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Thread Statistics | Show CCP posts - 11 post(s) |
Kallas Hallytyr
Skullbreakers
1128
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Posted - 2014.12.15 23:59:00 -
[1] - Quote
What Pokey said ^
The correct little ****
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1130
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Posted - 2014.12.16 00:08:00 -
[2] - Quote
Pokey Dravon wrote:True Adamance wrote:Parity would be a wonderful thing but how well can it be achieved? Remember they aren't place holders if they are the final version....... Obviously we've spoken on this before, but for posterity sake I think vehicles are easy to do. Design the stats, use existing models, swap in the correct models at a later date. Turrets on the other hand....I die a little inside at the idea of a laser shooting out of a Railgun I just....blegh. I mean....you could? But I just don't like it at all. I mean an Amarr tank is still an armor tank, it still moves similar to Gallente Tank, it has similar tanking style to a Gallente Tank. So an Amarr tank that looks and behaves like a Madrugar? I'm ok with that for now. But a Laser is nothing like a Railgun Hell its not even the right damage profile. Like I said it would work but it's just kinda tacky I guess? For placeholders I pretty much see everything Amarr using golden Gallente tech and brown Caldari stuff for Minmatar.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1137
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Posted - 2014.12.17 02:06:00 -
[3] - Quote
Pokey Dravon wrote:People love to throw around the talking point of "vehicles have no purpose" when there are plenty of things that vehicles can be made to do if a little thought if given to the issue. Emphasis mine: currently vehicles have no purpose. Certainly, they can have one, but they do not right now.
LAVs are rapid, transient throwaways. DSs are mobile turrets and transport that is almost entirely obsoleted by map/team size. HAVs are mobile turrets.
That's pretty much it. Vehicles in role would be brilliant, but I honestly think that without some major additions to the game, they'll remain lacking. Primarily team/map sizes need to go up.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1190
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Posted - 2014.12.22 13:12:00 -
[4] - Quote
Breakin Stuff wrote:However I think that if enforcers are the tank destroyer types the marauders should be loaded to do splash again.
It makes no sense that there isn't an HAV rigged to suppress infantry.
With the current tanks holding the role halfwy between the two as the Main Battle Tanks I think there is a lot of room for balancing the three types of hulls. To be honest, I think large turrets should just be revamped in general. None of them operate reasonably like a large turret would: they should essentially be scaled down versions of EVE small turrets, because that is pretty much what they are.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1246
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Posted - 2015.01.13 07:38:00 -
[5] - Quote
A lot of the stuff is very good, but your small missiles are too direct damage focused (out DPS railguns) and have awful splash everything (DPS and radius) which is frankly dumb. Missiles should be a solid middle ground between blasters and rails (decent at both, but outclassed by either at the specific role) or try to match them.
Bah, not making good word typing! Most is good, but the small missiles are just awful and the no more ADS is somewhat irritating to me.
Alt of Halla Murr. Sentinel.
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