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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15631
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Posted - 2014.12.10 00:36:00 -
[1] - Quote
This is more a threat to garner some feed back about the Surya and about armour tank balance, statistics, modules, fitting capacity, and also reaffirming the role of Armour HAV as stand and deliver tanks.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15633
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Posted - 2014.12.10 00:54:00 -
[2] - Quote
The old Surya Stats were
Shield- 800 Armour- 3480
3 High Slots and 5 Low Slots
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15646
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Posted - 2014.12.10 02:20:00 -
[3] - Quote
501st Headstrong wrote:I feel that the slot count should be greater, with a passive bonus towards armor reps. Able to get Insane Reps on the tank, however, it is far slower and less maneuverable than the Madrugar. A literal "Stand and Deliver." You will be a monster with that Ion Cannon repping at 800 Hp a Second, but you will be sluggish to escape, and forget about it if hit with a Wyrkomi Breach and Swarms which everyone now has :)
Overall, I feel that the new tanks should be made on the assumption everyone can pull at least some form of adv AV now. When I hop in a squad and we see a tank, my whole squad switches to AV. All of them. That's 6 players with at least ADV AV (Plus Proficiency) not counting Blueberries, against one vehicle. These tanks should be monsterous to face in packs, but their slow mobility still makes them easy to hit with Rails and less starting HP means they are poppable by Missiles.
The fact they are already slower and less maneuverable than Madrugars and Somas will discourage the addition of plates. If the poor fools try to do such a thing, they will die horrifically.
I feel, in Gallente Fashion, 2H/ 5L is a good slot layout. 3L already equals around 400 reps a second. Add 2 more Complex/Enhanced for another 200 reps + The bonus of say 5% to Armor Repair Modules per level
Did I mention Passive Reps need to die in a fire?
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15650
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Posted - 2014.12.10 02:38:00 -
[4] - Quote
501st Headstrong wrote:lol I never said actual passive reps. Armor Rep module effacy. Is that the same thing?
It is. I think Pokey Dravon suggested 3% per level duration to armour repairers for the Gallente marauder which amounts to one more pulse of the module before deactivation.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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