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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
Mannar Focused Warfare Gallente Federation
255
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Posted - 2014.12.16 17:40:00 -
[1] - Quote
DeathwindRising wrote: stacking penalties only work on percentages. such as 7% damage mods or 45% shield rechargers
Why do you think that? It would be easy to implement stacking penalties on (for example) dropsuit armor modules, where the first complex mod gives 135 health, the second one gives some fraction of that, and the next gives an even smaller fraction, etc. |
Vesta Opalus
Mannar Focused Warfare Gallente Federation
255
|
Posted - 2014.12.16 17:46:00 -
[2] - Quote
Kierkegaard Soren wrote:I wasn't around for skirmish 1.0 but I love th idea of tanks playing a central role in destroying nulls. Shaping the battlefield is one of the few elements I miss from BF. If tanks could assault nulls and cripple them rather than destroying them, would that create the right dynamic to make players field vehicles for a reason beyond dominating infantry for lols?
Infantry AV should be a solid counter to tanks, otherwise what's the point? If my PLC can't knock out your average shield tank then I might as well just drop my own tank into the field and go from there because realistically nobody wants to be a deterrent; they want to be a counter. We build fits, both suits and vehicles, to fulfill a specific purpose on the battlefield. Success in that endeavour is then dependant on the players skill in the execution of that role whilst playing. If I fit my suit to kill tanks I want the game to be balanced so as to allow me to do that if I play the role well enough. Of course, proto fit tanks and superb tankers can prevent this, and that's great, but fundementally all weapons, and the roles they are designed to support, should be effective and fun.
And thats why a sica with a militia railgun, 2 militia damage mods, a militia hardener, and a militia plate is the best AV in the game available to an infantry player.
There is no reason to pull out a forge gun or swarm launcher when I can just call in a tank that does comparable damage (and much more damage with mods active) over longer range with less delay between shots on a tank that moves many times faster than a dropsuit and grants me invincibility to all the infantry which would murder my AV fits the second I start firing and reveal my location. Also the tank costs less money than an effective AV fitting (effective at being a deterrent, not at actually killing anything, because killing a vehicle isnt allowed unless you use another vehicle).
But yeah all the clueless tankers should keep whining about how good AV is. The only reason they really think its good is that it is one of the few things that isnt a tank that can kill them if they act stupid enough to take AV fire for 10+ seconds. |
Vesta Opalus
Mannar Focused Warfare Gallente Federation
256
|
Posted - 2014.12.16 21:49:00 -
[3] - Quote
Spkr4theDead wrote:Vesta Opalus wrote:Kierkegaard Soren wrote:I wasn't around for skirmish 1.0 but I love th idea of tanks playing a central role in destroying nulls. Shaping the battlefield is one of the few elements I miss from BF. If tanks could assault nulls and cripple them rather than destroying them, would that create the right dynamic to make players field vehicles for a reason beyond dominating infantry for lols?
Infantry AV should be a solid counter to tanks, otherwise what's the point? If my PLC can't knock out your average shield tank then I might as well just drop my own tank into the field and go from there because realistically nobody wants to be a deterrent; they want to be a counter. We build fits, both suits and vehicles, to fulfill a specific purpose on the battlefield. Success in that endeavour is then dependant on the players skill in the execution of that role whilst playing. If I fit my suit to kill tanks I want the game to be balanced so as to allow me to do that if I play the role well enough. Of course, proto fit tanks and superb tankers can prevent this, and that's great, but fundementally all weapons, and the roles they are designed to support, should be effective and fun. And thats why a sica with a militia railgun, 2 militia damage mods, a militia hardener, and a militia plate is the best AV in the game available to an infantry player. There is no reason to pull out a forge gun or swarm launcher when I can just call in a tank that does comparable damage (and much more damage with mods active) over longer range with less delay between shots on a tank that moves many times faster than a dropsuit and grants me invincibility to all the infantry which would murder my AV fits the second I start firing and reveal my location. Also the tank costs less money than an effective AV fitting (effective at being a deterrent, not at actually killing anything, because killing a vehicle isnt allowed unless you use another vehicle). But yeah all the clueless tankers should keep whining about how good AV is. The only reason they really think its good is that it is one of the few things that isnt a tank that can kill them if they act stupid enough to take AV fire for 10+ seconds. Because we act stupid when someone actually has a brain and gets behind us to use AV. You can still one-shot a base HP tank in the rear end with a PRO breach forge, proficiency 5 in a Cal sentinel with 4 damage mods.
So why are you using a base HP tank you dumb ass? Why are you sticking yourself so far into enemy territory that a fat ass heavy can literally waddle up behind you, stand there charging a breach forge for a few seconds, and blap you? Is he driving behind you in a car? Why arent you paying attention to his car? Why arent you moving? This is what Im talking about, tankers act like complete idiots and then get mad that something actually killed them.
The reality of the situation is that the tanker played like an idiot and left himself vulnerable to an incredibly fringe scenario where an AV player can actually be effective.
The scenario Im concerned about is when a vehicle is driven by someone who isnt a moron, because then the vehicle is invincible and AV AT BEST can only hope to drive him away temporarily while still sustaining lots of losses both from the vehicle and from enemy infantry. |
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