So there has been a bit of talk about squad sizes here and there and CCP has mentioned that they are discussing it as well. Squad size will have an effect on FW and (so some small extent) PC. I have an opinion on it, which I will soon explain, but wanted to first state that I am typing this thread up, as of now, because I am curious as to what the community opinion is on Squad Size. If you are interested in writing up your opinion for the forums to see in this nobody's (me
) thread, please post your opinion in full.
I'm a day X (x=I don't even freaking remember) closed vet. Been around as long as you can be around as general public and back in the day we used to have moving MCCs (yay!) and 4 man squads (boo!.) We ALL hated it. Every day we would ***** about it on mic as there were 5 or 6 people on who wanted to squad up (squad finder didn't exist yet) and 1 or 2 folks would have to start their own tiny squad. (Also since we had to pay Aurum for our Universal Translators to chat in out of match channels we had to have
something to ***** about or we would be wasting money!)
But 4 was a nice round number. If we have 4 person squads then it will be much easier to group up for FW. More importantly we could make groups of squads (Platoons) all grouped to go into a FW match together all nice and structured out as we like. It would also be a huge improvement on qsyncing. It would also make it easier to go into PC having the squads already teamed up into a platoon as we like before the countdown timer starts so we can put more time into strategy.
But as I said, 4 people when just doing pubs SUCKS. And I honestly do not want to return to that.
Proposal:
Create two grouping systems. One for Squads and One for Platoons. They would both be in the tabs on the right side of the screen. Right below the 'Create Squad' tab there would be another tab: 'Create Platoon.'
Note: The two systems would have to be able to play together. Ie. they are not split into different matches.
System:
Create Squad would exist as it is. Works in all game modes. 6 people max. Mostly people would use it for pubs but it would retain the flexibility it has for FW and PC.
Create Platoon would essentially create the team grouping before loading into game (outside of Scotty.) People can be invited as normal and squads can be dynamically sized (as they can be now -- this is all already in game and no coding or even changes are needed) based upon the strategy inherent. Platoon would ONLY function in FW and PC game modes. You cannot join a Pub as part of a platoon.
The platoon leader is the person who created the platoon initially, controls which battle they enter, and is Squad leader of Squad 0.
Disadvantages:
--Corps and Large groups of mercs will not be able to go, as a large group, and pub stomp all on the same team.
--Depending on coding may exclude the ability of people in squads or separate platoons from being merged. (or this problem may completely not exist; I have no idea how Dust is programmed.)
Advantages:
--Easier, rounder numbers for FW.
--Easier to get everyone in your group into the same game
--Easier organization, setup, and communication before game
--Shorter wait times for matches as your team is already put together (especially when running against other Platoons)
--Would be especially useful if a separate Platoon Finder tab was implemented allowing random players that want to jump on a team and make a more serious run of FW to find other like minded (and like Factioned) people. Would cut down on all of those XXX Faction Warfare squads that just run 6 and tend to get stomped by the full 16 person Qsynced groups.
That's my thought. I would like to hear everyone's opinion on the current squad system and what else they think CCP should do. Interesting discussion go!