Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2397
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Posted - 2014.12.17 16:16:00 -
[1] - Quote
+1 SMB, a worthy proposal!
The most valuable part of this proposition, imo, is the indexing of payouts to in-match actions, namely kills. It's an approach we need to take for all payouts - the game should be telling players through it's reward structure that they are paid(ISK, salvage, rewards, etc) only for contributions made on the battlefield.
A couple of points/observations re: selling salvage and the AUR-based market agent.
- I'm currently not spending RL $ on DUST. Spent a fair bit at the beginning, but until CCP gives us some kind of clear indication wtf is going on with DUST/Legion i feel it would be personally irresponsible of me to spend money on this game. Some players feel the same way, some don't, but the punchline is no AUR blue softporn sales agent lady will grace my merc quarters.
Also, since i don't really need the ISK, i'm not tempted to sell to the NPC market at this time, thinking that when/if we get a real player market we can prolly do better there on many items, dog items can then be NPC sold.
- An alternative approach to reselling salvage is 'nanite recycling': the original lore for DUST implied that BPOs or BPCs would be a merc's only possessions and that gear would be produced by submitting those blueprints to a nanite fabrication process. Salvage would get refined down to a puddle of nanites(with inefficiency ofc) and go into the merc's 'nanite wallet' to be spent constructing gear the merc needed. There's a lot of value for DUST/New Eden in this approach and it really desreves it's own topic, but the primary advantage wrt your proposal is that it makes 'reselling' salvage loot easy: just press the 'recycle' button.
- Really like the way you've calibrated the salvage rate: I don't want to salvage to allow me to run proto all day long, i want it to allow me to fight hard/smart and almost break even in a losing battle. The worst thing we could do is calibrate salvage so that it allowed an average player like myself to be stupid and sloppy - the only way to do better in DUST should be to do better in DUST.
Lastly, my favorite candidate for the Logi question is a contract system robust and flexible enough so that individual players could sign personal support contracts on the fly in pub matches. Logis: charge what the market will bear!!
PSN: RationalSpark
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