Zepod
Titans of Phoenix
16
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Posted - 2014.12.14 19:26:00 -
[1] - Quote
You wrote so much text for someone who knows they won't be taken seriously. Though since we are balancing around Physics, I'd like to make 2 Propositions:
1. FGs Destroy Vehicles in 1 Hit; Sends DSs Into Orbit.
Forge Guns are powered by a capacitor, which fires magnetic slugs traveling at 3000m/s. That would be enough to not only destroy any vehicle imaginable, but would also send what's left of the remains about 3km away from the impact, which is the size of about 2.5 maps.
2. Firing 20GJ & 80GJ Turrets Kills The Pilot
20 Gigajoules is enough force to turn a Metropolitan area into a parking lot, which would surely destroy the vehicle that it's mounted onto. If they're using an 80GJ? Well, lets just hope that those corporations have Planetary Insurance.
Spkr4theDead wrote:Note to infantry:
You should be a deterrent, not the nuclear option. We've been telling you for over a year how to destroy us, tailored to individual vehicles. You've never taken our advice, instead sticking to your idea that you should be the end-all solution. I've said many times that a Wiyrkomi Breach is able to destroy an armor with base HP in one shot, but you've never believed me. Actually, Pilots are supposed to be a deterrent.
Back in the days of 1.1, Infantry have been telling you how to survive AV, and even supplied multiple methods of surviving different types of AV. You've never taken their advice, and simply stuck to the idea that you should be the god-mode class that goes 50/0 each-match.
Spkr4TheDead wrote:It's called the rear end. You get 167% efficiency when you hit a tank in the power plant. The PRO breach at proficiency 5, on a Caldari sentinel could vaporize a tank in one shot. You all kept saying GÇ£you can't do that, it's impossible,GÇ¥ yet forget that infantry weapons have a headshot multiplier. Unless you're fighting a Sica with Base HP, that's not happening. Dispite you and ES's claims, this has been proven several times by multiple people. Then again you're both terrible tankers so I wouldn't be surprised if a MLT Swarm Launcher 1HK'd you.
Spkr4TheDead wrote:Tanks have their multiplier in the back. But, you never wait for that perfect opportunity, choosing instead to engage it at the very first opportunity you get.
That is when the pilot is aware, and more often than not has modules ready to go to prevent them from being destroyed. You cannot take out a tank in such a manner, unless it's a MLT tank, and the pilot has no clue as to what to do. Would you mind listing and presenting the data given to you by your multiple trials and tests you've performed to come to this conclusion?
Surely someone who's calming to know the actions of a community as a whole would have evidence to back it up, right?
You may not like what I just said, but you know it's true...
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