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pagl1u M
Dead Man's Game RUST415
1078
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Posted - 2014.12.12 14:25:00 -
[1] - Quote
If you donGÇÖt believe the bonus is almost useless take a look at this video.
The quality sucks, IGÇÖm sorry, but I think it shows how the recoil and dispersion of the assault rifle is almost the same using a scout or the gallente assault. The test was made with Gallente Assault lvl 5 and sharpshooter lvl 4.
Now letGÇÖs take a look to the bonuses of other races:
Minmatar Assault: It brings the damage per clip of the ACR from 1484 to 1855. It takes one of the problems of the weapon and try to solve it. The damage per clip of the ar is 2039, the damager per clip of the RR is 2171. This is to show that damage per clip was really a problem for this weapon, the bonus focuses on solving it.
Amarr Assault: it is the same as for the Minmatar, the weapon has a problem: it overheats. The bonus doesnGÇÖt solve it completely but it limits the problem.
Caldari Assault: IGÇÖ not going to talk about them as their bonus is a joke like ours.
So Assault bonuses should focus on limiting the problems of a weapon.
Are recoil and dispersion a problem for assault rifles? I donGÇÖt really think so. As you can see from the video the assault rifle has close to no dispersion and recoil while shooting ADS even with the scout and the recoil and dispersion is very similar, in hipfire, using the scout and the Galass.
So what is the only problem that an Assault rifle has? Range.
It is a cqc weapon so it has short range, give the Galass a bonus to increase that range, it shouldnGÇÖt be a big bonus, we donGÇÖt want it to outrange a medium range weapon (CR).
My suggestion is:
Gallente Assault: +4/5% to optimal and effective range of hybrid/ blaster weapons per level.
4%/lvl would bring the AR from 44 to 52.8 mtrs and the BAR from 40 to 48mtrs.
5%/lvl would bring the AR from 44 to 55 and the BAR from 40 to 50.
What do you think? Sign in if you agree.
PS I know I'm not considering the other weapons but I believe Assaults should be focused on their racial rifle.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
1079
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Posted - 2014.12.12 14:35:00 -
[2] - Quote
KING CHECKMATE wrote:Gal Assault bonus is designed for high RoF plasma-blaster tech. AKA : Regular Assault Variant and Burst variant.
I mean, its not as GOOD as the other assault bonuses but...It does work. plus the suit is pretty strong....solid.
I proposed a while ago to SWAP the Caldari and Gallente Bonuses....
Nobody listens... EDIT: sorry i dont think Blaster tech should have a skill to increase its range. If you are brave enough to look at mysh1ttier video you will see that the AR isn't affected that much by the bonus. Shooting with a scout and with a Gal Assault is almost the same thing.
The AR doesnt have a long reload so that bonus wouldnt be that good for us.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
1093
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Posted - 2014.12.12 17:57:00 -
[3] - Quote
Leadfoot10 wrote:Tried to watch the video.
"Video not available in your country [I'm in the USA]"?
That said, and IMO, the Gal bonus should be faster reload, and the Cal bonus should be less kick. I'm removing the song so it will soon be available for everyone, anyway the video is really horrible, it is only me shooting at a wall with BAR and AR changing my suit, the quality sucks and it doesnt have a song now :( It is just to show that the recoil and dispersion are almost the same with and without the bonus
Racro 01 Arifistan wrote: the point is ITS still noticible and better than being on another suit. it shouldn't be a strong bonus that its completely better than being on any other suit. the bonus is strong enough that you get an edge against an opponent. it shouldn't be a bonus that says ''I win simply because my suits bonus is better''. its like how I run my laser rifle on my gall assault compared to an amarr assult. sure he can fire for longer but he cant fit as many complex damage mods as I can due to the amarr suits having lower cpu compared to gallente. hence I get better over all damage but he can fire for extended periods. any type of bonus on a suit SHOULD NOT say 'I win' bonus's should give you an edge not an instant I win.
changing the current gall assault bonus to something else has the potential to make the suit overpowered compared to others. as it stands the gall assault is a solid and effective suit to run/use with its current bonus.
It is barely noticible. the MinAss has 17 more shots in the clip, the Amarrass has 25% less overheats. These are GREAT bonuses.
And we only took assaults in accout, lets take a look at other roles: Sentinels get resistances, Commandos get a great bonus to damage, Scouts have great ewar bonuses, minscout has more dmg and hacking speed, Logis have bonuses to their equipments, these are strong bonuses that make a difference.
A very little reduction of dispersion on a rifle that has already close to no dispersion is almost useless, I want something that tell me "Use a blaster weapon, you have this good bonus." Atm I'm using an AR only because I like it, not because of the bonus, I see a lot of gallente assaults with other weapons.
Jathniel wrote:I take your point OP, but I think increasing AR range will upset our precious little balance a bit too much. As for the Gallente, I would give them a fire rate bonus. Increasing the rof will increase the dps, this will change balance even more because we will not only do more dmg at our optimal but we will also do more dmg at any range, this is basically increasing the range without increasing it.
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
1093
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Posted - 2014.12.13 03:06:00 -
[4] - Quote
Echo 1991 wrote:Pokey Dravon wrote:The problem with range is that DPS is balanced against range. So AR has the most DPS...if the range increases now it's encroaching on another rifle's range, but with more DPS, rendering that other rifle fall less effective overall. Every other weapon would still out range it and it would only affect optimal. This.
Also, Scrambler is balanced by its own overheat, ACR is balanced by its clip, in the hands of the assault of the right Race these weapons are better, why shouldnt it be the same time for the AR and its range?
One of the few assaults you'll find in a PC match!
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pagl1u M
Dead Man's Game RUST415
1106
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Posted - 2014.12.14 21:02:00 -
[5] - Quote
Bump
One of the few assaults you'll find in a PC match!
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