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Thread Statistics | Show CCP posts - 1 post(s) |
Echo 1991
Titans of Phoenix
621
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Posted - 2014.12.15 15:14:00 -
[1] - Quote
Please stop saying AV is supposed to be a deterrent, because its not. It is designed to blow your tank sky high. Swarms can't hurt infantry, why should it only be able to scare you off until you have recovered and not kill you? Tanks do need to be made better, especially armour tanks. Also if you want to have sufficient AI capability fit small turrets, because if you want a main gun that wrecks both vehicles and infantry, you're being a douche. You wouldn't like it if an AR did full damage to your tank. |
Echo 1991
Titans of Phoenix
624
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Posted - 2014.12.15 21:38:00 -
[2] - Quote
Spkr4theDead wrote:Aeon Amadi wrote:CCP Rattati wrote:I agree with OP that I enjoyed seeing and being a part of bigger tank battles, with escalation. I also agree that since we are having tanks in the game, there should be some variety, preferably some stone/paper/scissors. The entry point seems to be the most difficult, in "why do I need Tanks in my infantry game"
Maybe the Marauder can be that take and hold monster, that has small turrets and is incredibly difficult to dislodge and requires tank destroyer HAV's. Right, right. It should come full circle. Anti-Infantry Tank > Infantry Anti-Vehicle Tank > Anti-Infantry Tank Infantry > Anti-Vehicle Tank EDIT: This might even be a golden opportunity to have an infantry role specifically designed for AV in which they get bonuses toward AV weapons and tools. Then other infantry options are also a threat to them while they are a massive threat to vehicles and we can solely focus on the balance between them. That's not "full circle," that's infantry still devastating vehicles with still overpowered AV. its not overpowered. i dont know why you think it is. It does its job, and it makes the user easier to kill because all they have is a sidearm for protection, i mean drive around a corner and i wont even be able to get a lock without chasing after you by which time you could have gotten well out of range. Shield tanks right now are really good, maybe too good. Armour tanks are lacking and need a buff, it also doesnt help the armour tank that 2/3 of all AV is armour based making it even harder for them. its not AV thats the problem, its the tanks. |
Echo 1991
Titans of Phoenix
624
|
Posted - 2014.12.16 18:07:00 -
[3] - Quote
Spkr4theDead wrote:Vesta Opalus wrote:Kierkegaard Soren wrote:I wasn't around for skirmish 1.0 but I love th idea of tanks playing a central role in destroying nulls. Shaping the battlefield is one of the few elements I miss from BF. If tanks could assault nulls and cripple them rather than destroying them, would that create the right dynamic to make players field vehicles for a reason beyond dominating infantry for lols?
Infantry AV should be a solid counter to tanks, otherwise what's the point? If my PLC can't knock out your average shield tank then I might as well just drop my own tank into the field and go from there because realistically nobody wants to be a deterrent; they want to be a counter. We build fits, both suits and vehicles, to fulfill a specific purpose on the battlefield. Success in that endeavour is then dependant on the players skill in the execution of that role whilst playing. If I fit my suit to kill tanks I want the game to be balanced so as to allow me to do that if I play the role well enough. Of course, proto fit tanks and superb tankers can prevent this, and that's great, but fundementally all weapons, and the roles they are designed to support, should be effective and fun. And thats why a sica with a militia railgun, 2 militia damage mods, a militia hardener, and a militia plate is the best AV in the game available to an infantry player. There is no reason to pull out a forge gun or swarm launcher when I can just call in a tank that does comparable damage (and much more damage with mods active) over longer range with less delay between shots on a tank that moves many times faster than a dropsuit and grants me invincibility to all the infantry which would murder my AV fits the second I start firing and reveal my location. Also the tank costs less money than an effective AV fitting (effective at being a deterrent, not at actually killing anything, because killing a vehicle isnt allowed unless you use another vehicle). But yeah all the clueless tankers should keep whining about how good AV is. The only reason they really think its good is that it is one of the few things that isnt a tank that can kill them if they act stupid enough to take AV fire for 10+ seconds. Because we act stupid when someone actually has a brain and gets behind us to use AV. You can still one-shot a base HP tank in the rear end with a PRO breach forge, proficiency 5 in a Cal sentinel with 4 damage mods. Wow, one instance that is incredibly difficult to pull off past 80 metres, and only works on one suit. Oh and that only works on gunnlogi. Stop trying to paint this picture that AV is this thing that can kill all vehicles with impunity because they can't.
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Echo 1991
Titans of Phoenix
624
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Posted - 2014.12.16 20:38:00 -
[4] - Quote
Spkr4theDead wrote:Echo 1991 wrote:Spkr4theDead wrote:Vesta Opalus wrote:Kierkegaard Soren wrote:I wasn't around for skirmish 1.0 but I love th idea of tanks playing a central role in destroying nulls. Shaping the battlefield is one of the few elements I miss from BF. If tanks could assault nulls and cripple them rather than destroying them, would that create the right dynamic to make players field vehicles for a reason beyond dominating infantry for lols?
Infantry AV should be a solid counter to tanks, otherwise what's the point? If my PLC can't knock out your average shield tank then I might as well just drop my own tank into the field and go from there because realistically nobody wants to be a deterrent; they want to be a counter. We build fits, both suits and vehicles, to fulfill a specific purpose on the battlefield. Success in that endeavour is then dependant on the players skill in the execution of that role whilst playing. If I fit my suit to kill tanks I want the game to be balanced so as to allow me to do that if I play the role well enough. Of course, proto fit tanks and superb tankers can prevent this, and that's great, but fundementally all weapons, and the roles they are designed to support, should be effective and fun. And thats why a sica with a militia railgun, 2 militia damage mods, a militia hardener, and a militia plate is the best AV in the game available to an infantry player. There is no reason to pull out a forge gun or swarm launcher when I can just call in a tank that does comparable damage (and much more damage with mods active) over longer range with less delay between shots on a tank that moves many times faster than a dropsuit and grants me invincibility to all the infantry which would murder my AV fits the second I start firing and reveal my location. Also the tank costs less money than an effective AV fitting (effective at being a deterrent, not at actually killing anything, because killing a vehicle isnt allowed unless you use another vehicle). But yeah all the clueless tankers should keep whining about how good AV is. The only reason they really think its good is that it is one of the few things that isnt a tank that can kill them if they act stupid enough to take AV fire for 10+ seconds. Because we act stupid when someone actually has a brain and gets behind us to use AV. You can still one-shot a base HP tank in the rear end with a PRO breach forge, proficiency 5 in a Cal sentinel with 4 damage mods. Wow, one instance that is incredibly difficult to pull off past 80 metres, and only works on one suit. Oh and that only works on gunnlogi. Stop trying to paint this picture that AV is this thing that can kill all vehicles with impunity because they can't. I'm trying to wrap my head around what you're saying, and I can't understand it. I guess you weren't around for the days when a trio of forge gunners would get behind a tank and melt it in seconds. I don't get why you keep trying to castrate AV. 3 people shooting a tank at once should kill it fairly quickly. You Cant pull one instance out of a hat and use it to say AV is OP. |
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