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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1350
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Posted - 2014.12.14 06:05:00 -
[1] - Quote
If i had to guess... Its the overall handling of the thing, whether its cosmetic or not. It feels hard to handle, and has a jarring muzzle flash. Both of which makes it oddly difficult to track enemies.
Slap a flash suppresor on it and make it stop vibrating so much. Fixed.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1355
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Posted - 2014.12.15 04:56:00 -
[2] - Quote
An unconventional fix that might work for the AScR:
Heat=Damage
Just like the laser. The higher your heat, the more damage per shot you do. Obviously this would have to only be in a small scale, perhaps 15% more damage at nearly maximum heat.
But, I think this would add a nice rsk vs reward balance into the very mechanics of the AScR. You could risk overheating to get more damage, or you could play it safe and settle for a low damage.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1356
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Posted - 2014.12.15 07:05:00 -
[3] - Quote
MINA Longstrike wrote:I believe that a large part of the issue with amarr weapons is a lot of the 'headspace' focus on heat mechanics (66% of their weapons not counting variants have heat mechanics. In theory to compensate for extremely punishing heat mechanics the laser and scr have to be 'overpowered' in some regard.
Unfortunately the AScR lacks anything that makes it 'overpowered' enough in one area to compensate for being tied to heat mechanics. Also when you combine the fact that assault weapons are meant to be 'easy' to use you're left with two real options, buff the AScR and risk it being incredibly dominant over other weapons or separate it from potentially crippling heat mechanics opening up a niche for non amarr assaults that want to use a SCR variant. This is very much a possibility for why the AScR is unused. In fact, it might be the main reason.
You can get just about the same weapon, minus the worry of overheating, by just using an AR.
Its just much simpler to lay into a trigger on a weapon that let's you focus completely on aiming and tracking, than it is to to have to take concentration away from the task at hand in order to manage your heat gauge. I think that most players have decided in their minds that an extra 12 rounds in a magazine just isn't worth all that trouble.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1357
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Posted - 2014.12.15 07:21:00 -
[4] - Quote
TooMany Names AlreadyTaken wrote:I've noticed that the Militia AScR does 3 damage per shot less and has a slower fire rate than the Standard-level AScR, making the Amarr frontline starter fit crap.
This combined with the god awful 2/0 slot layout just ends up making the worst thing in the game for new players. I don't wish that hell upon my worst enemies.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1365
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Posted - 2014.12.15 20:53:00 -
[5] - Quote
^ I'm going to agree with you. On principle. Fix something if its broken before you decide to actually improve it.
First thing first, they should definitely start by just fixing the obvious flaws. The Carthum isn't doing enough damage, and I have a sneaking suspicion that the Militia one is doing too little Damage as well, because 30 seems way too low.
Then they should run metrics and see if that is enough. Personally, I think it probably won't be enough.
If it isn't enough, I say they should decrease the flash and shaking by a good bit.
It just personally seems to me that it is only making the weapon needlessly unintuitive and harder to learn than it needs to be for the relative performance of the weapon. It creates an immediate barrier for anyone that wants to start using them, and the worse part about this barrier is that they dont even know about this barrier or how to pass it. The result effect is just people testing out the weapon and having a bad experience with it, so they mostly resolve to just not use it.
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1365
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Posted - 2014.12.16 00:06:00 -
[6] - Quote
Aeon Amadi wrote:Alena Ventrallis wrote:Give it and the ScR a +15/-15 profile. Keep the LR at +20/-20.
This is two fold; not only does it align with the CR of -15/+15, but it also buffs the ASCR/SCR against armor. Now while people are sure to complain about the ScR getting more armor damage, this is a problem with the ScR itself, not a problem with the damage profile. Laser weaponry wasn't meant to be the polar opposite of projectiles, but rather explosive, which is +20/-20. Again, let's focus on the core issues before decided to touch on damage profile, which will cause problems later on if we need to do anything else to the weapon.
We could just make a separate "Electrolaser" damage profile for ScRs and ScPs that has a +15/-15 profile, but leave the Laser profile alone. Possible rename the Laser profile to "Directed Energy" in order to cut back on any newbro confusion.
So we'd get.
Directed Energy +20/-20 Electrolaser +15/-15 Blaster +10/-10
Rail -10/+10 Projectile -15/+15 Explosive -20/+20
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1377
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Posted - 2014.12.16 11:01:00 -
[7] - Quote
Aeon Amadi wrote:
Or just give it splash damage. That seems like a logical alternative to justify a +20/-20 damage profile.
You do realize how silly it sounds for a laser to have splash damage, right?
Please, make my Opus pretty...
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1377
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Posted - 2014.12.16 12:01:00 -
[8] - Quote
Aeon Amadi wrote:Fizzer XCIV wrote:Aeon Amadi wrote:
Or just give it splash damage. That seems like a logical alternative to justify a +20/-20 damage profile.
You do realize how silly it sounds for a laser to have splash damage, right? You do realize how silly it was to consider that post for anything other than sarcasm O.o? Yes. I knew it was sarcasm, I know you aren't stupid.
Please, make my Opus pretty...
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