Thaddeus Reynolds
Facepunch Security
126
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Posted - 2014.12.12 09:03:00 -
[1] - Quote
Well...with Rattati's description of the Marauders as "Mammoth Tanks" I broke out my old C&C knowledge.
Now both Marauders should follow the same General principals here, so I looked at the relative HP of the Mammoth MK. III and the GDI MBT-6 Predator tank (both from C&C 3).
Both have the same resistance to damage, making the comparison of their direct HP values very easy
The Mammoth Tank has 11500 HP compared to the Predator's 3400, giving the Mammoth Tank 3.38x (and some change) the HP. (if you all would want me to, I can break out the old C&C TD files, and compare the Medium Tank to the Mammoth Mk. I)
I know that C&C is a completely different game, and a completely different genre of game, but with the description we where given of "Mammoth Tank" I think that using numbers similar to this as a base might be worth looking into. (although, I do think, something with that significant increase in HP should have a much large cost associated, and that the increase in EHP should be measured at Potential Peak Active Module Status, not as a base).
Offensive power-wise (Base) the Mammoth Tank is significantly greater than the Predator Tank, The Mammoth Tank's two cannons each do 500 damage per shot, while the Predators single cannon deals 400 damage per shot, with the same reload time. In addition, the Mammoth Tank as duel Rocket Pods that fire 2 rockets each on a 10.5 second cool-down, dealling 300 damage per rocket, but it is important to note: that both damage types in C&C are very ineffective against infantry (when they even hit) making both the predator and the Mammoth more likely to run infantry over than to actually engage them with their main weapons.
My thoughts on how the Marauders should be are nigh-indestructible walls of vehicles, who provide heavy firepower, and mobile cover. They should be slow, and vulnerable only to concentrated fire, but their firepower itself should be largely irrelevant to the infantry around it...it should be a death box, but a only really deadly to other vehicles...give it a penalty to Large Turret Rotation (Possibly disallow fitting of smaller turrets).
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
I believe all these roles are support for front line soldiers.
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