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Echo 1991
Titans of Phoenix
614
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Posted - 2014.12.12 09:32:00 -
[1] - Quote
Imp Smash wrote:deezy dabest wrote:IAmDuncanIdaho II wrote:deezy dabest wrote:LOL Second place in the match 0/0 with 1625 WP. Only left the redline to drop one set of links. Thank CCP for broken mechanics ensuring noe one else on the team bothers with uplinks. 282K PURE PROFIT, I may just get back over a billion quicker than I thought like this. lol dude are you serious? Why do you bother with links if no-one else does? Doesn't sound like you tried to help your team win the game. All I see is you thinking of yourself. Sorry man, I think you probably don't get what the logi and it's equipment is for. But have fun earning your points and ISK...it's not like you're the only one ;-) Damn straight I am only thinking of myself. Since I am trapped in my logi suit I have no choice since I can not pull out a fighter suit. OP. If you are not a logi you shouldn't have a ton of equipment. BW enforces this. What you are saying literally translates to "I can't get around the rules anymore. Using suit swapping/respawning I was able to run a slayer suit while still logi supporting. Now if I want to logi support for my team I have to actually BE a logi." You will get no sympathy here. So I shouldn't be able to lay a mine field and support my team? It takes at least 6 proximity mines to blow a tank, the only suit that can keep them up with a couple of hives and a link is a proto logi. That's not right, I shouldn't have to risk a 200k suit in order for my team to spawn and have ammo. |
Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 09:43:00 -
[2] - Quote
SoTa PoP wrote: That's just it - that's the only argument you have in the defense of this. "I can't blow up tanks." You can still do literally everything else - but you can't set up traps in the middle of the road for easy WP and kills.
Yea, defiantly no sympathy here. Go earn your SP and kills.
You're missing the point. In order to do both I'm locked in one suit that costs a stupid amount. Equipment spam is only a problem because on one map it causes frame rate lag. Btw I have been using proximity mines for ages and rarely spamed equipment, the fact that a person who wants to support their team is restricted to a certain suit is ridiculous. |
Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 09:57:00 -
[3] - Quote
SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote: That's just it - that's the only argument you have in the defense of this. "I can't blow up tanks." You can still do literally everything else - but you can't set up traps in the middle of the road for easy WP and kills.
Yea, defiantly no sympathy here. Go earn your SP and kills.
You're missing the point. In order to do both I'm locked in one suit that costs a stupid amount. Equipment spam is only a problem because on one map it causes frame rate lag. Btw I have been using proximity mines for ages and rarely spamed equipment, the fact that a person who wants to support their team is restricted to a certain suit is ridiculous. But you can support them - you have a choice of 4 logi's. Why do scouts get to be demolition experts? It makes way more sense that a player in a suit built for equipment would use it - while the scout built for speed and assassination wouldn't rely on high explosives. And after you place all your RE's - in that logi suit switch to a slayer version of it - wa-la - you have remotes and a slayer-like suit. Having both is a bit much considering costs of risk vs reward I don't want to have to run proto to keep my equipment up. I have 2 logis, gal and min, I have one scout and thats only because I have all gallente gear proto. I usually use a medium frame and try not to pull out proto every single match. A std medium frame can put at best, 2 pieces of equipment (nanohives or links).
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Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 10:30:00 -
[4] - Quote
SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote: That's just it - that's the only argument you have in the defense of this. "I can't blow up tanks." You can still do literally everything else - but you can't set up traps in the middle of the road for easy WP and kills.
Yea, defiantly no sympathy here. Go earn your SP and kills.
You're missing the point. In order to do both I'm locked in one suit that costs a stupid amount. Equipment spam is only a problem because on one map it causes frame rate lag. Btw I have been using proximity mines for ages and rarely spamed equipment, the fact that a person who wants to support their team is restricted to a certain suit is ridiculous. But you can support them - you have a choice of 4 logi's. Why do scouts get to be demolition experts? It makes way more sense that a player in a suit built for equipment would use it - while the scout built for speed and assassination wouldn't rely on high explosives. And after you place all your RE's - in that logi suit switch to a slayer version of it - wa-la - you have remotes and a slayer-like suit. Having both is a bit much considering costs of risk vs reward I don't want to have to run proto to keep my equipment up. I have 2 logis, gal and min, I have one scout and thats only because I have all gallente gear proto. I usually use a medium frame and try not to pull out proto every single match. A std medium frame can put at best, 2 pieces of equipment (nanohives or links). So, you find it acceptable you can place RE's enough to down a tank if it's casually driving... A tank worth way more then your proto suit... But it's not acceptable that you have to use proto to do it? This is what I mean by your ignoring risk vs reward, the fundamental this game is built upon. Isk should never be a factor in balance. The thing is its not my suit that kills the tank it's the Proximity's, and I use proto and ADV ones. I also run around with a swarm launcher whenever I'm trying to kill a tank but if the tank doesn't go over my proxies and I need to restock and put down a hive I lose proxies, and if it isn't a proto suit I have 4 proxies down and a hive. Don't try the risk reward argument because I've lost tons of isk trying to blow up militia tanks that cost less than my suit. What was their risk? Spend 70k and get a free killing machine that only dies to 4 things? So risky right?
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Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 10:43:00 -
[5] - Quote
SoTa PoP wrote:I stopped reading after the first line.
ISK is a factor. Ignoring it is you ignoring parts of this game to suit yourself. Balance in this game is made up of Risk vs Reward - so ISK will always play a factor.
If your willing to throw away that aspect of this game then your opinion isn't worth further argument. When you can come up with a better reasoning then blindly ignoring how this game operates then we can continue to discuss why it's inappropriate for RE's to be placed casually with intention of destroying 500k tanks with no risk to themselves as they jump into a slayer suit and go do something else.
No offense. So paying 70k for a tank that has a higher killing potential than a proto suit is balanced? Using Proximity's isn't just placing them somewhere and they go boom, they can't be manually detonated and vehicles have an alarm system to let them know there are proxies down. Also scanners exist.
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Echo 1991
Titans of Phoenix
614
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Posted - 2014.12.12 11:12:00 -
[6] - Quote
SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote:I stopped reading after the first line.
ISK is a factor. Ignoring it is you ignoring parts of this game to suit yourself. Balance in this game is made up of Risk vs Reward - so ISK will always play a factor.
If your willing to throw away that aspect of this game then your opinion isn't worth further argument. When you can come up with a better reasoning then blindly ignoring how this game operates then we can continue to discuss why it's inappropriate for RE's to be placed casually with intention of destroying 500k tanks with no risk to themselves as they jump into a slayer suit and go do something else.
No offense. So paying 70k for a tank that has a higher killing potential than a proto suit is balanced? Using Proximity's isn't just placing them somewhere and they go boom, they can't be manually detonated and vehicles have an alarm system to let them know there are proxies down. Also scanners exist. Now your pointing out that there's more to balance then just Risk vs Reward - but ignoring it completely is just faulty. and that 70k tank - you could of just ignored it - it's going to die to MLT swarms as soon as someone is pissed enough to hop into the AV free suit. Why do you need RE's to take it down? Why is it that it takes pretty much the same to also down a 500k tank? The balance is hard to strike - which is why ignoring aspects of this game is a no-no. Bandwidth has problems - one of them isn't RE's wanting free and easy kills as they go do something else. That tank could cost 10k - you're still losing nothing and taking from another. But reality is that a tank worth nearly a mill is at the same jeopardy as that cheap tank. Ignoring that is wrong O, and scanners is a proper solution - but it's also just a hard counter that your basically requiring tankers to adjusts there fits to have survivability against your no-loss strategy. That isn't justified. Tanks should choose between fighting other vehicles or infantry then have to worry bout infantry AV or other tanks - RE's being used as more then support AV is wrong. Though, I admit if a tanker lets you place 3 'ON' him it should just auto kill that bad tanker, lol. I would love to see you solo a double rep soma with militia swarms before it drives off. Its not a no loss strategy, anyone that sees them on the enemy team can destroy them, meaning I have to risk putting down proxies again, at which time I am vulnerable to everyone for a good 20-30 seconds. Shotgun scouts can instablap me, heavies will make mincemeat out of me and I'm a sitting duck for snipers. It isn't a no loss strategy. Trust me. |
Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 11:14:00 -
[7] - Quote
hold that wrote:i dunno man, i'm a logi and am still doing my thing I can still logi, I'm not complaining about that, I'm complaining that I cannot place a decent trap on anything other than a proto suit. |
Echo 1991
Titans of Phoenix
614
|
Posted - 2014.12.12 11:29:00 -
[8] - Quote
SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote:Echo 1991 wrote:SoTa PoP wrote:I stopped reading after the first line.
ISK is a factor. Ignoring it is you ignoring parts of this game to suit yourself. Balance in this game is made up of Risk vs Reward - so ISK will always play a factor.
If your willing to throw away that aspect of this game then your opinion isn't worth further argument. When you can come up with a better reasoning then blindly ignoring how this game operates then we can continue to discuss why it's inappropriate for RE's to be placed casually with intention of destroying 500k tanks with no risk to themselves as they jump into a slayer suit and go do something else.
No offense. So paying 70k for a tank that has a higher killing potential than a proto suit is balanced? Using Proximity's isn't just placing them somewhere and they go boom, they can't be manually detonated and vehicles have an alarm system to let them know there are proxies down. Also scanners exist. Now your pointing out that there's more to balance then just Risk vs Reward - but ignoring it completely is just faulty. and that 70k tank - you could of just ignored it - it's going to die to MLT swarms as soon as someone is pissed enough to hop into the AV free suit. Why do you need RE's to take it down? Why is it that it takes pretty much the same to also down a 500k tank? The balance is hard to strike - which is why ignoring aspects of this game is a no-no. Bandwidth has problems - one of them isn't RE's wanting free and easy kills as they go do something else. That tank could cost 10k - you're still losing nothing and taking from another. But reality is that a tank worth nearly a mill is at the same jeopardy as that cheap tank. Ignoring that is wrong O, and scanners is a proper solution - but it's also just a hard counter that your basically requiring tankers to adjusts there fits to have survivability against your no-loss strategy. That isn't justified. Tanks should choose between fighting other vehicles or infantry then have to worry bout infantry AV or other tanks - RE's being used as more then support AV is wrong. Though, I admit if a tanker lets you place 3 'ON' him it should just auto kill that bad tanker, lol. I would love to see you solo a double rep soma with militia swarms before it drives off. Its not a no loss strategy, anyone that sees them on the enemy team can destroy them, meaning I have to risk putting down proxies again, at which time I am vulnerable to everyone for a good 20-30 seconds. Shotgun scouts can instablap me, heavies will make mincemeat out of me and I'm a sitting duck for snipers. It isn't a no loss strategy. Trust me. oh, so now we're comparing a stacked tank vs MLT AV? Yeah.... how about proto swarms vs stacked tank, you can even let em have a third repair mod. Swarms would get a damage bonus - and throw in a Min commando those swarms will for sure get the job done. ;) But, seriously, down to it all - your asking for free kills then the ability go to do something else. It's like you want to fish without actually standing there so that you can play football at the same time. Yeah, would be cool, but it's not a good balance. I'm not asking for free kills, vehicles have an built in warning device for it. If they rush in like crazy and blow up that's their fault. Same principle applies if I rushed a point, tried to hack and got RE'd. I didn't check the point and got punished for it.
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Echo 1991
Titans of Phoenix
615
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Posted - 2014.12.12 13:39:00 -
[9] - Quote
SoTa PoP wrote: Wait? What?
It's not built in.
And you can place those RE's anywhere - the tanker doesn't have to rush anything, he can just simply try to leave his own red-line.
If you want to spam RE's then you'll need to dedicate your suit to it - right? Just like everyone else trying to do there role? But you want to be able to do that AND another role.
How can you not see this as wrong?
vehicles have a built in alarm that alerts them if there are remotes or proxies down near them, that is built in. if a tanker is trying to rush out of somewhere and isnt worried about mines that is their problem. the team has scans and if the team i'm on is near them, they will get scanned and be visible. what im doing isnt another role if im in an av suit, im being punished for preparing incase a tank tries to get away because i need ammo. |
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