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TooMany Names AlreadyTaken
Going for the gold
388
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Posted - 2014.12.07 09:18:00 -
[1] - Quote
I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15550
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Posted - 2014.12.07 09:27:00 -
[2] - Quote
TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol.
The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least.
The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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TooMany Names AlreadyTaken
Going for the gold
388
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Posted - 2014.12.07 09:31:00 -
[3] - Quote
True Adamance wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least. The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. Bad DPS against armor? I'm sure that's why.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
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THUNDERGROOVE
Fatal Absolution
1219
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Posted - 2014.12.07 09:38:00 -
[4] - Quote
The real trick to the scrambler is not overheating. Don't let the heat get that high, switch to a sidearm if you still need to put out damage otherwise just let it cool a bit.
Just have to get a feel for it.
More like Titans of Penis amirite?
Come play a better game.
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Sequal Rise
Les Desanusseurs
393
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Posted - 2014.12.07 09:39:00 -
[5] - Quote
I don't remember the last time I used ScR without Amarr assault lvl5.. It was a looong time ago!
All I can tell you is that with it, the weapon is perfectly fine! It can hipfire decently to take down a scout but it'll be less efficient than the CR or AR of course. It has pretty much the same range as the RR which can be really useful to take down these rooftop campers.
It's a burst weapon, it doesn't deal damages over time like all other rifles. It deals a lot of damages in a short period of time (thanks to charged shots and R1 spam) and then have to cool down to strike again. This kind of weapon makes each shot matters and need to be used with a good aim, and a great knowledge of how it works^^ If you miss, it'll punish you. But if don't..
Working perfectly well for me ^^ |
PARKOUR PRACTIONER
Fatal Absolution General Tso's Alliance
2302
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Posted - 2014.12.07 11:04:00 -
[6] - Quote
If your a shield tanker, unreasonably speaking its OP.
I think its in a good place for experienced users, but new people picking it up will have a hard time and just drop it.
Even MLT ASCR is pretty good.
PSN Sil4ntChaozz
HAWK, NINJA, ASSASSIN, STORMTROOPER
Being a better Me not a better you
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TooMany Names AlreadyTaken
Going for the gold
388
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Posted - 2014.12.07 11:40:00 -
[7] - Quote
THUNDERGROOVE wrote:The real trick to the scrambler is not overheating. Don't let the heat get that high, switch to a sidearm if you still need to put out damage otherwise just let it cool a bit.
Just have to get a feel for it. The "sidearm" on the commando is a laser rifle, which is useless at close range lol.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
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Apothecary Za'ki
Biomass Positive
2314
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Posted - 2014.12.07 15:10:00 -
[8] - Quote
TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. its STRONG actually. just gotta be good with it.. its basically like the Breach but MUCH faster ROF and hits much harder
#[[LogiBro ADV/PRO]] [[Level 2 Forum Warrior]] [[Level 2 Forum Pariah]]
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shaman oga
T.H.I.R.D R.O.C.K
3376
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Posted - 2014.12.07 15:12:00 -
[9] - Quote
It's strange, it's a normal weapon in the hand of everyone, it's OP as hell in the hands of amarr assaults.
Situational awareness also known as passive scan.
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DeadlyAztec11
Ostrakon Agency
6331
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Posted - 2014.12.07 15:15:00 -
[10] - Quote
True Adamance wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least. The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. The visual recoil is a lot more exaggerated than the actual recoil. The only flaw of the weapon, though it is a good balancing feature.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Cheydinhal Guard
Abandoned Privilege Top Men.
306
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Posted - 2014.12.07 15:24:00 -
[11] - Quote
The overheat is what keeps it balanced. It also has less range than the RR. My advice is to try to avoid heavies in CQC. Try to pick them off at range. If your gun is getting hot and the heavy is still alive, just let it cool down for a bit and try again.
Be the mercenary of tomorrow, today. Go beyond with Aurum!
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hfderrtgvcd
1453
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Posted - 2014.12.07 15:31:00 -
[12] - Quote
Its underpowered on a non-amarr asault and overpowered with one.
You can't fight in here! This is the war room.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2672
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Posted - 2014.12.07 15:57:00 -
[13] - Quote
lol the scrambler is borderline op certainly not UP. You know since we got the weapon restored it fires more shots before overheat than it ever did before regardless of what suit it is on.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Valor Goat
33
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Posted - 2014.12.07 16:26:00 -
[14] - Quote
ScRub UP? lol Overheating? lol Weak againts armor? lol
1EE7
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1226
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Posted - 2014.12.07 16:37:00 -
[15] - Quote
The ScR is very balanced when running it on an Amarr assault suit but when running on anything else it over heats a little too quickly and the seize time is unbearable.
As far as the AScR it felt great when they did the mini hotfix on it and adjusted the dispersion but then did not seem to return after the accidental delete of that update. It is near impossible to kill armor tanked suits with it without a damage mod. |
Nocturnal Soul
Primordial Threat
4719
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Posted - 2014.12.07 17:02:00 -
[16] - Quote
CommanderBolt wrote:lol the scrambler is borderline op certainly not UP. You know since we got the weapon restored it fires more shots before overheat than it ever did before regardless of what suit it is on. That is a FLAT OUT MISINFORMED LIE! I could easily get 25-28 shots pre-nerf now I can only get 24 maybe 25 if the heavenly bodies aligned and blessed me.
Edit: that's with lvl 5 in the Amarr Assault, the semi is not even worth it on non-Amarr assaults now and the Ascr is like a crippled that never fully recovered
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Dauth Jenkins
Titans of Phoenix
599
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Posted - 2014.12.07 18:45:00 -
[17] - Quote
deezy dabest wrote:The ScR is very balanced when running it on an Amarr assault suit but when running on anything else it over heats a little too quickly and the seize time is unbearable.
As far as the AScR it felt great when they did the mini hotfix on it and adjusted the dispersion but then did not seem to return after the accidental delete of that update. It is near impossible to kill armor tanked suits with it without a damage mod.
and thats why I carry a magsec as my secondary. you never know when your going to run into a Gallente Heavy
-Sincerely
--The Dual Swarm Commando
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Kallas Hallytyr
Skullbreakers
1070
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Posted - 2014.12.07 19:32:00 -
[18] - Quote
True Adamance wrote:The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least.
The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. I love the AScR, it's my go to gun on my MinAslt (I know, filthy Matar ) and it will tear most things up. If I get the drop on an AmSent I can rip them down and finish them with my Flaylock. I could see some heat build up or cooldown changes but the damage is fine. Maybe the AScR could use a tiny damage buff, but I don't think it needs it.
PARKOUR PRACTIONER wrote:If your a shield tanker, unreasonably speaking its OP.
I think its in a good place for experienced users, but new people picking it up will have a hard time and just drop it.
Even MLT ASCR is pretty good. Yeah, the MLT AScR is a boss, though I still wish we had a STD AScR, I'll use it until then.
But yeah, it utterly violates shield suits, even the CalSent, but it's not the easiest gun to get to grips with.
Alt of Halla Murr. Sentinel.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15555
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Posted - 2014.12.07 19:40:00 -
[19] - Quote
Kallas Hallytyr wrote:True Adamance wrote:The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least.
The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. I love the AScR, it's my go to gun on my MinAslt (I know, filthy Matar ) and it will tear most things up. If I get the drop on an AmSent I can rip them down and finish them with my Flaylock. I could see some heat build up or cooldown changes but the damage is fine. Maybe the AScR could use a tiny damage buff, but I don't think it needs it. PARKOUR PRACTIONER wrote:If your a shield tanker, unreasonably speaking its OP.
I think its in a good place for experienced users, but new people picking it up will have a hard time and just drop it.
Even MLT ASCR is pretty good. Yeah, the MLT AScR is a boss, though I still wish we had a STD AScR, I'll use it until then. But yeah, it utterly violates shield suits, even the CalSent, but it's not the easiest gun to get to grips with.
I only say it because I used to use it all the time and loved it....but I can't really get into the mojo of it these days and I don't understand why.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Thumb Green
Raymond James Corp
1885
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Posted - 2014.12.07 19:45:00 -
[20] - Quote
TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, Same goes with the HMG, except its overheat lasts way longer than the ScR's and it doesn't have a suit that reduces heat build up, edit: also iirc it also doesn't have a skill that speeds up the cool down but it's been a while since I looked at the HMG skills so I could be wrong on that one. Yet I don't see anyone running around saying it's UP. I'm not claiming the HMG is UP, I'm just pointing out how ridiculous your assertion, that the overheat makes the ScR UP, is.
The ScR is one of the most beastly weapons to ever grace Dust 514. Most people just don't know how to use it, e.g: They take it into CQC against a Heavy/Sentinel or multiple opponents. Which of course a good player can make it work but the average player will not be able to.
[RYJC]
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Fizzer XCIV
Heaven's Lost Property Negative-Feedback
1311
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Posted - 2014.12.07 19:46:00 -
[21] - Quote
No. Its fine. Stop touching it. Its perfect right now.
Its used less than the other rifles, but that is to be expected. It has the highest skill cap amongst the rifles, but also the highest learning curve. Still not a lot considering all the rifles are pretty easy to use, but still working as intended.
Please, make my Opus pretty...
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1390
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Posted - 2014.12.07 19:57:00 -
[22] - Quote
Yas it's UP. It's funny to see people complain about it cuz they are bad. Without the Amarr Assault the ScR is useless. AScR isn't that bad without the Amarr Assault it's just weak tho
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15555
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Posted - 2014.12.07 20:00:00 -
[23] - Quote
Thumb Green wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, Same goes with the HMG, except its overheat lasts way longer than the ScR's and it doesn't have a suit that reduces heat build up, edit: also iirc it also doesn't have a skill that speeds up the cool down but it's been a while since I looked at the HMG skills so I could be wrong on that one. Yet I don't see anyone running around saying it's UP. I'm not claiming the HMG is UP, I'm just pointing out how ridiculous your assertion, that the overheat makes the ScR UP, is. The ScR is one of the most beastly weapons to ever grace Dust 514. Most people just don't know how to use it, e.g: They take it into CQC against a Heavy/Sentinel or multiple opponents. Which of course a good player can make it work but the average player will not be able to.
You do know the HMG Seize and Cool down time amounts to 14 seconds while the ScR standard variant is roughly equivalent to 11 seconds and the AScR if I am right in my counting is amounts to 14 seconds as well, and the Laser Rifleis 13 seconds.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Thumb Green
Raymond James Corp
1885
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Posted - 2014.12.07 20:41:00 -
[24] - Quote
True Adamance wrote:Thumb Green wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, Same goes with the HMG, except its overheat lasts way longer than the ScR's and it doesn't have a suit that reduces heat build up, edit: also iirc it also doesn't have a skill that speeds up the cool down but it's been a while since I looked at the HMG skills so I could be wrong on that one. Yet I don't see anyone running around saying it's UP. I'm not claiming the HMG is UP, I'm just pointing out how ridiculous your assertion, that the overheat makes the ScR UP, is. The ScR is one of the most beastly weapons to ever grace Dust 514. Most people just don't know how to use it, e.g: They take it into CQC against a Heavy/Sentinel or multiple opponents. Which of course a good player can make it work but the average player will not be able to. You do know the HMG Seize and Cool down time amounts to 14 seconds while the ScR standard variant is roughly equivalent to 11 seconds and the AScR if I am right in my counting is amounts to 14 seconds as well, and the Laser Rifleis 13 seconds. No I did not know the exact times. I was just going off how it feels and the HMG feels like an eternity compared to the ScR. However, the actual seized up time doesn't matter. My point was that his assertion that the overheat mechanic makes the ScR UP is just absurd.
[RYJC]
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15557
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Posted - 2014.12.07 20:45:00 -
[25] - Quote
Thumb Green wrote:True Adamance wrote:Thumb Green wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, Same goes with the HMG, except its overheat lasts way longer than the ScR's and it doesn't have a suit that reduces heat build up, edit: also iirc it also doesn't have a skill that speeds up the cool down but it's been a while since I looked at the HMG skills so I could be wrong on that one. Yet I don't see anyone running around saying it's UP. I'm not claiming the HMG is UP, I'm just pointing out how ridiculous your assertion, that the overheat makes the ScR UP, is. The ScR is one of the most beastly weapons to ever grace Dust 514. Most people just don't know how to use it, e.g: They take it into CQC against a Heavy/Sentinel or multiple opponents. Which of course a good player can make it work but the average player will not be able to. You do know the HMG Seize and Cool down time amounts to 14 seconds while the ScR standard variant is roughly equivalent to 11 seconds and the AScR if I am right in my counting is amounts to 14 seconds as well, and the Laser Rifleis 13 seconds. No I did not know the exact times. I was just going off how it feels and the HMG feels like an eternity compared to the ScR. However, the actual seized up time doesn't matter. My point was that his assertion that the overheat mechanic makes the ScR UP is just absurd.
It certainly doesn't make it UP but it is a crippling punishment for lack of trigger discipline.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Meeko Fent
Kirkinen Risk Control Caldari State
2230
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Posted - 2014.12.07 20:45:00 -
[26] - Quote
TooMany Names AlreadyTaken wrote:True Adamance wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least. The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. Bad DPS against armor? I'm sure that's why. That, and armor is hella popular now.
I Live for Tears
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15557
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Posted - 2014.12.07 20:51:00 -
[27] - Quote
Meeko Fent wrote:TooMany Names AlreadyTaken wrote:True Adamance wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least. The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. Bad DPS against armor? I'm sure that's why. That, and armour is hella popular now.
FTFY
That's something to do with it but for the benefits we gain vs shield's its more than worth it.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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Nocturnal Soul
Primordial Threat
4723
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Posted - 2014.12.07 20:59:00 -
[28] - Quote
I really just want ccp to buff shields so I can just wreak them.... but alas it may not happen :(
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
8591
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Posted - 2014.12.07 21:01:00 -
[29] - Quote
TooMany Names AlreadyTaken wrote:THUNDERGROOVE wrote:The real trick to the scrambler is not overheating. Don't let the heat get that high, switch to a sidearm if you still need to put out damage otherwise just let it cool a bit.
Just have to get a feel for it. The "sidearm" on the commando is a laser rifle, which is useless at close range lol.
Don't fight at close range, or pack a sidearm that is suited to CQC. Sidearms compliment your LW, which is supposed to have gaps in effective ranges.
Amarr are supposed to be mid-long range fighters with lots of armor. Makes them great for dispatching Minmatar at medium range (Being mostly shield based) and for killing Gallente at long range (Since AR's deal crap damage at that range.)
At least that's how its supposed to work.
Born Deteis Caldari. Rejected by my Kinsman.
Found a new family in the Vherokior Tribe.
Nobody messes with my family
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
15558
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Posted - 2014.12.07 21:26:00 -
[30] - Quote
Ghost Kaisar wrote:TooMany Names AlreadyTaken wrote:THUNDERGROOVE wrote:The real trick to the scrambler is not overheating. Don't let the heat get that high, switch to a sidearm if you still need to put out damage otherwise just let it cool a bit.
Just have to get a feel for it. The "sidearm" on the commando is a laser rifle, which is useless at close range lol. Don't fight at close range, or pack a sidearm that is suited to CQC. Sidearms compliment your LW, which is supposed to have gaps in effective ranges. Amarr are supposed to be mid-long range fighters with lots of armor. Makes them great for dispatching Minmatar at medium range (Being mostly shield based) and for killing Gallente at long range (Since AR's deal crap damage at that range.) At least that's how its supposed to work.
Basically the best way to kill a Minmatar is to kite the **** out of them. Y'know that idea that Minmatar ships are faster than Amarrian ones....... not always/often true.
If they can't get into range you have all the time in the world to riddle them through with a dozen charred, smoking laser holes.
*"He spoke, and we made it so all worlds were one, all peoples were one, all faiths, creeds, and nationalities were one.
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