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DarthJT5
12th Shadow Legion
129
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Posted - 2014.12.09 23:32:00 -
[1] - Quote
I suggest a 5/2 layout, 3500 shield/1250 armour, along with increased CPU and pg by about 20% to account for the extra slots, should cost about 450-600k isk for the hull. Maybe decreased speed but I don't see why it needs any drawbacks, seeing as how when an infantry goes from basic to assault they only get benefits.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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DarthJT5
12th Shadow Legion
129
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Posted - 2014.12.09 23:41:00 -
[2] - Quote
True Adamance wrote:DarthJT5 wrote:I suggest a 5/2 layout, 3500 shield/1250 armour, along with increased CPU and pg by about 20% to account for the extra slots, should cost about 450-600k isk for the hull. Maybe decreased speed but I don't see why it needs any drawbacks, seeing as how when an infantry goes from basic to assault they only get benefits. Will need to cost more. The Hull itself could cost around 757,000 ISK (do you think this number is fair) In regards to having and additional two slots and 500 more modifiable EHP your suggestion would borderline make the Sagaris OP as hell. Lol I haven't dealt with stats in a while true, pardon me for my rustiness. Heck, why don't we make the hulls cost 1.2m again that would be fun XD
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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DarthJT5
12th Shadow Legion
129
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Posted - 2014.12.09 23:53:00 -
[3] - Quote
True Adamance wrote:DarthJT5 wrote:True Adamance wrote:DarthJT5 wrote:I suggest a 5/2 layout, 3500 shield/1250 armour, along with increased CPU and pg by about 20% to account for the extra slots, should cost about 450-600k isk for the hull. Maybe decreased speed but I don't see why it needs any drawbacks, seeing as how when an infantry goes from basic to assault they only get benefits. Will need to cost more. The Hull itself could cost around 757,000 ISK (do you think this number is fair) In regards to having and additional two slots and 500 more modifiable EHP your suggestion would borderline make the Sagaris OP as hell. Lol I haven't dealt with stats in a while true, pardon me for my rustiness. Heck, why don't we make the hulls cost 1.2m again that would be fun XD Sorry I'm not trying to be antagonistic....just passionate about the subject. Personally I wouldn't mind the high costs. Would give infantry one less reason to whine. Also with the alterations I believe it will also bring Gunnlogi back into line vs Madrugars as currently their is no competition. IMO, gunnlogi should stay where they're at while removing the ability to dual tank. That's the biggest problem is when I see 3000 armour 4000 shield gunnies on the field. Maddies should rule in ehp, like 6000 ish armour, along with a choice between either a active or passive rep. Maybe 75 hp/s for a complex passive and 450 hp/s for 15 seconds on a complex active rep. Please tell me how bad my suggestions are.
EDIT: this is considering having the best modules on the tank.
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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DarthJT5
12th Shadow Legion
129
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Posted - 2014.12.10 02:26:00 -
[4] - Quote
DeathwindRising wrote:True Adamance wrote:DeathwindRising wrote:Pokey Dravon wrote:Currently shield vehicles have the benefit of stacking multiple hardeners which performat 15% greater efficiency than armor hardeners allowing them massive eHP, with a pretty sizable amount of shield regen on top of that. In addition, with limited Anti-Shield AV as well as no Laser turrets (compared to Explosive Missiles), Shield vehicles have a sizable advantage over armor vehicle, so something has to give. I thought heavy weapon parity was being looked into for the future? If amarr a/v lasers are anything like infantry lasers, then you won't have anything to worry about. There probably be a cry that shields are UP once that happens Even then you still have the issue of Shields regenerating faster than armour with no module required and an additionally 15% damage resistance vs those weapons which essentially negates skills like Proficiency and in some cases even damage modules. Like it or not Shields on Vehicles, specifically Tanks, need to be adjusted so that their hardeners are not too effective like they are now, and so that regeneration on shield vehicles does not trump Armour rep rates without module investment. It works this way everywhere. Dust and eve. Shields have much better regen than armor, even without investment. Cal assault base regen is 30. Gal assault is what? 3? The real issue I find with armor tanks is the lack of CPU/PG. That needs to be looked into. Shields tanks can fit anything. Armor tanks can barely fit standard mods even at level 5 skills A madruggar with speed mod, damage mod, two rep and a hardener would be great, except they won't fit. Even at standard. Fixing CPU/PG would certainly help. Also, A/V vs tanks was balanced. Adding additional slots will break that balance. Is there a way for us to increase the power of tanks WITHOUT increasing their number of slots, even at proto? For some reason I remember Rattati being very opposed to increasing slots. Pardon me putting it bluntly, but how the hell is any sort of better tank worth the sp and isk if it has no additional slots?
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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DarthJT5
12th Shadow Legion
129
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Posted - 2014.12.10 15:33:00 -
[5] - Quote
Maybe tweak the skills and modules to be where only the most sp invested tankers can run these kind of fits, along with having the cap on hardeners to 2. Sure, there can be some OP fits out there, but only the people who have put a ton of time into them woukd be able ti use them
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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DarthJT5
12th Shadow Legion
131
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Posted - 2014.12.11 18:54:00 -
[6] - Quote
Tune in for our next episode of Everyone hates Spkr!!
Brought to you by Dust 514 Forums
Dedicated Shield Tanking vet since Open Beta.
Up and coming Python pilot.
The awnser is always XT missiles....
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