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SirManBoy
Molon Labe. General Tso's Alliance
690
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Posted - 2014.12.11 05:07:00 -
[1] - Quote
Hello Dust Community,
SirManBoy here sharing an idea that I hope many of you will like and support. Like you, I am frustrated by the meager levels of compensation received in pub matches and the risk averse play style that it engenders among our player base. Additionally, I am also disappointed by the current state of salvage drops, which greatly inhibits the wonderful potential of our new sell back feature and devalues the selling agent that was developed to enhance our sell back returns, Jara Kumora. I believe that the proposal outlined in the following link addresses all of these problems simultaneously. Please give the file a look and return to this thread with your questions and comments.
Thanks,
SirManBoy
Excel File: Salvage-Based Economic Stimulus
An excerpt from a conversation I had which offers an example of how this system would work:
Quote:In the last match that I just played my team got stomped and it was a financial disaster for me despite going 22-13 with 1,730 WP, first place in both kills and WP on my team. I earned just 287,697 ISK but probably lost something closer to 800,000 ISK. There's no way for me to know for sure, but let's make a conservative assumption and say that the 22 mercs I killed had fits that average out to 50,000 ISK each.
Under this proposal, that means I would have come away with the following compensation:
Standard payout: 287,697 ISK Salvage payout: 22 fits * 50K = 1,100,000 ISK @ .41 (L10 w/agent) = 451,000 ISK
New total payout for match: 738,697 ISK
After liquidating my salvage you can see that I still wouldn't have made a profit, but I was really, really close. So close that it encourages me to keep fighting even when the chips are down. Now imagine if an entire team could see that kind of silver lining; they might keep fighting hard for the entire duration of the match, making it much more fun and interesting for everyone involved. |
SirManBoy
Molon Labe. General Tso's Alliance
691
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Posted - 2014.12.11 05:36:00 -
[2] - Quote
You're absolutely right, Jay--a bit of data would certainly add value to this discussion.
Thanks for the comment. |
SirManBoy
Molon Labe. General Tso's Alliance
692
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Posted - 2014.12.11 06:39:00 -
[3] - Quote
Isa Lucifer wrote:SirManBoy
I am hesitant to put my email adress in the website.
Can you just simple create a Google document and share it?
I await your response. If its no, just because you are CPM, I trust you and thus will do it, but I would prefer infinitly more Google Docs.
Fixed! Thank you for the suggestion.
Please open the file in Microsoft Excel; it doesn't seem to present well within Google docs itself. |
SirManBoy
Molon Labe. General Tso's Alliance
703
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Posted - 2014.12.12 05:05:00 -
[4] - Quote
Thokk Nightshade wrote:I agree with you on the overall premise that Pub payouts are too low. I'm just going to throw this out there since there is a CPM running the talks. I posted this on a couple other threads and the overall feedback was pretty positive. Let me know what you think SirManBoy:
Here is something I've been kicking around for a while. Set it so each "position" on the end of match killboard has a set ISK amount. Then use a multiplier with WP to come to a total figure. The highest 4 members of the team are (likely)pretty equal contributors so they deserve the same baseline payout. The next 4 contributed but not to the same level of the top 4. From there down, it digresses quickly to the last place player.
1st place. 120 k 2. 120 k 3. 120 k 4. 120 k 5. 100 k 6. 100 k 7. 100 k 8. 100 k 9. 90 k 10: 90 k 11: 80 k 12: 70 k 13: 60 k 14: 50 k 15: 40 k 16: 25 k
Then take the individual's WP's and multiply them by "x" and then multiply that with the total payout. For example, for an Ambush match, I'll use .0025. I am on top of the board after the match and I get 1500 WP. We take 1500 WP X .0025 = 3.75. 3.75 X my first place baseline payout of 120k = 450000
2nd player gets 1100 WP. 1100x.0025 is 2.75 X 100k = 330000
6th player for example makes 740 WP
1100 x .0025 is 1.85 x 100k = 185,000
Just to look at it, 9th place player gets 400 WP. 400 x .0025. He is making 90k.
Anyone who has less than 400 WP would go into the negative, so their payout would be less than their basepay. So we set it so basepay is the MINIMUM anyone will be paid.
If the top player goes apeshit and puts up 4000 WP or more, that is where we have some issues that need to be worked out.
We have 4000 x .0025 for 10 X 120k is 1.2 Million ISK. However, we are not seeing 4000 WP put up in Ambush (Normally). So what I would do is adjust the multiplier on the type of match. Ambush are the quickest so they will not have as high WP totals as a Dom or skirmish. So for Dom and Skirm, we change the multiplier to say .0015. 4000 WP * .0015 is 6 x 120k is a 720,000 ISK payout. Right in what I believe is a sweet spot. Not too ridiculous but enough to make it worth the person's while.
Those matches where you have one person putting up 6000 WP is cracking a million at 1,080,000
People who are AFK'ing are going to be sitting there making a total of 25k ISK (not worth it) and those trying to help the team will be rewarded. Even in the stomp-matches, those who have the most WP overall will be rewarded for the effort.
These #'s are just theoretical and could be moved/adjusted. Honestly, if we wanted to just set the baseline at 100K for all slots I would be fine with it. I just feel like 100k is enough of an incentive to make AFK'ing worth their while.
Any thoughts/comments?
I think we want the same ends, but we're prescribing two very different means to reach them. I want a system that forces direct conflict and that supplements our preexisting payouts with assets that can be liquidated through our sell back feature, with additional value being realized by those who invested in the selling agent. Personally, I think it would be incredibly satisfying to have a boat load of salvage fall into my lap each match, especially when that salvage is exactly what my victims were wearing when I killed them. For me, there is something far more intriguing and stimulating about that methodology than just having more ISK directly handed to me.
Don't get me wrong; what you're describing is still quite good. I just have a different vision in mind. If what you're advocating were to be followed, it too would address the problem of how low compensation results in a timid, risk averse player base.
Thanks for the post, Thokk. |
SirManBoy
Molon Labe. General Tso's Alliance
703
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Posted - 2014.12.12 05:09:00 -
[5] - Quote
True Adamance wrote:I genuinely don't get it...... you have to spend AUR to get the same pay out as a player who already has?
I don't follow. I'm saying you would get a normal pay out and a massive amount of salvage on top of that. The liquidated value of that salvage would then be based on your loyalty ranking and whether or not you purchased the selling agent, which is exactly how it works now. |
SirManBoy
Molon Labe. General Tso's Alliance
707
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Posted - 2014.12.12 15:49:00 -
[6] - Quote
Spectral Clone wrote:Honestly, I think you should get the ISK destroyed in match back.
Reason: This motivates bumrushing/suicide ganking proto users.
My proposal is essentially your idea with slightly more reasonable returns because salvage liquidation is capped at 50%. Moreover, it motivates players to purchase the selling agent and to actively improve their loyalty ranking for better ISK returns on their salvage. |
SirManBoy
Molon Labe. General Tso's Alliance
719
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Posted - 2014.12.13 08:47:00 -
[7] - Quote
Hey guys. Thanks for your interest in the thread and your feedback. It's a bit late right now for me to really dive in, but I'll definitely come back to this thread tomorrow and address a few comments, questions, and concerns.
What I will say just briefly, however, is that I am a logi--always have been, always will be. Support has always been my main focus, but I have never let my role keep me from getting my fair share of kills, both with my gun and via orbital strikes as a squad leader. My own experience aside, I realize that many logis have adopted play styles that produce very few kills, and therefore people have expressed concerns about how a system like the one I am proposing may overlook the special contributions that support logis make on the battlefield.
The logi class has been hurt by risk averse play as badly as any class in this game, perhaps even hurt the worst of all. If players don't push and fight, then support play is quite bland and unprofitable because logis can't earn big WP returns. Several builds ago, especially before cloaked scouts hit the scene, I was consistently having insane WP games and making a ton of ISK in the process. I believe that hunting for huge salvage returns would once again motivate players to fight hard and take more risks, which would provide logis with an incredible opportunity to provide a level of support that would once again produce consistently high WP returns, thus giving logis higher payouts and excellent SP gains. A system like the one I am proposing also gives logis a chance to develop into better combat players who are capable of doing a bit more with their guns because they too would see the benefits of killing their enemies for the salvage gains. Also, don't underestimate the potential for logis to demand tips from highly profitable slayers who appreciate their contributions and skill set, and therefore wish to enthusiastically patronize their support work.
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SirManBoy
Molon Labe. General Tso's Alliance
724
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Posted - 2014.12.21 03:16:00 -
[8] - Quote
Thanks for all the replies. I'll try to respond to some of you over the next couple of days. |
SirManBoy
Molon Labe. General Tso's Alliance
726
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Posted - 2014.12.28 15:56:00 -
[9] - Quote
Mortishai Belmont wrote:It's never going to happen. Dust 514 is a business.
If they helped you in anyway to get more ISK, then their sales on AUR would drop. The main sales aside from boosters are the suits, vehicles, modules, and weapons that you can buy so you can circumvent having to spend ISK.
It would be a poor business decision to increase the attainability of ISK anymore then they already have.
Sure I'd be on the side that would say "give us some more", but I also understand what that would be a mainly futile argument knowing how the situation stands from the other point of view. Actually, keeping ISK low and trying to get more people to buy AUR is beneficial for you and everyone else as well.
Without people spending money, the game your talking about wouldn't be able to sustain it'self and you'd have to find a new game to play c:
As well as keeping ISK payouts lower to increase people spending real money, also helps promote growth and new content for the game.
A more motivated player base who fights harder and produces better, more exhilarating matches is a better money maker for CCP than gear sales, especially in the long run.
Monetization is important, but it can't trump decisions that clearly make Dust 514 a better game.
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SirManBoy
Molon Labe. General Tso's Alliance
726
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Posted - 2014.12.28 15:59:00 -
[10] - Quote
Syeven Reed wrote:Love this idea, made a thread about it a while back (no where near as in depth though). What thing that puzzles me though, how is salvage to be distributed? Am I going to have a better chance of obtaining salvage of the people I kill? Or is it a flat table of all loot aquired split equally for each player?
I'm at work right now but when I get back I would love to help keep this thread alive.
My preference would be that you keep everything from the mercs you kill yourself. I believe that that is the key to motivating players to fight tooth and nail. |
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SirManBoy
Molon Labe. General Tso's Alliance
726
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Posted - 2014.12.28 16:13:00 -
[11] - Quote
Mister Goo wrote: wrote:SirManBoy Also, don't underestimate the potential for logis to demand tips from highly profitable slayers who appreciate their contributions and skill set, and therefore wish to enthusiastically patronize their support work.
Playing in a squad this request would be heard and you would be tipped by your squad mates. Everyone else would not respond to your requests except with an HTFU. You need to build in a more reliable system for support characters to receive ISK. Your Idea is good and could work. It needs to be equally lucrative for all team members, including the support ones. Leaving the Logi's to beg for reimbursement is not a solution for everyone, its only for the slayer class.
If you're a logi that's routinely producing 3000 WP-4000 WP for your squad, then it's not so hard to believe that people would want to support your efforts, especially those players who are having exceptional matches and becoming richer thanks your scans, reps, etc.
But more to the point, logis would primarily benefit from the increased intensity of the matches. Intense matches produce big time WP and logis remain the masters of WP in this game. Give them match conditions that create more opportunities for them to provide support and they will thrive. Also, nothing is stopping logis from using their gun from time to time. In fact, they absolutely should! And this system is a motivator for them to do just that.
Even if this doesn't turn out to be adequate in the end for logistics players, it's still a system worth trying and it can be improved upon with further tweaks. You can't let the perfect be the enemy of the good. |
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