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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15693
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Posted - 2014.12.10 21:05:00 -
[1] - Quote
And FW will not be able to take off until Teams can deploy to specific systems and regions otherwise team deploy with just represent an artificial bandaid fix that doesn't actually do anything for FW at all.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15712
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Posted - 2014.12.11 00:34:00 -
[2] - Quote
Thor Odinson42 wrote:Kaeru Nayiri wrote:True Adamance wrote:And FW will not be able to take off until Teams can deploy to specific systems and regions otherwise team deploy with just represent an artificial bandaid fix that doesn't actually do anything for FW at all. I would sincerely love to be able to pick a system to fight in. That would be so awesome. Even better if Eve corps hired Dust corps to fight in vulnerable systems via contracts.
But I don't think they would tbh..... PIE guys keep saying they'd spend LP if it meant that they could get us (PCLAS) to fight in specific systems....but I don't know if the Militia would keep with an initiative like that because if they want a system they want organised players fighting for it, not every tom **** and harry the Imperial Guard found on the side of the road.
Most AFW pilots are just frustrated with the Dust modifiers since they are unreliable a hell.
Personally and I dont know about you...but I'd like the agency to be able to choose for myself where to fight and not rely on EVE pilot, but instead to work with them towards a goal. OB's right now feel like charity on their part.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15714
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Posted - 2014.12.11 00:51:00 -
[3] - Quote
Dust User wrote:Team deploy is useless unless it matches you against other teams doing the same thing.
Redlining a bunch of randoms teaches you nothing about PC.
Indeed but what I could allow teams to do is specifically select important places to fight over. If anyone not in a team enters those zones (after being given warnings) then they have no reason to complain as they literally had over 60 other systems they could fight in.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15759
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Posted - 2014.12.12 00:29:00 -
[4] - Quote
MINA Longstrike wrote:Quote:Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels within eve.
1) Create 'priority' hubs (accessible on the star map) that allow players to pay LP into them to build up a target priority rating which once over a certain value causes matches generated to gravitate towards said system or region until the 'rating' is depleted (via successful defenses). 2) Allow players to access a priority queue, either by evaluating their investments into priority hubs or by allowing them to spend LP to get into a priority queue. A 'priority' squad leader drags their whole squad into the priority queue. Anyone not in a 'priority queue' gets the current 'anyone goes anywhere' type deployments. the main intent of points one and two is to allow players more agency over where they fight, should they actually want to exercise said agency
3) Cause successful attacks / defenses of districts to 'lock' the district for a short amount of time, eg. 30-45minutes. 4) If all districts on a planet are captured cause the planet to 'lock' for a moderate amount of time eg.8-24h (if a planet 'unlocks' a certain minimum threshold of districts must be re-secured in order to re-lock the planet). At this point anyone who paid into a priority hub and participated in a certain value of 'active' priority matches would get some form of (small) payout 5) If all planets in a system are 'locked' the whole system locks for a moderate amount of time eg. 3days. (a single relocked planet wouldn't relock the system). At this point a payout is awarded to those who paid into a priority hub and participated in a certain number of 'active' priority matches.
Overall I feel like this would serve to make FW a more 'engaging' game mode and make players really excited to fight for their respective faction. I understand that this is highly unlikely to ever be possible with dusts current design or team, but I feel like sharing the idea anyway. Repostan again.
I'm sure EVE pilots would love this.
A reliable bonus in a system for a change, player generated fronts, and system specific campaigns....... that sounds wonderful.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15842
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Posted - 2014.12.13 22:03:00 -
[5] - Quote
I'd also like to see timers on these deployments so that if another team does not deploy against you after a set amount of time the district you selected automatically flips to you. So that you are not prevented from Queing and achieving results in the same manner it is in EVE.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16119
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Posted - 2014.12.18 21:50:00 -
[6] - Quote
Maken Tosch wrote:True Adamance wrote:MINA Longstrike wrote:Quote:Going forward I'd like to see faction warfare become an entirely 'unique' style of match for those really invested in it, allowing much like eve to fight over and potentially control the warzone. This idea is based off of a few parallels within eve.
1) Create 'priority' hubs (accessible on the star map) that allow players to pay LP into them to build up a target priority rating which once over a certain value causes matches generated to gravitate towards said system or region until the 'rating' is depleted (via successful defenses). 2) Allow players to access a priority queue, either by evaluating their investments into priority hubs or by allowing them to spend LP to get into a priority queue. A 'priority' squad leader drags their whole squad into the priority queue. Anyone not in a 'priority queue' gets the current 'anyone goes anywhere' type deployments. the main intent of points one and two is to allow players more agency over where they fight, should they actually want to exercise said agency
3) Cause successful attacks / defenses of districts to 'lock' the district for a short amount of time, eg. 30-45minutes. 4) If all districts on a planet are captured cause the planet to 'lock' for a moderate amount of time eg.8-24h (if a planet 'unlocks' a certain minimum threshold of districts must be re-secured in order to re-lock the planet). At this point anyone who paid into a priority hub and participated in a certain value of 'active' priority matches would get some form of (small) payout 5) If all planets in a system are 'locked' the whole system locks for a moderate amount of time eg. 3days. (a single relocked planet wouldn't relock the system). At this point a payout is awarded to those who paid into a priority hub and participated in a certain number of 'active' priority matches.
Overall I feel like this would serve to make FW a more 'engaging' game mode and make players really excited to fight for their respective faction. I understand that this is highly unlikely to ever be possible with dusts current design or team, but I feel like sharing the idea anyway. Repostan again. I'm sure EVE pilots would love this. A reliable bonus in a system for a change, player generated fronts, and system specific campaigns....... that sounds wonderful. I agree. At the very least, Eve Online players would at least have an idea on where to rally to provide critical support.
More the other way around. At least we'd be worth their time.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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