Lorhak Gannarsein
Nos Nothi
4326
|
Posted - 2015.02.24 08:07:00 -
[1] - Quote
SirManBoy wrote:Mortishai Belmont wrote:It's never going to happen. Dust 514 is a business.
If they helped you in anyway to get more ISK, then their sales on AUR would drop. The main sales aside from boosters are the suits, vehicles, modules, and weapons that you can buy so you can circumvent having to spend ISK.
It would be a poor business decision to increase the attainability of ISK anymore then they already have.
Sure I'd be on the side that would say "give us some more", but I also understand what that would be a mainly futile argument knowing how the situation stands from the other point of view. Actually, keeping ISK low and trying to get more people to buy AUR is beneficial for you and everyone else as well.
Without people spending money, the game your talking about wouldn't be able to sustain it'self and you'd have to find a new game to play c:
As well as keeping ISK payouts lower to increase people spending real money, also helps promote growth and new content for the game. A more motivated player base who fights harder and produces better, more exhilarating matches is a better money maker for CCP than gear sales, especially in the long run. Monetization is important, but it can't trump decisions that clearly make Dust 514 a better game. This proposal of yours actually supports increased monetisation - the most efficient way (based on time put in) to increase loyalty rank is to spend truly obscene amounts of money on the game; simply playing the game is really not going to increase your rank in a hurry, and investing in an agent early on could make a huge difference to your ISK reserves, thereby promoting the purchase of AUR as well (at least as a one-off).
And, of course, like you said, a motivated playerbase spends AUR on boosters :P
HOLY PERFECTION wrote:Bull, "a logi benifits from the increced action". What!!! I can already see how this is going to go. ok, your going to give killers that, then give no cooldown period for the rep tool. All I can say is that you should try not dying so often. My slayer-CalLogi (so many grenades!) is expensive, but I die about three times a match (cos I'm a scrub). I get pretty respectable WP outlays thanks to nanohives and uplinks. Were I using a repair tool, not only would I not die (because, you know, not in the line of fire) I'd also be making huge amounts of WP. The cap resets when you score an assist (or a kill), from memory. Apologies for offtopic post, SMB
Guys, we need to stop calling MU a 'matchmaker' when it's actually a 'teambuilder'.
And I want to play FE:A now. Damn.
|