Pokey Dravon
OSG Planetary Operations Covert Intervention
3964
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Posted - 2014.12.12 16:17:00 -
[1] - Quote
First of all props on actually hammering out a post on a cell phone and having it look quite good. Hell I do a lot of posting via a PC and I can't seem to rid it of typos haha
Secondly Commandos are also near and dear to my heart, so I share your concern. Now I do agree that they are difficult to keep alive, with slower speeds and a larger hitbox and **** poor fitting options. I think the issue I see with your proposal is that it doesn't seem to fix this problem, aside from an increase in speed which....with a suit that big, doesn't help a ton in survivability. I understand the concern that you don't want them to be uber Assaults, but the fact of the matter is that right now a Proto Commando has 4 slots....which is the same as a Standard Assault. At Proto level the Assault has 8 slots, twice as many as the Commando....this is problematic.
I mean yes the Commando has higher base HP, but I feel that's also balanced out by its innately lower speed and larger hitbox. So the question I raise is....is an increase to slots, really all that bad? Don't get me wrong, I'm not saying to raise it to Assault levels because yes, that would create and uber-Assault which isn't good. But what about simply matching the Commando Layout to the Sentinel Layout, which would be a net increase of 1 slot. It's a subtle yet useful buff to the Commando without going overboard, and provides of unification within the frame itself in terms of slot layout.
As for Grenades, what I assume you're saying with +2 Grenades is 2 grenade slots? Or do you mean a higher grenade carry capacity? The first option is simply not possible, Devs have already said no to this. As for Carry Capacity....perhaps, though this seems more fitting for Assaults as they already have a fitting bonus to grenades. But regardless I could see this as an option.
As for the Sidearm.... I dunno if I would even care. Sidearms are basically mini versions of Light Weapons, and since the Commando has 2 Light weapons, I'm not sure if I feel a sidearm would really add much to the suit. I mean I like to run Gallmmando, so I use a Plasma Cannon for AV/AP and then an Assault Rifle for AP. I guess I could find marginal use for a sidearm if I ever REALLY needed to kill someone and both my weapons needed reloading, but that typically doesn't happen. So....I don't think the sidearm would really do much for the Commando in general.
Reload Speed is awesome. If they ever take that from me I will flip several of my *****. +1
Magazine Size/Ammo Capacity.....the issue with this really comes down to Ammarr Weapons, or really anything that is highly ammo efficient. Since Amarr weapons are limited by heat buildup, magazine size is really irrelevant in most situations. In addition I kind of dislike how it steps on the toes of the Minmatar Assault, similarlyl how I dislike how the Caldari Assault's reload bonus steps on the toes of the Commando.
Personally I feel that the Commando should have never existed, and the Assaults should have simply had 2 Light Weapons. But the Commando is here to stay, so I've just accepted the fact that they are the Assault's bigger brother. Same role, executed a little differently. I think people try too hard to find a unique role for the Commando when in reality I think it should embrace it's Assault heritage and put a unique twist on it. To be fair I think you certainly touched on that with your proposal on certain parts, but it could use some more refining in my opinion. Nevertheless it's good stuff!
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3968
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Posted - 2014.12.12 22:51:00 -
[2] - Quote
DeathwindRising wrote:give them 3 light weapons and buff damage to 3-4% per level
@_@ What would the Amarr Commando even put in the 3rd slot? A second Scrambler Rifle? I'm sorry but I don't think "MOAR WEAPONS" is really going to make the Commando better. And +20% damage would just be insane. 10% is reasonable, it's like a built in Proto Damage Mod + some. 15% is really pushing it since that's 2 Proto Damage Mods built in.
Thoughts on something like this? Particularly looking at Assault and Commando together, and solidifying their role of "Kill all the Things" over other roles.
https://docs.google.com/spreadsheets/d/1byZsQwCpZc6Dvn-aIteOYlYasg5PY3eXyT8G9snfmpE/edit?usp=sharing
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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