Thaddeus Reynolds
Facepunch Security
128
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Posted - 2014.12.15 05:33:00 -
[1] - Quote
Currently we have a problem with HAVs that can be summarized as "If tanks are only designed to destroy other tanks, then hy do we need tanks at all right now?"
Don't get me wrong, I love tanks...but as they are now, they're pulling double duty. Until we get some sort of Infantry Fighting Vehicle for the tanks to blow up, tanks will largely only be relevant to other tanks (assuming that they actually make the tank turrets you know, designed as tank turrets)...
I think we need to introduce the MAV, or at the very least, a variation of the current HAV hulls designed to be close infantry support...something with extremely high EHP and Regen that provides bonuses to infantry around it, and functions as a re-supply beacon and transport for them (see this thread)...
And yes Adamance, I believe we all know about the fitting disparity between Armor and Shield Tanks, although I disagree with the statement that no vehicle should have both High EHP and High Regen, since there is a third factor to base measures off of: Firepower...I'm fine with a vehicle having high amounts of all around general tanky-nes so long as they sacrifice their firepower to achieve that end (see passive regen based brick fit drakes in space...I know they're not really a viable PvP fitting, but they're a cheaper representation of what I'm talking about (not to mention they actually sacrifice their firepower compared to something like a passive Tengu))
Tanks will always be one of the best counters to tanks (by definition of tank)...but they we currently need a reason for them to exist other than to kill each-other
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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Thaddeus Reynolds
Facepunch Security
129
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Posted - 2014.12.15 16:42:00 -
[2] - Quote
CCP Rattati wrote:I agree with OP that I enjoyed seeing and being a part of bigger tank battles, with escalation. I also agree that since we are having tanks in the game, there should be some variety, preferably some stone/paper/scissors. The entry point seems to be the most difficult, in "why do I need Tanks in my infantry game"
Maybe the Marauder can be that take and hold monster, that has small turrets and is incredibly difficult to dislodge and requires tank destroyer HAV's.
Like more of a Battle Fortress and less of a Mammoth Tank? I still like it! (Any chance you can add more small turrets onto the HAV Hulls, or are we locked into 3 total?)
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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