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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Cavani1EE7
 Murphys-Law
 
 597
 
 
      | Posted - 2014.12.13 23:55:00 -
          [1] - Quote 
 Realize that nobody likes them, than start discussing about changing them with better bonuses or we RIOT.
 
 Take a bow | 
      
      
        |  Mikel Arias
 Challengers 506
 
 32
 
 
      | Posted - 2014.12.14 00:39:00 -
          [2] - Quote 
 You know? I have read posts that said that the new bonuses (if they ever come) should be weapon related, but it would be nice if for the mighty Gallente the bonus is something that affects the armor repair process, and for the lowly caldari something to do with their shield recharge time or amount, something to truly make them the best in what they are supposed to be.
 | 
      
      
        |  Joseph Ridgeson
 WarRavens
 Capital Punishment.
 
 2923
 
 
      | Posted - 2014.12.14 00:40:00 -
          [3] - Quote 
 I still believe that the primary problems with Assaults is that they don't do anything special. Scouts have their cloak, Commandos have the double light weapons and damage, Sentinels have Heavy Weapons and high defense, Logistics have lots of equipment and high bandwidth, and Assaults are just in the middle with nothing special.
 
 Being slightly better with one specific branch of weapons is hardly a worthwhile bonus when you could be invisible and much faster, have more HP and deal more damage, be more supportive, etc.
 
 "This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!" | 
      
      
        |  Benjamin Ciscko
 Fatal Absolution
 
 3531
 
 
      | Posted - 2014.12.14 02:30:00 -
          [4] - Quote 
 Kick reduction to RR
 maybe a range bonus to gallente
 I'd say RoF for gal but that should be the assault bonus in general.
 
 Fatal Absolution Director | 
      
      
        |  Atiim
 Titans of Phoenix
 
 14438
 
 
      | Posted - 2014.12.14 02:37:00 -
          [5] - Quote 
 How about -5% Spool Time & Hybrid - Railgun Weaponry Kick per Level?
 
 
 Benjamin Ciscko wrote:I'd say RoF for gal but that should be the assault bonus in general.
 I'm sure that Breach ARs, CRs, ACRs, PRs, RRs, MDs, and a lot of other weapons would definitely be balanced if they had a RoF increase. That wouldn't be abused at all.
 
 The 1st Matari Commando -HAND | 
      
      
        |  ImIvan
 
 69
 
 
      | Posted - 2014.12.14 02:39:00 -
          [6] - Quote 
 No, leave the gal bonus alone, I love having a 35% kick reduction to my TAR, and 20% to hipfire too.
 
 Why must you use prototypes? | 
      
      
        |  BL4CKST4R
 Crux Special Tasks Group
 Gallente Federation
 
 3468
 
 
      | Posted - 2014.12.14 13:09:00 -
          [7] - Quote 
 Kick for Caldari
 
 Range for Gallente
 
 supercalifragilisticexpialidocious | 
      
      
        |  Her Chosen
 Grade No.2
 
 132
 
 
      | Posted - 2014.12.14 13:34:00 -
          [8] - Quote 
 Why spec in Caldari Assault when the Commando is better?
 Same reload, but with more damage.
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        |  Sgt Kirk
 Fatal Absolution
 
 8830
 
 
      | Posted - 2014.12.14 13:49:00 -
          [9] - Quote 
 
 ImIvan wrote:No, leave the gal bonus alone, I love having a 35% kick reduction to my TAR, and 20% to hipfire too. Maybe I'm just too used to plasma Rifles but the bonuses effect to the TAR is only so minimal, I use the TAR on my Gallente Commando and do just fine. To be honest I barely notice a huge difference.
 
 CCP holds the Caldari's hand so this doesn't happen again.  | 
      
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