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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
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Posted - 2014.12.11 19:11:00 -
[1] - Quote
I will express my opinion of how Marauders should be here instead of creating another post
Marauders should have a Bastion module like in EVE
https://www.youtube.com/watch?v=I4jQENEsbdk
The Bastion Module should only be accessible to Marauders. http://eve.battleclinic.com/item_database.php?id=i33400
The Bastion module, when activated, should make the Marauder inmovable for at LEAST 30 seconds.
Now instead of improving firepower, the turret speed should be improved, as well as a healthy shield and armor resistance bonus as long as the bastion module is active. Also it should appear on TACNET for anybody to see because of its explosion on signature size due to the power generation of Bastion Module
tl;dr Bastion module on Marauders
Pros; Increase firepower capacity larger health pool
Cons; Inmovable (liability for flux strike or minor orbital strike) Shown on map like a billboard ad.(meaning everybody can see it on TACNET)
Amarr Victor
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.12.11 19:29:00 -
[2] - Quote
The-Errorist wrote: I rather have increased firepower reserved for enforcers and defense reserved for marauders.
So there are 2 different types of Heavy HAVs?
I thought there was HAVS and then Marauders. I do not remember seen an enforcer.
My idea was to marry the concept of Maraudes EVE has with Dust
Marauders are the Heavys of HAVs
Amarr Victor
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.12.11 19:33:00 -
[3] - Quote
Spkr4theDead wrote:And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when tanks had to move slowly or not at all to score a successful hit. This is 20,000 years in the future.
The drawbacks are to add balance. It cannot be overpowered. The Bastion Module in EVE makes the ship unmovable. It should be the same, in my opinion.
Amarr Victor
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.12.11 19:52:00 -
[4] - Quote
Lazer Fo Cused wrote:Isa Lucifer wrote:Spkr4theDead wrote:And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when tanks had to move slowly or not at all to score a successful hit. This is 20,000 years in the future. The drawbacks are to add balance. It cannot be overpowered. The Bastion Module in EVE makes the ship unmovable. It should be the same, in my opinion. 1. Bastion module is useless in PVP 2. If your not moving you are dead
If you are talking about EVE combat, look this
https://www.youtube.com/watch?v=I4jQENEsbdk
If Dust, as it has not been experimented yet, I cannot prove you wrong or give you a refutable argument.
I can only pull the bullshit card.
Amarr Victor
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.12.11 19:55:00 -
[5] - Quote
Spkr4theDead wrote:Isa Lucifer wrote:Spkr4theDead wrote:And no, a Marauder should have no drawbacks compared to a STD tank, until the siege module is activated. Then I'll accept a 50% reduction in movement speed. This isn't WWII when tanks had to move slowly or not at all to score a successful hit. This is 20,000 years in the future. The drawbacks are to add balance. It cannot be overpowered. The Bastion Module in EVE makes the ship unmovable. It should be the same, in my opinion. Oh yeah, can't be great offense against another tank, not allowed, that's all infantry's role because they must be able to do everything with such incredible proficiency that a railgun or missile tank is not needed. Stupid me, I thought tanks were supposed to be tanks. And how can a module make a ship unmovable in space? That literally makes no sense at all. You mean to tell me it fires retro thrusters/turns over to fire main propulsion to achieve 0 movement speed in all directions? There is no combat without movement. Helicopters don't stop moving to fire rockets. Aircraft don't stop to drop bombs. Tanks don't stop moving to fire their cannon. Infantry does stop to achieve the most steady platform for firing their weapon to increase accuracy as much as possible.
Most of the times, tanks stop to fire their cannon.
I did not understand your first paragraph,
About how can a module make a ship unmovable in space, ask the EVE dev team that. It has worked for the Marauders in EVE very good. Please see the video to know what I am talking about.
Amarr Victor
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Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
133
|
Posted - 2014.12.11 19:56:00 -
[6] - Quote
Gota go to work. I will be back later.
Amarr Victor
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