DAMIOS82
WarRavens Capital Punishment.
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Posted - 2014.12.14 13:44:00 -
[2] - Quote
Z3dog wrote:DAMIOS82 wrote:Quote:The money that is being invested in this game will only be used to add more features that will demand a player give CCP their money to stay competitive And thus continue to support the game, see how that circle works. Plus it was mentioned since the closed beta times that they where looking into implementing a feature or bonus for those that support this game aka buy stuff with real money. But it has only come out now in the form of loyalty ranks. Offcourse there was allready the early use of aurum gear. And in the future you can expect more of these things. CCP does love all there gamer children, just some more then others.... adding p2w features on top of p2w features doesn't mean supporting the game, it means making corporate wallets fatter. A video game like dust requires x amount of items that demand real money and these x amount of items will produce y amount of revenue. Older examples of these were perishable. Aurum gear, boosters etc. Loyalty ranks and apex suits are not perishable Strongboxes are perishable and they offer rare items only obtainable through strongboxes. The devious trick is that statistically the only people getting these rare items will be paying for them. Loyalty ranks being like something they wanted to do back when the game was young does not make it okay.
Actually it does mean your supporting the game. If you go out and buy a game from the store, your basicly saying; I want to play your game and thus i support your company in making them. If you have a MMO with subscription and you agree to there terms, your still saying the same. Microtransactions is no different. It is like you said for generating revenue, thus when you agree to make a purchase it is to support there company in making the game, only then you get something in return for it. Quid pro quo. The view of the company is indeed to make money, so that they can continue making the product that they want to make, to make a good profit and to be able to pay the staff, there are simply no hand out's in this world.
Yet not everybody wants the same thing in return for there money, So CCP starts with gear and alott of people go for it. Some say i don't want to spend on gear, but yes to boosters. Now there is also loyalty ranks, which still can be reached the normal way, just faster with aurum. Apex suits are crap, but again just aurum gear. Which they proberly did to get rid of the whining of how much isk it's costing people and how they can't compete with protobears, other then the revenue. And allthough strongboxes seem to be aurum based, it would not be for to long untill you can do the same with isk.
EVE is the best example on how microtransaction work with CCP. You have your subscription, but you could just pay for it with plex, you can buy plex or play untill you can afford one. You can go to the store and buy neat gear for your pilot with aurum. You can buy the aurum or use your hard earned isk to get either the same gear or aurum. That's the same way Dust/Legion will go. Buying stuff with real money should give that litle bit extra even if it's just early access to it. I work my ass of 40 hours a week like many, instead of sitting on my ass and playing for 40 hours a week. So if i spend my hard earned money to support a game company, by buying there products, then yes i want that little bit more in return. So the more options CCP gives me to spend my money on, the more it will attract me. And i can't wait to see what comes next. Just wait until the player market hits, then all those rare items, will become really rare and only those that are willing to pay for them will benefit. Ow the tasty tears......
Now that all beeing said does not mean that freeloaders should not be able to do the same with isk, i'm just saying i should be able to do it sooner and earlier, because i pay for it. And if it wasn't for people like me, no matter how small, some gamecompanies would not exist in this day of age.
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