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Alex-ZX
Valor Coalition Red Whines.
55
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Posted - 2014.12.10 21:13:00 -
[1] - Quote
Commandos right now lack in purpose, lack in basically all, that is going to be explained with math.
1.- They lack in HP 2.- role 3.- movement 4.- CPU, PG 5.- BLIND 6.- BAD heritage from heavies
And all of that is easy to see. 1st let's see the HP.
It completely fails in hp because it has no cpu or pg to fit all you need correctly, im going to compare it with sentinels and assaults because it looks like it tends to be 1 of those...
1st example. Min assault vs Min commando Commando with 2 complex armor plates and 2 complex shield extenders has 1217 hp 18hp/s in shields and 2.5hp/s 5.64 m/s armor, terribly slow and has space enough to fit just 1 pro weapon. Of course you won't use it with that amount of HP but if we see the same stupid example with an assault. Assault with 3 complex shield extenders, 3 complex armor plates 1 complex ferro has 1245 25hp/s shield and 2hp/armor. 6.68 m/s
Here we have some important things to say. assault and commandos have almost the same amount of HP tanked, (of course good players don't do that but is just 1 example) commandos are really slow, and regeneration hp also commandos suck. also scans suck, by far, we can compare it with any other commando and assault is the same thing. assaults are way better than commandos, in other words. If one Command can do it 1 assault can do the same and way way better.
2.- Lets take now the role thing. you can say, commandos have 10%+ damage and also 25% bonus in reload speed. Assaults like the caldari is like a commando, but by far better, because you are faster, you can fit plenty of damage mods, and it has the same commando effect, (so if you ask me which is better i would say the cal assault) the same happends with galmando amarrando (lol) minmando and calmando. you can get the effect of damage pretty easy in 1 assault example 1. gal assault can use 3 complex damage mods with a good amout of armor, but gal mando can just fit 1 more damage mod. so once again, which of those i prefer... easy the assault is way faster and can fit even more hp.
point 5.- you can't say that commandos aren't blind...... point 6.- commandos have the look of 1 sentinel are slower like sentinels but they don't have hp as sentinels... lol once again so what's the idea of the commando right now. 2 main weapons, reload... Being seriously sentinels and assault have a specific role in the game "ergo" are better
So right now i want to talk about good bonuses or buffs that i talked with some friends, enemies and many others what they want for the commando. what wold be good for commandos to say that they are competent in the battlefield
1.- buff in EHP, so we don't have to fit many plates or shields. (drawback. it is going to be like another assault, personally i don't like this idea, but is on the board)
2.- add 2 more slots, buf cpu and pg (again assault buff ^ not bad but well ppl talked)
3.- Add to commandos a special bonus like command ships in eve. extra hp to your partners in sqd, lets say Minmatar +2% in shield -2% in shield recharge delays Amarr +3% armor +3% more stamina
^ those are just some examples that we comment
4.- another bonuses that can be really good and would make the command singularly as the master in weponry would be add the extra bonuses in their weapons like +4% range in sidearm and light weapons +2% max ammo +2% accuracy rate -2% cpu pg usage in lights and sidearms
so we can say yeah the commando is the master of weapons, of course if we follow this idea i believe it should keep the same hp pg cpu speed, but now it has a good difference between being an assault, sentinel and commando
all of this just as ideas to improve commandos. because it has no purpose, no role, and if you feel it is good as it is ok just ignore this post, if you want to comment another good ideas i'm gonna be checking this topic.
also CCP give me an answer about this idea.
the floor is your buddies comment.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
84
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Posted - 2014.12.10 21:17:00 -
[2] - Quote
Don't forget small deployable turrets as eq, that would be awesome |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15694
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Posted - 2014.12.10 21:19:00 -
[3] - Quote
Commando's have always had a role...... if you have to whine about them you probably haven't figured out what it is.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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KING CHECKMATE
Opus Arcana Covert Intervention
6273
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Posted - 2014.12.10 21:26:00 -
[4] - Quote
I agree tgehe commandos need a buff
+1 slot more speed OR HP 5 Less scan Profile and precision A little more CPU and PG to make good use of the few slots they have
Thats it. I would run commandos with this,
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Leadfoot10
Molon Labe. General Tso's Alliance
2566
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Posted - 2014.12.10 21:33:00 -
[5] - Quote
I tend to agree that the commando is still a bit lacking -- the lack of slots & CPU/PG to run them, specifically.
That said, your evaluation neglects/minimizes the increased damage as well as the ability to hold two light weapons.
It's not nearly as off as some think, and with the equalization of EWAR in 1.10, the gap has narrowed, IMO. |
Alex-ZX
Valor Coalition Red Whines.
56
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Posted - 2014.12.10 21:33:00 -
[6] - Quote
True Adamance wrote:Commando's have always had a role...... if you have to whine about them you probably haven't figured out what it is.
In 1 alt account i have all commandos and believe me they need something to be more competent in this game. also when i hear the sound "Commando" and see what it is right now... something doesn't looks ok.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Vitantur Nothus
Nos Nothi
1105
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Posted - 2014.12.10 21:33:00 -
[7] - Quote
I believe that Commando's are legitimately bad and should be buffed ... right after we nerf Heavies and HMGs. |
KING CHECKMATE
Opus Arcana Covert Intervention
6273
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Posted - 2014.12.10 21:41:00 -
[8] - Quote
Vitantur Nothus wrote:I believe that Commando's are legitimately bad and should be buffed ... right after we nerf HMGs.
Fixed
Amarr Logi, Scout, Assault , Sentinel and soon Commando. Check MY loyalty Empress o7
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Kushmir Nadian
Valor Coalition
407
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Posted - 2014.12.10 21:41:00 -
[9] - Quote
Here you go, Alex https://trello.com/b/R44szWCe/dust-514-development-roadmap
Replication Veteran. I'll return when Friendly Fire and Proximity Chat are in.
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3935
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Posted - 2014.12.10 21:51:00 -
[10] - Quote
The Commando attempts to fill the same role as the Assault, it just does so poorly and should subsequently get buffed.
Giving it similar EWAR to the Assault as well as the same slot layout as Sentinels (with appropriate buffs to PG/CPU) would be a good start.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Alex-ZX
Valor Coalition Red Whines.
60
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Posted - 2014.12.10 21:59:00 -
[11] - Quote
Pokey Dravon wrote:The Commando attempts to fill the same role as the Assault, it just does so poorly and should subsequently get buffed.
Giving it similar EWAR to the Assault as well as the same slot layout as Sentinels (with appropriate buffs to PG/CPU) would be a good start.
That's the idea give them good bonuses that make the unique as any other specific role. Without falling into the same thing of assaults
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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Valor Goat
80
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Posted - 2014.12.10 22:10:00 -
[12] - Quote
Would you like
a HP buff +1 slot a CPU - PG buff a -5 profile buff
?
Then swap your bonuses with assaults' and we have a deal.
1EE7
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Kierkegaard Soren
THE HANDS OF DEATH RUST415
578
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Posted - 2014.12.10 22:12:00 -
[13] - Quote
They need need the same slot layout as sentinels so that they can at least fit for ewar without removing the ability to regen hp. The current meta is that you now have to choose not to play the ewar game, and be at a tactical disadvantage to do so, but commandos don't get to make that choice with thier current slot count.
Give them reload speed, magazine size and spare ammo increase as suit skills, and then give them two grenade slots. Slow, big, but all the guns, all the booms. Fun class that plays completely different from any other.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Atiim
Titans of Phoenix
14266
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Posted - 2014.12.10 22:23:00 -
[14] - Quote
One thing the Commando needs are slot increases. As it stands now the only decent fitting you can make are at the PRO tier (and even then the fits are lackluster).
Another thing I feel it needs is an increase to how much damage the bonuses yield. As it stands right now, you can have the same TTK by stacking DMs on the Assault and in some cases you can exceed the Commando's max damage.
Valor Goat wrote:Would you like
a HP buff +1 slot a CPU - PG buff a -5 profile buff
?
Then make yourself a complete downgrade from Assaults and we have a deal.
FTFY
Not that it matters, you aren't a CCP employee so your attempts to make any form of demands are laughable at best.
The 1st Matari Commando
-HAND
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Spectral Clone
Abandoned Privilege Top Men.
3312
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Posted - 2014.12.10 22:24:00 -
[15] - Quote
Should have equal high and low slots to a basic/sentinel suit, just like assault and logi has similar high and low slots.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
My PS3: http://imgur.com/a/5O8ok
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Pokey Dravon
OSG Planetary Operations Covert Intervention
3936
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Posted - 2014.12.10 22:30:00 -
[16] - Quote
Alex-ZX wrote:Pokey Dravon wrote:The Commando attempts to fill the same role as the Assault, it just does so poorly and should subsequently get buffed.
Giving it similar EWAR to the Assault as well as the same slot layout as Sentinels (with appropriate buffs to PG/CPU) would be a good start. That's the idea give them good bonuses that make the unique as any other specific role. Without falling into the same thing of assaults
One thing to consider is that the Commando is particularly adept as Light AV as it can carry a light AV weapon without being severely gimped against infantry. On top of that the +25% reload speed is particularly good for Swarm Launchers and Plasma Cannons due to their small magazines. In effect the +25% reload bonus is a near direct DPS bonus to Light AV. With that in mind we could potentially look at Assaults as Ant-Infantry Specialists with decent AV capabilities, and Commandos as Anti-Vehicle Specialists with decent Anti-Infantry capabilities.
"That little s**t Pokey..." --CCP Rattati, Biomassed Episode 032
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Luis rules 1st
Valor Coalition
45
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Posted - 2014.12.15 20:38:00 -
[17] - Quote
Pokey Dravon wrote: One thing to consider is that the Commando is particularly adept as Light AV as it can carry a light AV weapon without being severely gimped against infantry. On top of that the +25% reload speed is particularly good for Swarm Launchers and Plasma Cannons due to their small magazines. In effect the +25% reload bonus is a near direct DPS bonus to Light AV. With that in mind we could potentially look at Assaults as Ant-Infantry Specialists with decent AV capabilities, and Commandos as Anti-Vehicle Specialists with decent Anti-Infantry capabilities.
That's what everyone would think. The actual story is kinda different, tho. Commandos are kinda useless atm. And TBH, I wouldn't like them to follow the assault way, but that they have a special role. If those suit could give like more shield/armor to the ones around, then we are talking of a good "skill".
The easy way to fix them is that they have slightly less HP than Sentinels, the same layout as assults, and more CPU/PG. That's the assault way, tho... |
Alex-ZX
Valor Coalition Red Whines.
93
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Posted - 2014.12.15 21:07:00 -
[18] - Quote
An issues with this topic is that almost everyone is using assaults now, so in other words there's no really purpose for commandos to be right now, before assaults buff commandos were useful in my opinion because of its potential tank, right now is just another badworked suit.
And maybe yes.. They need a good buff in hp, and maybe more slots Or effects that make them useful.
*Alex's modified ZX-030 HMG
Luis' modified VC-107 CR
Alex's modified VC-107 SMG* Owner of this beasts
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