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        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3950
 
 
      | Posted - 2014.12.11 18:41:00 -
          [1] - Quote 
 Do Specialty suits have drawbacks compared to their Frame Equivalents?.....sometimes, but not as often as I think they should. An example of course is that Logistics loses a sidearm but gains equipment. Whereas Assaults are direct upgrades. I personally prefer the Logistics side, where you lose something to gain something.
 
 I think this lack of consistency is bad, and should be avoided. Either make all vehicle specialties a direct upgrade like Frame > Assault, or make them all come with a tradeoff like Frame > Logistics. I'd prefer the latter, but I think consistency is key first and foremost.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3956
 
 
      | Posted - 2014.12.11 21:44:00 -
          [2] - Quote 
 To put it simply, moving into a specialization should feel like 2 steps forward, 1 step back.
 
 In the case of Marauders those two steps forward could be higher base HP + defensive bonuses, and the step back would be lower mobility.
 
 In the case of Enforcers those two steps forward could be higher base speed + offensive bonuses, and the step back would be lower base HP.
 
 I think if you maintain this +2 & -1 Approach to specialty vehicle design, its far more likely to end up with a design that is both balanced as well as fun to use.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3958
 
 
      | Posted - 2014.12.11 22:45:00 -
          [3] - Quote 
 
 True Adamance wrote:Pokey Dravon wrote:To put it simply, moving into a specialization should feel like 2 steps forward, 1 step back.
 In the case of Marauders those two steps forward could be higher base HP + defensive bonuses, and the step back would be lower mobility.
 
 In the case of Enforcers those two steps forward could be higher base speed + offensive bonuses, and the step back would be lower base HP.
 
 I think if you maintain this +2 & -1 Approach to specialty vehicle design, its far more likely to end up with a design that is both balanced as well as fun to use.
 Think of it more like this Mr Dravon 3 Tenets of Armoured Warfare can be defined as -Armour -Fire Power -Mobility Enforcer - Tank Destroyer - Fire Power (Primary) - Mobility (Secondary) Marauder - Infantry Tank - Armour (Primary) - Fire Power (Secondary) Black Ops/Logistics - Support Platform, eWAR Support - Mobility (Primary)  - Armour (Secondary)  
 Hmmmmmmmmm that is one way to look at it, yes. Interesting. I will have to think more on that.
 
 "That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032 | 
      
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