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Tesfa Alem
Death by Disassociation
593
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Posted - 2014.12.13 10:01:00 -
[1] - Quote
Right now we are looking at the reintroduction of tanks wich may have more slots, yet our current modules are based upon low slot counts for tanks. How can we rectify this?
The biggest issue will be module stacking. The gamebreaking fits would be 3 or more hardeners, or 4 or 5 damage mods. This hurts AV and other tanks and would be drastically unbalanced.
To kill this issue dead i propose two things.
1) Hardener Fitting Cap: Hardeners should be capped at two. Tanks get to keep a relativley high resitance with low HP for a short amount of time, without managing to perma harden as they would with 3 or more modules.
- Two shield hardeners - Two armor hardeners - 1 shield 1 armor hardener
2) One Damage Modules active at a time: This caps damage mod bonus to 20%. Sure, you can run mulitple damage modes, but this only affects the duration of the 20% bonus rather that stacking nearly 60% bonus damage on a glass fit tank.
Limiting the usefulness of these two modules, forces tanks with higher slot couts to fit something other than just base eHP or damage modules. If we get the right PG/ CPU costs for the lower tier modules we can encourage thier use a bit more.
A dream 3-5 armor tank fit 1 Heat sink, 1 tracking computer, 1 active scanner in the high slots, 3 reppers, plate and hardner in the lows.
A 5-3 sheild tank
1 Hardener, 2 extenders, heat sink, damage mod,light 60 MM Plate, 2 light reppers in the lows.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
593
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Posted - 2014.12.13 11:23:00 -
[2] - Quote
I am against removing passive armor reps.
Though Tanks have the hp buffer to give a tanker time to react, or escape when modules are on cooldown. ADS pilots have no such luxury. Take the nature of AV getting the first hit in the majority of cases,
Every single time an incubus took a hit of any sort, be it militia, or mass driver fire, let alone the big stuff, the ADS woould have to fly away, activate armor rep, wait un till armor reps are on cooldown, fly back in just to get hit one more time fly away again activate armor rep, wait till its on cooldown again...
Droships should not be crippled every single time anything of any tier was fired in thier general direction.
Redline for Thee, but no Redline for Me.
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Tesfa Alem
Death by Disassociation
595
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Posted - 2014.12.13 16:10:00 -
[3] - Quote
Atiim wrote:Spkr4theDead wrote: Do you even tank?
Do you even leave the redline?
What he said.
Lazer Fo Cused wrote:1. Nope
2. Nope
3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to begin with so why should pilots have to conform to rules when infantry do not have to?
4. The one thing i hate is is being told how to fit my vehicle, im sorry but did you put 17mil of SP into my vehicle tree and 500k ISK on the modules to fit it? No you didnt so get lost
5. The only modules you are not allowed to stack are AB and Nitros and Damage Control Units - Other than that everything is free to all
6. With restriction to certain modules that you are proposing essentially every vehicle fit will roughly be the same, you wont be allowed to experiement with 4 hardeners even if you wanted to, or completely glass cannon it with 5 damage mods because lol i can do it, it would be most likely 2 hardeners/1 dmg mod/extender/plate and booster/rep - Chrome was best when i used to have 30+ fits for my HAVs and i ran out of fittings
The main point is to get more slots for higher tier vehicles without getting some rediculous fits (4x hardeners?) that either gets AV buffed way out of proportion or gets tanks and modules nerfed to hell and back. Do you think the devs are going to be happy with tankers running 4 hardeners? People already whine about two. The QQ four would generate would drown out the gods. Look at what triple rep maddys did for AV, armor hardener nerf, armor rep nerf, large turret nerf,and an av buff.
What level do you think ratatti would buff AV to counteract a 4x shield hardened tank?
Forget infantry fitting comparisions. Vehicles aint infantry. If you go down that route, tank damage modes ought to be 7% boost max.
Point being, I would rather have a wide range of modules released for tanks that are all usefull rather than a few modules released an th eonly practical ones would be either 3 or more hardners or 3 or more damage mods.
I'm glad you had a wide amount of fits. I want the same sort of thing to return, you fit the essentials (pretty much how you would fit a gunlogi or maddy right now) and add a few more modules (from a wide selection) to get something extra out of the tank.
Redline for Thee, but no Redline for Me.
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