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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15742
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Posted - 2014.12.11 21:27:00 -
[1] - Quote
Breakin Stuff wrote:Thought about it for a bit and realized that the splash resistance to sentinels was primarily for fighting tanks... Which mostly no longer do splash. Missile tanks aren't HORRIBLE for fighting infantry... But they aren't great either.
I'll still scare off an ADS before he ever drops a killshot on me.
And since REs seem to bypass the splash resists anyway, let's swap it for something else and giggle while the mass drivers eject the sentinel spam from reality.
I demand then that Sentinels have their correct racial resistance profiles.
Amarr 3% per level resistance to explosive damage, and 2% to projectile.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15743
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Posted - 2014.12.11 22:20:00 -
[2] - Quote
Pokey Dravon wrote:Breakin Stuff wrote: I wouldn't be shocked.
Can't tell you how many times I've flipped my desk over with a "F*CK 5 DAMAGE TYPES!" it makes it too damn hard to come up with proper bonuses for a lot of the suits/vehicles/weapons.
Technically there are only 4.
Explosive, Kinetic, Thermal, and EM.
However missiles can apply oddly apply whichever kind of damage type they wish........ ammunition damage profiles as you know are only made up of varying allotments of these damage types.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15743
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Posted - 2014.12.11 22:28:00 -
[3] - Quote
Breakin Stuff wrote:True Adamance wrote:Pokey Dravon wrote:Breakin Stuff wrote: I wouldn't be shocked.
Can't tell you how many times I've flipped my desk over with a "F*CK 5 DAMAGE TYPES!" it makes it too damn hard to come up with proper bonuses for a lot of the suits/vehicles/weapons. Technically there are only 4. Explosive, Kinetic, Thermal, and EM. However missiles can apply oddly apply whichever kind of damage type they wish........ ammunition damage profiles as you know are only made up of varying allotments of these damage types. Now if only DUST used those four instead of five profiles? We'd be golden.
Explosive
+20% vs armour - 20% vs Shielding
Kinetic
+10 vs Armour -10% vs Shielding
Thermal
+10% vs Shields - 10% vs Armour
Electromagnetic
+20% vs Shielding - 20% vs Armour
I rest my case.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15746
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Posted - 2014.12.11 22:52:00 -
[4] - Quote
Breakin Stuff wrote:and yet there was a need to add the projectile profile.
Railguns? Rifles? Same thing right?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15750
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Posted - 2014.12.11 23:18:00 -
[5] - Quote
Pokey Dravon wrote: Pretty much, True. But someone got it stuck in their head that Caldari needed a unique damage type that was neither Thermal nor Kinetic. The EVE system works so so much better.
This could even be listed on weapons profiles that when new players begin learning the game they are aware their weapons deals a specific form of damage and can easily identify and work our which damage types are more effective in given situations.
E.G-
A Viziam Scrambler Rifle deals 71.5 Electromagnetic (EM) damage per shot vs the Combat Rifle which can deal up to 90 Kinetic Damage per burst.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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