|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
732
|
Posted - 2014.12.13 12:35:00 -
[1] - Quote
active damage mods would be ok if limited to only one.
limiting hardeners as well would be a good idea too.
they would cause the biggest imbalance to av or vehicle TTK.
in the case of passive armor reps, i think they could stay, but nerf them a bit, and then bring back a more powerful active repper. you then get a choice between having good passive rep by stacking them or great temporary reps.
all active mods should be capable of partial cooldowns. if you dont use the module for full duration then you should get a shorter cooldown.
if hardens and damage mods get addressed in this way, we could have 5/3 and 3/5 slot layouts on our tanks without becoming too redicuoulsy powerful to destroy while not breaking current std tank fits |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
733
|
Posted - 2014.12.13 17:08:00 -
[2] - Quote
Spkr4theDead wrote:Because you can't already put 3 damage mods and 4 plates on a Gal assault.
Stacking for me, no stacking for thee.
Double standards all the way.
not a double standard. if you want infantry mechanics, then play infantry. simple.
vehicles are not simply extensions of a dropsuit. they must be entirely balanced on their own.
saying because you can do it in a dropsuit you should be able to do it in a tank is silly when they arent the same thing.
for example, infantry dont have active modules. they have equipment but not modules. go nag someone about that and see how far you get lol
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
733
|
Posted - 2014.12.13 17:11:00 -
[3] - Quote
Lazer Fo Cused wrote:1. Nope
2. Nope
3. On any infantry suit i can stack plates/reppers/damage mods/uplinks/nanohives/extenders etc and recieve next to no penalty and even if there is a penalty its barely anything to begin with so why should pilots have to conform to rules when infantry do not have to?
4. The one thing i hate is is being told how to fit my vehicle, im sorry but did you put 17mil of SP into my vehicle tree and 500k ISK on the modules to fit it? No you didnt so get lost
5. The only modules you are not allowed to stack are AB and Nitros and Damage Control Units - Other than that everything is free to all
6. With restriction to certain modules that you are proposing essentially every vehicle fit will roughly be the same, you wont be allowed to experiement with 4 hardeners even if you wanted to, or completely glass cannon it with 5 damage mods because lol i can do it, it would be most likely 2 hardeners/1 dmg mod/extender/plate and booster/rep - Chrome was best when i used to have 30+ fits for my HAVs and i ran out of fittings
if you have an issue with tanks not being like dropsuits.... use a dropsuit lol
the only thing that would or should be similar in mechanics to dropsuits are MTACs, which we wont be getting in dust. |
|
|
|