Spkr4theDead
Red Star. EoN.
2465
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Posted - 2014.12.11 21:40:00 -
[1] - Quote
Pokey Dravon wrote:True Adamance wrote:Ew God no. Have you even worked out those EHP values?
20% more armour and 20% armour resistances per level? On a 5885 Hull?
Thats
5885 *1.2 = 7062
modified again by 20%
7062 * 1.2 = 8474.4
then inclusive of Shields
8474.4 + 1700 = 10174 eHP
This before any armour plates, armour resistance modules, or repair modules have even been added is utterly broken beyond all belief and would require and entire team of players to actually remove from the field.
On a Sagaris.....
3975 *1.2 = 4770
4770 *1.2 = 5724
5724 + 1700 = 7424 (too big a difference between the two HAV)
Worst case scenario I can work out is a fit that may or may not be able to achieve 17,000 eHP......
Pretty much.... Talking about Marauders is great, but slapping on arbitrary amounts of slots and bonuses without looking at the big picture is going quickly detonate into a fiasco. Plus 17,000 eHP would be....completely unkillable by any means other than another HAV which is just....not good. And as usual, wanting balance for pub matches, instead of faction warfare, which is the bread and butter of this game.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Spkr4theDead
Red Star. EoN.
2465
|
Posted - 2014.12.11 22:12:00 -
[2] - Quote
DarthJT5 wrote:Spkr4theDead wrote:Pokey Dravon wrote:True Adamance wrote:Ew God no. Have you even worked out those EHP values?
20% more armour and 20% armour resistances per level? On a 5885 Hull?
Thats
5885 *1.2 = 7062
modified again by 20%
7062 * 1.2 = 8474.4
then inclusive of Shields
8474.4 + 1700 = 10174 eHP
This before any armour plates, armour resistance modules, or repair modules have even been added is utterly broken beyond all belief and would require and entire team of players to actually remove from the field.
On a Sagaris.....
3975 *1.2 = 4770
4770 *1.2 = 5724
5724 + 1700 = 7424 (too big a difference between the two HAV)
Worst case scenario I can work out is a fit that may or may not be able to achieve 17,000 eHP......
Pretty much.... Talking about Marauders is great, but slapping on arbitrary amounts of slots and bonuses without looking at the big picture is going quickly detonate into a fiasco. Plus 17,000 eHP would be....completely unkillable by any means other than another HAV which is just....not good. And as usual, wanting balance for pub matches, instead of faction warfare, which is the bread and butter of this game. Your telling me that a 17,000 ehp tank would be balanced for factional? Dont see your logic here, you want the game balanced around factional when this tank would be overpowered no matter what game mode your playing. I said nothing about the HP of the tank, only that they shouldn't be balanced around pub matches. Also, why should they be balanced on the off chance that nobody on a team would have access to a properly fit tank? There literally hasn't been an argument to prove my last sentence to be flawed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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