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Thread Statistics | Show CCP posts - 2 post(s) |
Fox Gaden
Immortal Guides Learning Alliance
5426
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Posted - 2014.12.15 21:41:00 -
[1] - Quote
CCP Rattati wrote:Nothing as funny as that., just a "what can we do to make our new players not die in the first second of the game". Good idea, bad execution, nothing more to say but that we will try and fix it. I donGÇÖt see this as a new player experience issue. Not activating Inertial Dampeners teaches a lesson better than any other tutorial in the game.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5426
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Posted - 2014.12.15 21:49:00 -
[2] - Quote
Auto Inertial Dampeners was just a bad idea. One of those things that makes me want to throw my controller across the room several times per match.
I want to be able to wait until I am 1m from the ground before activating my Inertial Dampeners, so that my enemies are not warned that I am coming even before I hit the ground.
I want the ability to choose not to activate my Inertial Dampeners and accept the resulting loss of shields in order to avoid announcing my arrival to every enemy in the area.
With this change, if you put a Drop Uplink on the tower in the middle of Ashland you are actually hurting your team. Team members jumping down canGÇÖt control their decent properly so they land in the middle of open areas, and the enemy hear you coming for the last 10 m so they are ready and have you lined up for a kill shot before you even stand up.
Not to mention the fact that you can't control your drift to avoid falling in vats of acid, or to land on top of a pipe instead of next to it. Yesterday I was unable to avoid dropping onto a balcony which had a rail all the way around, and since I was in a Sentinel suit I was trapped and had to get a squad member to come pick me up in a Dropship.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5435
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Posted - 2014.12.16 14:59:00 -
[3] - Quote
CCP Rattati wrote:Nothing as funny as that., just a "what can we do to make our new players not die in the first second of the game". Good idea, bad execution, nothing more to say but that we will try and fix it. If you really want to have inertial dampeners come on automatically, can you have "X" override the Inertial Dampeners? Then we could hold X and just let off at the last minute. Or for shorter drops behind enemy lines we could hold X until we are on the ground to prevent the Inertial Dampeners from coming on and warning the enemy.
Someone in my Squad last night was pulling a grenade every time he went to jump off a building and then doing a weapon switch when he got close to the ground to override the Inertial Dampeners. But that seems complicated and annoying.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides Learning Alliance
5435
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Posted - 2014.12.16 15:03:00 -
[4] - Quote
CCP Rattati wrote:Sinboto Simmons wrote:CCP Rattati wrote:Nothing as funny as that., just a "what can we do to make our new players not die in the first second of the game". Good idea, bad execution, nothing more to say but that we will try and fix it. perhaps only if you're about 10 meters from splatting it activates? Or it could be an option in settings. Then you auto activate when jumping from buildings... turning it off in settings is the way to go. Hmm, secret stealth infiltration technique known only to vets who read the forums... Hmmm.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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