ADAM-OF-EVE wrote:how can you expect physics to affect infantry but not vehicles. i shouldn't have been surprised to see a 1 sided argument from you
your examples are 1) a car hitting a soft unarmored target. if that was a statue made of steel the approx size and weight of a dropsuit that vehicle would be destroyed also. if that vehicle hit a wall it would be destroyed, if that vehicle hit another vehicle it would be destroyed. 2) as for the guy getting crushed. well its all all down to ground pressure. dust vehicles don't slowly run over a soft target exerting its whole weight on one spot. its spread out. this is the reason tanks don't just sink into the ground. you can run over someones legs with a tank and not break a single bone.
hit a reinforced object like a wall and that tank is going to take huge damage. i have seen it before in RL a tank hitting a rock and virtually splitting in 2. i know what you are going to say and that this is not rl and we have shields etc. well so do dropsuits and physics is real. you can't have real physics for 1 thing and make up the rest for yourself.
i say go for real physics for kills but you must have the same physics also affecting you in the same way.
so that means a swarm hitting a flying vehicle will violently shake it, a rail hitting a tank will slow it down and shake it throwing off its aim slightly. vehicles colliding will destroy each other or have them sustain hugh damage
also why do you feel the need to always blame the infantry. you reap what you sow. you constantly place vehicles above all other playstyles like they are the most important things and i know you will turn this into me being anti vehicle like you always do but i never have been. i'm anti players with your attitude in every role that that thinks they are something special and that every other players views are irrelevant.
When jumping from 400m to the ground you guys have inertia dampens. I propose you take those away because those don't exist and make infantry have real physics. I would also take away the stupid strafe as well. Any person strafing with that speed is gonna break those ankles on the first change in direction. Let's also make it say 2-3 bullets kll any suit because that is more realistic. Lets make it so a missile from a tank will kill any infantry within a 8m diameter of where it lands. You know, you might as well give tanks really really long range like they gave in real with range over 2+ miles and unherd of accuracy. We should also make it more realistic because is real, tanks moving at top speed of 50 mp/h can hit a target the size of a plate from 2 miles away.
We should also add the fact that infantry have weapons that can severely injure newer tanks are destroy older tanks in a shot.
Trust me, you don't want realistic conditions.