Thokk Nightshade
Montana Militia
740
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Posted - 2014.12.12 03:34:00 -
[1] - Quote
I agree with you on the overall premise that Pub payouts are too low. I'm just going to throw this out there since there is a CPM running the talks. I posted this on a couple other threads and the overall feedback was pretty positive. Let me know what you think SirManBoy:
Here is something I've been kicking around for a while. Set it so each "position" on the end of match killboard has a set ISK amount. Then use a multiplier with WP to come to a total figure. The highest 4 members of the team are (likely)pretty equal contributors so they deserve the same baseline payout. The next 4 contributed but not to the same level of the top 4. From there down, it digresses quickly to the last place player.
1st place. 120 k 2. 120 k 3. 120 k 4. 120 k 5. 100 k 6. 100 k 7. 100 k 8. 100 k 9. 90 k 10: 90 k 11: 80 k 12: 70 k 13: 60 k 14: 50 k 15: 40 k 16: 25 k
Then take the individual's WP's and multiply them by "x" and then multiply that with the total payout. For example, for an Ambush match, I'll use .0025. I am on top of the board after the match and I get 1500 WP. We take 1500 WP X .0025 = 3.75. 3.75 X my first place baseline payout of 120k = 450000
2nd player gets 1100 WP. 1100x.0025 is 2.75 X 100k = 330000
6th player for example makes 740 WP
1100 x .0025 is 1.85 x 100k = 185,000
Just to look at it, 9th place player gets 400 WP. 400 x .0025. He is making 90k.
Anyone who has less than 400 WP would go into the negative, so their payout would be less than their basepay. So we set it so basepay is the MINIMUM anyone will be paid.
If the top player goes apeshit and puts up 4000 WP or more, that is where we have some issues that need to be worked out.
We have 4000 x .0025 for 10 X 120k is 1.2 Million ISK. However, we are not seeing 4000 WP put up in Ambush (Normally). So what I would do is adjust the multiplier on the type of match. Ambush are the quickest so they will not have as high WP totals as a Dom or skirmish. So for Dom and Skirm, we change the multiplier to say .0015. 4000 WP * .0015 is 6 x 120k is a 720,000 ISK payout. Right in what I believe is a sweet spot. Not too ridiculous but enough to make it worth the person's while.
Those matches where you have one person putting up 6000 WP is cracking a million at 1,080,000
People who are AFK'ing are going to be sitting there making a total of 25k ISK (not worth it) and those trying to help the team will be rewarded. Even in the stomp-matches, those who have the most WP overall will be rewarded for the effort.
These #'s are just theoretical and could be moved/adjusted. Honestly, if we wanted to just set the baseline at 100K for all slots I would be fine with it. I just feel like 100k is enough of an incentive to make AFK'ing worth their while.
Any thoughts/comments?
Thokk Kill. Thokk Crush. Thokk Smash.
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Thokk Nightshade
Montana Militia
743
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Posted - 2014.12.13 04:57:00 -
[2] - Quote
SirManBoy wrote:
I think we want the same ends, but we're prescribing two very different means to reach them. I want a system that forces direct conflict and that supplements our preexisting payouts with assets that can be liquidated through our sell back feature, with additional value being realized by those who invested in the selling agent. Personally, I think it would be incredibly satisfying to have a boat load of salvage fall into my lap each match, especially when that salvage is exactly what my victims were wearing when I killed them. For me, there is something far more intriguing and stimulating about that methodology than just having more ISK directly handed to me.
Don't get me wrong; what you're describing is still quite good. I just have a different vision in mind. If what you're advocating were to be followed, it too would address the problem of how low compensation results in a timid, risk averse player base.
Thanks for the post, Thokk.
No, no offense taken. I like your idea as well. Maybe supplement the two/blend them together. A little more money AND good salvage stuff.
Thokk Kill. Thokk Crush. Thokk Smash.
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