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Valor Goat
94
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Posted - 2014.12.12 01:19:00 -
[1] - Quote
(not cumulative, my shields would like to have even just one of these)
Damage profile from +20% | -20% to +15% | -15%
Charge up time from 2 s to 3-4s
and/or Significative lowering to charge up damage
RoF from 600 to 500 as the ScR is far too accurate in both hipfire and aiming to have such a high RoF
Move an armor module so that they have a good reason to not triple damage mod their ScR (counts for Gal assaults and their breach AR too)
I think these would be reasonable nerfs to the ScR, otherwise of a pointless clip size reduction from 45 to 40
Discuss
1EE7
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Nocturnal Soul
Primordial Threat
4766
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Posted - 2014.12.12 01:38:00 -
[2] - Quote
How about we leave it alone o_o
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Atiim
Titans of Phoenix
14319
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Posted - 2014.12.12 01:39:00 -
[3] - Quote
How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be?
The 1st Matari Commando
-HAND
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Valor Goat
96
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Posted - 2014.12.12 02:59:00 -
[4] - Quote
Atiim wrote:How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be? That would be an idea too, the ScR is very balanced in mid-long range fights so reducing its CQC capabilities by giving it a good amount of dispersion would be the way to kind of balance it.
EDIT: But Imo to reduce its CQC effectiveness lowering RoF is the best way
1EE7
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15782
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Posted - 2014.12.12 03:04:00 -
[5] - Quote
Valor Goat wrote:Atiim wrote:How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be? That would be an idea too, the ScR is very balanced in mid-long range fights so reducing its CQC capabilities by giving it a good amount of dispersion would be the way to kind of balance it. EDIT: But Imo to reduce its CQC effectiveness lowering RoF is the best way
Isn't it currently the slowest RoF rifle beside the Tac AR?
As an unashamed defender of the weapon not being a piece or arse lets not go over board. RoF is fine and competitive, but yeah at short range it may need some more dispersion.
However on the other hand there is no reason to nerf the ScR when the AScR is a piece or Arse. I need a CQB Amarrian option that is competive.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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KenKaniff69
Fatal Absolution General Tso's Alliance
2549
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Posted - 2014.12.12 03:49:00 -
[6] - Quote
uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything.
Winmatar?
4 systems left
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Forever ETC
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
888
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Posted - 2014.12.12 04:27:00 -
[7] - Quote
Maybe on the new damage profile, I find I can wipe out shields easy, but armor takes forever.
I want to see the ScR to be guided to the long range combat than how it is currently treated right now. For this to happen we need to increase hipfire spread, and improve its scope's zoom(like of the officer ScR) . Finally don't change RoF(modded controllers are not overused anymore) and leave the charge time as is. Charging that thing costs us 2 second of being vulnerable and if we miss, we're screwed.
No one does it better than PIE
Lasers4life
"Gravity released me. Don't ever hold me down."
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Valor Goat
98
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Posted - 2014.12.12 04:45:00 -
[8] - Quote
KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's)
I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR.
Viable = not get oblitared in a matter of a second.
1EE7
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Valor Goat
98
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Posted - 2014.12.12 04:47:00 -
[9] - Quote
True Adamance wrote:Valor Goat wrote:Atiim wrote:How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be? That would be an idea too, the ScR is very balanced in mid-long range fights so reducing its CQC capabilities by giving it a good amount of dispersion would be the way to kind of balance it. EDIT: But Imo to reduce its CQC effectiveness lowering RoF is the best way Isn't it currently the slowest RoF rifle beside the Tac AR? As an unashamed defender of the weapon not being a piece or arse lets not go over board. RoF is fine and competitive, but yeah at short range it may need some more dispersion. However on the other hand there is no reason to nerf the ScR when the AScR is a piece or Arse. I need a CQB Amarrian option that is competive. That is not being competitive. That is being OP. I'm not saying "let's wreck ScR's effectiveness in CQC", I want them to be balanced.
1EE7
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Valor Goat
98
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Posted - 2014.12.12 04:59:00 -
[10] - Quote
Forever ETC wrote:Maybe on the new damage profile, I find I can wipe out shields easy, but armor takes forever.
I want to see the ScR to be guided to the long range combat than how it is currently treated right now. For this to happen we need to increase hipfire spread, and improve its scope's zoom(like of the officer ScR) . Finally don't change RoF(modded controllers are not overused anymore) and leave the charge time as is. Charging that thing costs us 2 second of being vulnerable and if we miss, we're screwed. That plus increasing dispersion would be the way to go. RoF is quite too much for an extremely high DPS weapon that has a charge up capability. The 17% RoF reduction I proposed may be a little too much so we could use a 10% (540 RoF) - this in the case that^ doesn't get applied, as both are meant to reduce its effectiveness in CQC.
The damage profile definitely needs to be at 15%, that would help us shield tankers as much as you ScR users.
Lastly, you ain't gonna ever miss the charge shot with that accuracy and hipfire, and if you do, ARR TTK on you is much higher than your time to cool down the heat you made.
1EE7
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tander09
KILL-EM-QUICK RISE of LEGION
195
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Posted - 2014.12.12 05:14:00 -
[11] - Quote
OP is an idiot.
"The feud shall not be forgotten. But those who forget, never witnessed the true horror."
-Nexle Skimfuse
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15792
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Posted - 2014.12.12 05:18:00 -
[12] - Quote
Valor Goat wrote:True Adamance wrote:Valor Goat wrote:Atiim wrote:How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be? That would be an idea too, the ScR is very balanced in mid-long range fights so reducing its CQC capabilities by giving it a good amount of dispersion would be the way to kind of balance it. EDIT: But Imo to reduce its CQC effectiveness lowering RoF is the best way Isn't it currently the slowest RoF rifle beside the Tac AR? As an unashamed defender of the weapon not being a piece or arse lets not go over board. RoF is fine and competitive, but yeah at short range it may need some more dispersion. However on the other hand there is no reason to nerf the ScR when the AScR is a piece or Arse. I need a CQB Amarrian option that is competive. That is not being competitive. That is being OP. I'm not saying "let's wreck ScR's effectiveness in CQC", I want them to be balanced.
And as per what I said if the ScR is to be adjusted then I want my Assault Scrambler Rifle to be a competitive short range option.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Valor Goat
98
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Posted - 2014.12.12 05:20:00 -
[13] - Quote
tander09 wrote:OP is an idiot. Yup, and this post is very constructive.
1EE7
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Valor Goat
98
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Posted - 2014.12.12 05:23:00 -
[14] - Quote
True Adamance wrote:Valor Goat wrote:True Adamance wrote:Valor Goat wrote:Atiim wrote:How about giving it dispersion so that it becomes a Mid-Long Range weapon like its supposed to be? That would be an idea too, the ScR is very balanced in mid-long range fights so reducing its CQC capabilities by giving it a good amount of dispersion would be the way to kind of balance it. EDIT: But Imo to reduce its CQC effectiveness lowering RoF is the best way Isn't it currently the slowest RoF rifle beside the Tac AR? As an unashamed defender of the weapon not being a piece or arse lets not go over board. RoF is fine and competitive, but yeah at short range it may need some more dispersion. However on the other hand there is no reason to nerf the ScR when the AScR is a piece or Arse. I need a CQB Amarrian option that is competive. That is not being competitive. That is being OP. I'm not saying "let's wreck ScR's effectiveness in CQC", I want them to be balanced. And as per what I said if the ScR is to be adjusted then I want my Assault Scrambler Rifle to be a competitive short range option. Let's first change what's OP to balanced before buffing what's UP (Idk if it is though and I've never even tried it).
1EE7
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Her Chosen
Grade No.2
129
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Posted - 2014.12.12 05:46:00 -
[15] - Quote
This game is about counters and balance. Caldari wanting and SCR nerf is invalid. Gallente would love a CR nerf too, I'm sure.
The weapon is fine. The assault variant is non-lethal. The tactical is balanced with the TacCR.
Perhaps buff the TacAR for more rock, paper, scissors balancing.
The only way the SCR is effective is modded controller, which a lot of players have. |
xXCleopatra FlippantXx
F0RSAKEN EMPIRE. Smart Deploy
74
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Posted - 2014.12.12 06:03:00 -
[16] - Quote
Nice innitiative, as i get butthurt from scrams in my shield fit, but hold on, Balancing advice will take different forms if you base it on intensive team play or a solo killing "i saw him i'm going after him to get him" approach, so it's hard to balance ethically. I am currently training with a player to run a flank fit with assult rail together with him on an assult scrambler to make up for my lack of shield damage. That said I still feel sorry for my lack of armor as cal assult against a laser weapon. Optimally we would run x2 max dampeners to stay out of scans, as that is priority nr one. But I'll take a laser to the heart any for a EVE universe game prioritized on team play |
Vitantur Nothus
Nos Nothi
1141
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Posted - 2014.12.12 06:53:00 -
[17] - Quote
KenKaniff69 wrote: If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
because the only thing better than stacking plates atop more plates is stacking shields atop plates atop more plates |
TRULY ELITE
Titans of Phoenix
227
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Posted - 2014.12.12 07:07:00 -
[18] - Quote
Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies. Thought about running away? You can't be good at everything. It's like saying a scout should be able to stand toe to toe with a heavy. See an amarr assault whilst in a caldari suit you have 3 options. 1. Run away 2. Flank him 3. Get up close and strafe like your getting bitten by 10,000 wasps. Whilst shooting of course
If he doesn't see you locus grenades work wonders on amarr assaults.
Born Amarr, Pure Minmatar.
Commando, Logistics, Sentinel, Scout mk.o
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Valor Goat
102
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Posted - 2014.12.12 07:25:00 -
[19] - Quote
TRULY ELITE wrote:Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies. Thought about running away? You can't be good at everything. It's like saying a scout should be able to stand toe to toe with a heavy. See an amarr assault whilst in a caldari suit you have 3 options. 1. Run away 2. Flank him 3. Get up close and strafe like your getting bitten by 10,000 wasps. Whilst shooting of course If he doesn't see you locus grenades work wonders on amarr assaults. Where is it written that Amarr assaults have to be that superior to the Caldari assaults as you're implying?
I anyway have no problems in wrecking Amarr assaults in 1 on 1 with some maneuvers like those you suggested; indeed though, that's not balanced since whereas you have to do the best to kill an ak.0 and you will not be able to look him in the face for more than two seconds, all they have to do to shred a ck.0 is firing for two seconds and watch as the fair shield tanker falls to their ScR.
1EE7
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Darth-Carbonite GIO
Abandoned Privilege Top Men.
1324
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Posted - 2014.12.12 07:53:00 -
[20] - Quote
Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies.
You want to buff your chosen role by nerfing ours? This is why we can't have nice things.
GIMMIE MY PINK LAZOR
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15802
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Posted - 2014.12.12 07:56:00 -
[21] - Quote
Valor Goat wrote: Where is it written that Amarr assaults have to be that superior to the Caldari assaults as you're implying?
It's written in the Scriptures.
The Amarr are simply better than you.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Spectral Clone
Abandoned Privilege Top Men.
3352
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Posted - 2014.12.12 08:46:00 -
[22] - Quote
Nothing to see here.. pass along peasants.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Valor Goat
102
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Posted - 2014.12.12 11:07:00 -
[23] - Quote
Darth-Carbonite GIO wrote:Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies. You want to buff your chosen role by nerfing ours? This is why we can't have nice things. Can u brain today? Is making Caldari assaults less weak againts Amarr assaults actually buffing it? I'm fine to how the Cal Assault is and I can counter literally everything on it.
Wouldn't you too enjoy having fair 1v 1s againts Caldari assaults without obliterating them in 2 seconds with no skill required at all?
1EE7
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Valor Goat
102
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Posted - 2014.12.12 11:09:00 -
[24] - Quote
True Adamance wrote:Valor Goat wrote: Where is it written that Amarr assaults have to be that superior to the Caldari assaults as you're implying?
It's written in the Scriptures. The Amarr are simply better than you. I could've swear that someone was gonna write something like this lol
1EE7
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Jack 3enimble
Titans of Phoenix
584
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Posted - 2014.12.12 11:14:00 -
[25] - Quote
Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies.
Cal assault is hella viable. Scrambler is not the problem brother, it's that breach AR. Scrambler takes skill to uses it's select fire. The BAR spray and pray is garbage
Dealing justice with a swift punch in the balls, now in battles near you!
Lord of the Links
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Valor Goat
102
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Posted - 2014.12.12 11:59:00 -
[26] - Quote
Jack 3enimble wrote:Valor Goat wrote:KenKaniff69 wrote:uhm, how about no?
If you think the ScR is that big of an issue, then stack armor like all shield based suits do in this game.
Every minmatar and caldari suit I see brick tanks anywhere from 200-500 extra armor.
Killing them w/ a scrambler is incredibly difficult.
You CR's and Min Assaults are the ones that need adjusting if anything. I am a pure Caldari shield tanker. **** armor. Agreed on that, but Min assaults are double tanked so they actually have a chance to not get two-shot by a ScR (and than their hitbox is broken compared to Cal Assault's) I don't want to kill the ScR, I just want my Cal Assault being viable againts them. I don't want them to kill me way faster than I kill them with my ARR. Viable = not get oblitared in a matter of a second. EDIT: Also, people who double tank the CalAssault are pussies. Cal assault is hella viable. Scrambler is not the problem brother, it's that breach AR. Scrambler takes skill to uses it's select fire. The BAR spray and pray is garbage First off I said it isn't viable againts ScR Amarr assaults, not that it isn't viable itself. Second the Breach is of course a problem too, but it's nowhere comparable to the ScR problem. You can actually have some fair 1v1 and have chances to win againts a Gk.0 Assault with a damage modded BAR, in your Caldari assault.
I agree, the ScR of course takes skill to use, but that's in range, not in CQC, where their efficency is better. In CQC they somehow never seem to be missing me, no matter if I put strafe at MAX level or not, or if they are the worst ak.0 assault in DUST history.
1EE7
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Dust User
KILL-EM-QUICK RISE of LEGION
1229
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Posted - 2014.12.12 12:09:00 -
[27] - Quote
tander09 wrote:OP is an idiot.
This guy wins.
Lock thread please Mr. Lockingbro. |
Jack McReady
DUST University Ivy League
1661
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Posted - 2014.12.12 14:26:00 -
[28] - Quote
this scrub plays shield tanked suits and simply wants his counter being nerfed this his caldari assault with 800 hp, 50hp/s recharge with only 2 second delay and 8,3m/s sprint speed turns into easy mode.
in short, OP has zero credibility... |
Valor Goat
103
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Posted - 2014.12.12 14:36:00 -
[29] - Quote
Jack McReady wrote:this scrub plays shield tanked suits and simply wants his counter being nerfed this his caldari assault with 800 hp, 50hp/s recharge with only 2 second delay and 8,3m/s sprint speed turns into easy mode.
in short, OP has zero credibility... Yup, Cal assaults are such eZ mode compared to Amarr and Minmatar assaults.
Cal assaults' should be Amarr assaults' counters as much as Amarr assaults are Amarr assaults' counters, that's the only thing I want.
1EE7
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Atiim
Titans of Phoenix
14358
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Posted - 2014.12.12 14:44:00 -
[30] - Quote
Her Chosen wrote: The only way the SCR is effective is modded controller.
Lol scrub.
The 1st Matari Commando
-HAND
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