91 damage vs armor) - 4m range
In and Armor vs Armor fight the Shield suit weapons still pack a massive more punch than the ASCR. This makes up for the Amarr armor stacking. The only difference is that the shield suit weapons drawbacks wont also outclass the ASCR.
Where the **** do you pick these dumb numbers from?
The
current Proto AScR does 500+ DPS (580 at prof.5) againts shields and 330 DPS againts armor.
The ARR does 378 DPS againts shields and 462 (531.3 at prof.5) againts armor.
EDIT: You can clearly see the AScR has a better cumulative DPS over the ARR. And it's yet to get the damage buff.
You ned to put data in context first before you start throwing names around scrub. The ARR has the worst total dps of all the rifles because it has the most range. All of the rifles lose DPS in accordance with range. The gallente rifles put out more damage than the minmatar, who in turn put out more damage than the amarr, who in turn put out more damage than the caldari.
But becuase you asked, Its easy to see how much potential damage a weapon can do per second.
Damage per round x ROF / 60 = base damage per second.
Base damage per second +15% = prof V damage per second
Prof V damage per second + profile bonus % = best case
Prof V damage per second - profile penalty % = worst case
Lest me ask you something genius, why should the Proto ASCR damage bonus reflect of all of the rifles and the penalty on par with the weakest ADV rifles?