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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3107
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Posted - 2014.12.13 17:26:00 -
[1] - Quote
Just wondering.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Edau Skir2
duna corp
86
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Posted - 2014.12.13 17:31:00 -
[2] - Quote
It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust.
But I may be wrong, I suck at EVE pvp! |
Ghost Kaisar
Fatal Absolution General Tso's Alliance
8817
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Posted - 2014.12.13 17:31:00 -
[3] - Quote
The more districts you control in a system, the more it sways to the other side. It becomes more "Contested" IIRC
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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RogueTrooper 2000AD
Neckbeard Absolution
402
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Posted - 2014.12.13 17:34:00 -
[4] - Quote
Edau Skir2 wrote:It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust. But I may be wrong, I suck at EVE pvp!
This.
K den.
Do not think about bending k den.
There is no k den.
U jus not gonna answer?, k den.
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Mobius Wyvern
Sky-FIRE
5512
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Posted - 2014.12.13 17:36:00 -
[5] - Quote
RogueTrooper 2000AD wrote:Edau Skir2 wrote:It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust. But I may be wrong, I suck at EVE pvp! This. K den. That post is incorrect.
Dust battles have a percentage modifier on the capture state of FW systems. Combining fights in Dust with a push in EVE can allow you to flip dozens of systems in less than 2 hours. It was actually done at one point.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Atiim
Titans of Phoenix
14421
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Posted - 2014.12.13 19:16:00 -
[6] - Quote
Mobius Wyvern wrote:RogueTrooper 2000AD wrote:Edau Skir2 wrote:It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust. But I may be wrong, I suck at EVE pvp! This. K den. That post is incorrect. Dust battles have a percentage modifier on the capture state of FW systems. Combining fights in Dust with a push in EVE can allow you to flip dozens of systems in less than 2 hours. It was actually done at one point. Except DUST players can't choose which systems & districts to launch attacks in so it's worthless.
The 1st Matari Commando
-HAND
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Sigourney Reever
Hyasyoda Terrestrial Acquisitions Firm
62
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Posted - 2014.12.13 19:23:00 -
[7] - Quote
This might help: https://wiki.eveonline.com/en/wiki/System_Occupancy
Dust FW battles take place in New Eden Factional Wafare (Low Security Empire Space) solar systems that have entered a 'Contested' Status and add or subtract from an Attacker's "Victory Points" (the % you see in the FW EoM screen.)
This is why there sometimes is a rather long wait for a particular faction's battles.
The amount of available battles is restricted to the the number of available districts on Temperate Planets located in these Contesteed systems. If one Faction is dominating (in EVE) than there will not be many Contested systems, let alone systems with Temperate Planets. Also note each planet has a differing numbers of Districts.
https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ#What_are_these_corporation_battles_about.3F
"The four Empires have all begun to construct installations on the surface of temperate planets within factional warfare space that allow them to affect the system control to a limited but noticeable degree. Holding districts containing these installations is of high importance to the factions, so they utilize mercenaries to attack and capture districts from the opposing faction. The NPC Faction Warfare militias issue attack and defence contracts that Dust directors/CEOs in player corporations can accept. If the attacking corporation wins the resulting battle the ownership of the district is flipped over to the attacking faction."
https://wiki.eveonline.com/en/wiki/EVE-DUST_514_Link_FAQ#Why_should_I_care.2Fget_involved.3F
"The proportion of districts owned by each side in a FW system increases or decreases the number of Victory Points required to make that system vulnerable. Each fully controlled planet will shift the balance by 12.5%, and there can be up to four planets in a system which means a maximum shift of 50% VP. Having a well organized and successful Dust mercenary corp working for your faction can thus shift the balance quite substantially. Until we enable ISK transfer between EVE and Dust the only way you can directly assist your mercenaries is through orbital bombardment. And besides, who doesnGÇÖt like the idea of shooting infantry from space?"
hope this helps,
Reever |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
2628
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Posted - 2014.12.13 19:28:00 -
[8] - Quote
Atiim wrote:Mobius Wyvern wrote:RogueTrooper 2000AD wrote:Edau Skir2 wrote:It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust. But I may be wrong, I suck at EVE pvp! This. K den. That post is incorrect. Dust battles have a percentage modifier on the capture state of FW systems. Combining fights in Dust with a push in EVE can allow you to flip dozens of systems in less than 2 hours. It was actually done at one point. Except DUST players can't choose which systems & districts to launch attacks in so it's worthless.
There was a time when we were able to chose our battles... :(
Sign up for Caldari FW and defeat the evil Gallente Overlords!
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ADAM-OF-EVE
Dead Man's Game RUST415
1719
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Posted - 2014.12.13 19:33:00 -
[9] - Quote
ultimately eve doesn't need us to cap a system but it helps
All Hail Legion
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KenKaniff69
Fatal Absolution General Tso's Alliance
2561
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Posted - 2014.12.13 19:34:00 -
[10] - Quote
Atiim wrote:Mobius Wyvern wrote:RogueTrooper 2000AD wrote:Edau Skir2 wrote:It doesn't. Fw in eve is determined by who controls the infrastructure hub, which we don't affect in dust. But I may be wrong, I suck at EVE pvp! This. K den. That post is incorrect. Dust battles have a percentage modifier on the capture state of FW systems. Combining fights in Dust with a push in EVE can allow you to flip dozens of systems in less than 2 hours. It was actually done at one point. Except DUST players can't choose which systems & districts to launch attacks in so it's worthless. Not 100% tue.
Dust battles follow the history of people running plexes in system lagging behind by a few hours.
For instance, the third to last system the Minmatar had was subject to a -.9% modifier when we started plexing it.
48 hrs later when it came time to bash the hub, the modifier went to 20%.
Clearly there were dust battles in Arnstur, but none before we started plexing it.
Positive modifiers are bad, but it doesn't matter when you don't have a militia.
Winmatar?
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Viktor Hadah Jr
Negative-Impact Back and Forth
6424
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Posted - 2014.12.13 20:39:00 -
[11] - Quote
ADAM-OF-EVE wrote:ultimately eve doesn't need us to cap a system but it helps Confirmed Amarr eve milita controls every system but one. Even with amarr on the ground being s o terribad.
))<>((
[Event]Dust Hunger Games
PC, ISK,EVE, Corp Services
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 21:17:00 -
[12] - Quote
Ghost Kaisar wrote:The more districts you control in a system, the more it sways to the other side. It becomes more "Contested" IIRC
That's not how it works at all.
What happens in Dust is we fight over Districts in systems with Temperate Planets victory on one adjusts a temporary modifier in EVE in that system which dictates how many Victory Points (VP) the system requires before it enters vulnerable status.
VP are earned by EVE player by running Complexes. They are celestial locations that are comprised of a Jump Gate, which a pilot first warps to and upon activation jumps your ship 1,000,000 km towards the complex beacon.
In order to complete/ secure the plex a FW players ship must remain within 30km of the Plex beacon for as long as the timer remains and be uncontested. This means no enemy player presence or enemy NPC ship presence.
Each plex gives varying mounts of VP for each size of plex (which has longer timers depending on size and ships allowed into it).
Novice - T1 Frigs only Small - Destroyers and below and T2 Frigs only Medium - Cruisers and below Large- Everything
Moreover a system can be buffered in terms of VP by donating Loyalty Points at the Infrastructure Hub, a central nexus that dictates who owns the system, which allows players to buffer a system against and enemy attack.
All Dusters provide is a transient and unreliable -10% or +10% bonus to the required VP in system which rapidly fluctuates depending on who was randomly deployed where and whether they won.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 21:20:00 -
[13] - Quote
Viktor Hadah Jr wrote:ADAM-OF-EVE wrote:ultimately eve doesn't need us to cap a system but it helps Confirmed Amarr eve milita controls every system but one. Even with amarr on the ground being s o terribad.
Pretty much.
I rarely even bother with Dust when we can go roaming in EVE looking for fights.
Evati is their only hold out system and we have plexer in it during US and EU timezones. The system will fall and the Minmatar cannot stop it.....so like the Gallente we're going to win.
After that basically all Amarr FW groups then go and do something else until the Minmatar can recapture their stuff.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
3114
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Posted - 2014.12.13 21:21:00 -
[14] - Quote
True Adamance wrote:Ghost Kaisar wrote:The more districts you control in a system, the more it sways to the other side. It becomes more "Contested" IIRC
That's not how it works at all. What happens in Dust is we fight over Districts in systems with Temperate Planets victory on one adjusts a temporary modifier in EVE in that system which dictates how many Victory Points (VP) the system requires before it enters vulnerable status. VP are earned by EVE player by running Complexes. They are celestial locations that are comprised of a Jump Gate, which a pilot first warps to and upon activation jumps your ship 1,000,000 km towards the complex beacon. In order to complete/ secure the plex a FW players ship must remain within 30km of the Plex beacon for as long as the timer remains and be uncontested. This means no enemy player presence or enemy NPC ship presence. Each plex gives varying mounts of VP for each size of plex (which has longer timers depending on size and ships allowed into it). Novice - T1 Frigs only Small - Destroyers and below and T2 Frigs only Medium - Cruisers and below Large- Everything Moreover a system can be buffered in terms of VP by donating Loyalty Points at the Infrastructure Hub, a central nexus that dictates who owns the system, which allows players to buffer a system against and enemy attack. All Dusters provide is a transient and unreliable -10% or +10% bonus to the required VP in system which rapidly fluctuates depending on who was randomly deployed where and whether they won. WOW. Thats really, really lame.
Id like it if we could actually affect Eve gameplay, so that the Dust performance for the minmitar could offset, or at least help offset their Eve side performance.
From what it sounds like, us Dusters are little more than an annoyance for Eve players...
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Greasepalms
Ahrendee Mercenaries
687
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Posted - 2014.12.13 21:35:00 -
[15] - Quote
I've been in situations where a shift in planetary control could be disastrous for our forces in space (i.e we're assaulting the final objective and a reduction in system-wide contestation due to a district flip would cause major setbacks). True enough, if the enemy doesn't capitalize on it it'll merely delay the inevitable, an annoyance for us, as you said. Then again, you can say the same for Orbital Strike support in a fw match, it's not going to change the outcome of the battle by itself.
Also the way systems are targeted for a FW match is not random. I am positive that systems with a higher contest rate are favored over lower contested systems by the battlefinder. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 21:37:00 -
[16] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Ghost Kaisar wrote:The more districts you control in a system, the more it sways to the other side. It becomes more "Contested" IIRC
That's not how it works at all. What happens in Dust is we fight over Districts in systems with Temperate Planets victory on one adjusts a temporary modifier in EVE in that system which dictates how many Victory Points (VP) the system requires before it enters vulnerable status. VP are earned by EVE player by running Complexes. They are celestial locations that are comprised of a Jump Gate, which a pilot first warps to and upon activation jumps your ship 1,000,000 km towards the complex beacon. In order to complete/ secure the plex a FW players ship must remain within 30km of the Plex beacon for as long as the timer remains and be uncontested. This means no enemy player presence or enemy NPC ship presence. Each plex gives varying mounts of VP for each size of plex (which has longer timers depending on size and ships allowed into it). Novice - T1 Frigs only Small - Destroyers and below and T2 Frigs only Medium - Cruisers and below Large- Everything Moreover a system can be buffered in terms of VP by donating Loyalty Points at the Infrastructure Hub, a central nexus that dictates who owns the system, which allows players to buffer a system against and enemy attack. All Dusters provide is a transient and unreliable -10% or +10% bonus to the required VP in system which rapidly fluctuates depending on who was randomly deployed where and whether they won. WOW. Thats really, really lame. Id like it if we could actually affect Eve gameplay, so that the Dust performance for the minmitar could offset, or at least help offset their Eve side performance. From what it sounds like, us Dusters are little more than an annoyance for Eve players...
These bonuses could be very useful if we could specifically target systems to make them weaker for EVE pilots of buffer our own systems through concerted efforts in that system ending with a temporary "Locking Up" of the districts and bonuses for X hours or days but currently our efforts mean nothing.
As I have said before. Winning fights in FW means nothing. LP means nothing. All that matters is the distribution of where you are winning your fights.
E.g-
Min Mil goes out and wins 15 fights in 15 different systems.
Amarr mil goes out and wins 5 fights in 1 system.
Whose districts are more valuable? Answer ours because we are directly affecting the system bonus.
However since we are randomly being deployed to X system and Y district ever 20-30 mins not only are our efforts wasted as our conquests are so few and far between but we are forcing the system wide modifiers to change roughly 3 times every hour.
And yes EVE pilots are aware of the bonuses and rare annoyed by us. I copped a righ bollocking from FC during the "Burn Huola" Siege because he was wondering what the **** our dusters were doing to ensure a +9.0 modifier in a system we were trying to besiege.
So I explained to him how our system works and he told m straight to my face that it would be better if the bonuses didn't exist. And now 8 months down the road I agree with him. Our warfare is like blindfolding a child and forcing them to stumble around in a room full of cherry red gas elements.....
EVE pilots offer Dusters charity. They don't much care whether we win or lose they want the LP from orbital strikes which is an easy gain and in an owned system much better than D-plexing. Half of the Dust Militia members don't know the lay out of FW space, they don't know what we own, where we want to control, and the status of those places or the Militia groups in them because we don't need to know.
Also Dusters are given the false impression that the status on their starmap accurately reflects FW space. It does not, it never has, it reflects the last updated (roughly 20mins) of time that you owns a district in a Temperate planets in X system, or Y region. Regional control should mean jack **** to us Dusters. We should be focusing on specific planetary control.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 21:40:00 -
[17] - Quote
Greasepalms wrote:I've been in situations where a shift in planetary control could be disastrous for our forces in space (i.e we're assaulting the final objective and a reduction in system-wide contestation due to a district flip would cause major setbacks). True enough, if the enemy doesn't capitalize on it it'll merely delay the inevitable, an annoyance for us, as you said. Then again, you can say the same for Orbital Strike support in a fw match, it's not going to change the outcome of the battle by itself.
Also the way systems are targeted for a FW match is not random. I am positive that systems with a higher contest rate are favored over lower contested systems by the battlefinder.
But that's something 20mins on a plex could solve. Yeah we've seen shifts in Vuln Status due to pure blind luck but we should never attribute the actions of those who don't know what they are doing in positive and involved gameplay.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Viktor Hadah Jr
Negative-Impact Back and Forth
6425
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Posted - 2014.12.13 21:48:00 -
[18] - Quote
Gavr1lo Pr1nc1p wrote:True Adamance wrote:Ghost Kaisar wrote:The more districts you control in a system, the more it sways to the other side. It becomes more "Contested" IIRC
That's not how it works at all. What happens in Dust is we fight over Districts in systems with Temperate Planets victory on one adjusts a temporary modifier in EVE in that system which dictates how many Victory Points (VP) the system requires before it enters vulnerable status. VP are earned by EVE player by running Complexes. They are celestial locations that are comprised of a Jump Gate, which a pilot first warps to and upon activation jumps your ship 1,000,000 km towards the complex beacon. In order to complete/ secure the plex a FW players ship must remain within 30km of the Plex beacon for as long as the timer remains and be uncontested. This means no enemy player presence or enemy NPC ship presence. Each plex gives varying mounts of VP for each size of plex (which has longer timers depending on size and ships allowed into it). Novice - T1 Frigs only Small - Destroyers and below and T2 Frigs only Medium - Cruisers and below Large- Everything Moreover a system can be buffered in terms of VP by donating Loyalty Points at the Infrastructure Hub, a central nexus that dictates who owns the system, which allows players to buffer a system against and enemy attack. All Dusters provide is a transient and unreliable -10% or +10% bonus to the required VP in system which rapidly fluctuates depending on who was randomly deployed where and whether they won. WOW. Thats really, really lame. Id like it if we could actually affect Eve gameplay, so that the Dust performance for the minmitar could offset, or at least help offset their Eve side performance. From what it sounds like, us Dusters are little more than an annoyance for Eve players...
Yes because thats exactly what EVE players want. A game they don't care about effecting the game they care about.
Ccp needs to make smaller links first before they start trying to get dust to make major impacts on EVE. You can't just go in and say this game you don't play will have a massive effect on the game you do play.
That would be like having pub match payout be effected by EVE events which you can not see, understand or do anything about.
))<>((
[Event]Dust Hunger Games
PC, ISK,EVE, Corp Services
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Viktor Hadah Jr
Negative-Impact Back and Forth
6425
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Posted - 2014.12.13 21:52:00 -
[19] - Quote
True Adamance wrote:Viktor Hadah Jr wrote:ADAM-OF-EVE wrote:ultimately eve doesn't need us to cap a system but it helps Confirmed Amarr eve milita controls every system but one. Even with amarr on the ground being s o terribad. Pretty much. I rarely even bother with Dust when we can go roaming in EVE looking for fights. Evati is their only hold out system and we have plexer in it during US and EU timezones. The system will fall and the Minmatar cannot stop it.....so like the Gallente we're going to win. After that basically all Amarr FW groups then go and do something else until the Minmatar can recapture their stuff.
I'm Going to be one of the few people to have both the gal and Amarr victory medals :)
Was in gal back few years ago when I was starting out EVE.
))<>((
[Event]Dust Hunger Games
PC, ISK,EVE, Corp Services
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 21:57:00 -
[20] - Quote
Viktor Hadah Jr wrote:True Adamance wrote:Viktor Hadah Jr wrote:ADAM-OF-EVE wrote:ultimately eve doesn't need us to cap a system but it helps Confirmed Amarr eve milita controls every system but one. Even with amarr on the ground being s o terribad. Pretty much. I rarely even bother with Dust when we can go roaming in EVE looking for fights. Evati is their only hold out system and we have plexer in it during US and EU timezones. The system will fall and the Minmatar cannot stop it.....so like the Gallente we're going to win. After that basically all Amarr FW groups then go and do something else until the Minmatar can recapture their stuff. I'm Going to be one of the few people to have both the gal and Amarr victory medals :) Was in gal back few years ago when I was starting out EVE.
Apparently you don't get Victory Medals anymore.
Gal Mil didn't get them when they took the WZ a few months ago.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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