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Thread Statistics | Show CCP posts - 11 post(s) |
ADAM-OF-EVE
Dead Man's Game RUST415
1789
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Posted - 2014.12.25 13:16:00 -
[1] - Quote
You have made this ideological circle of life with these 3 tank types but they are never going to be used that way
All Hail Legion
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ADAM-OF-EVE
Dead Man's Game RUST415
1856
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Posted - 2015.01.03 02:47:00 -
[2] - Quote
i think we will always have issues with tanks until you let us defeat them in other ways than killing which currently is the only way to deal with them. what we need is more options like https://forums.dust514.com/default.aspx?g=posts&m=2527039#post2527039 which i have been suggesting for ages. this will allow us to temporarily restrict vehicle movements and provide a middle ground to the infantry/vehicle interaction which doesn't involve 1 killing the other on sight. when we get this proper balance can be introduced between the 2 sides as needing to kill the other side fast is not going to be as important as restricting movement or returning it
All Hail Legion
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ADAM-OF-EVE
Dead Man's Game RUST415
1856
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Posted - 2015.01.03 13:50:00 -
[3] - Quote
Breakin Stuff wrote:ADAM-OF-EVE wrote:i think we will always have issues with tanks until you let us defeat them in other ways than killing which currently is the only way to deal with them. what we need is more options like https://forums.dust514.com/default.aspx?g=posts&m=2527039#post2527039 which i have been suggesting for ages. this will allow us to temporarily restrict vehicle movements and provide a middle ground to the infantry/vehicle interaction which doesn't involve 1 killing the other on sight. when we get this proper balance can be introduced between the 2 sides as needing to kill the other side fast is not going to be as important as restricting movement or returning it The purpose of disabling a tank is so you can kill it. There is no justification for the assertion that destroying a tank should not be the primary objective of engaging it.
i made no suggestion of disabling a tank. did you read the linked post. im talking about denial of movement which is by far the most powerful asset a vehicle has. the ability to move in and out of combat unhindered. what i'm suggesting is slowing them down, making them think about not only what's in front of them but what's behind. i wouldn't care how powerful tanks where if i had the ability to restrict where they go or at least slow them down and i'm sure a lot of tankers would enjoy the extra things to blow up.
All Hail Legion
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ADAM-OF-EVE
Dead Man's Game RUST415
1856
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Posted - 2015.01.03 22:54:00 -
[4] - Quote
Godin Thekiller wrote:ADAM-OF-EVE wrote:Breakin Stuff wrote:ADAM-OF-EVE wrote:i think we will always have issues with tanks until you let us defeat them in other ways than killing which currently is the only way to deal with them. what we need is more options like https://forums.dust514.com/default.aspx?g=posts&m=2527039#post2527039 which i have been suggesting for ages. this will allow us to temporarily restrict vehicle movements and provide a middle ground to the infantry/vehicle interaction which doesn't involve 1 killing the other on sight. when we get this proper balance can be introduced between the 2 sides as needing to kill the other side fast is not going to be as important as restricting movement or returning it The purpose of disabling a tank is so you can kill it. There is no justification for the assertion that destroying a tank should not be the primary objective of engaging it. i made no suggestion of disabling a tank. did you read the linked post. im talking about denial of movement which is by far the most powerful asset a vehicle has. the ability to move in and out of combat unhindered. what i'm suggesting is slowing them down, making them think about not only what's in front of them but what's behind. i wouldn't care how powerful tanks where if i had the ability to restrict where they go or at least slow them down and i'm sure a lot of tankers would enjoy the extra things to blow up. Actually thinking about this, how big are these things supposed to be, and how many do you get? entrances to places are quite large...
2 types. 1 small say 1m square but not solid like a caltrop which you can carry lots of but can be shotup quite easily and the other 1-2m square (or just length or height) which is a solid block of ehp like a big block of rock or in this case a big block of armor plate to chew through which are fewer in number. to get the full effect these would have to be given in reasonable quantities with high deploy count with optimal effect using up both types.
All Hail Legion
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