|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
TooMany Names AlreadyTaken
Going for the gold
388
|
Posted - 2014.12.07 09:18:00 -
[1] - Quote
I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
TooMany Names AlreadyTaken
Going for the gold
388
|
Posted - 2014.12.07 09:31:00 -
[2] - Quote
True Adamance wrote:TooMany Names AlreadyTaken wrote:I think it is, I mean, sure it can deal a lot of damage in a short period of time, but once you overheat it, you are quite literally f**ked. I know the amarr assault suit gets a bonus to reduce heat build-up, but I just bought the 'Paladin' commando, and the overheat is too much. I can't deal enough damage to most enemies before it overheats, often leaving them on 40-50% armor when they kill my overheated commando.
It has more range than the RR, does it? That's cool and all, but when it comes to close range combat against a heavy, (a heavy that you can defeat by strafing), you have no chance unless you can find a bit of cover to let your ScR cool down.
I feel like speeding up the cooldown of the rifle would be necessary, what do you think?
PS: I don't usually write that much, so if you don't understand something up there, blame me lol. The standard variation functions perfectly fine and is really supposed to be used at ranges of 40+m or so I think at the very least. The Assault Scrambler Rifle feels a little iffy to me though an I can't place my finger on why. Bad DPS against armor? I'm sure that's why.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
TooMany Names AlreadyTaken
Going for the gold
388
|
Posted - 2014.12.07 11:40:00 -
[3] - Quote
THUNDERGROOVE wrote:The real trick to the scrambler is not overheating. Don't let the heat get that high, switch to a sidearm if you still need to put out damage otherwise just let it cool a bit.
Just have to get a feel for it. The "sidearm" on the commando is a laser rifle, which is useless at close range lol.
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
TooMany Names AlreadyTaken
Going for the gold
391
|
Posted - 2014.12.08 09:02:00 -
[4] - Quote
Valor Goat wrote:Fizzer XCIV wrote:No. Its fine. Stop touching it. Its perfect right now.
Its used less than the other rifles, but that is to be expected. It has the highest skill cap amongst the rifles, but also the highest learning curve. Still not a lot considering all the rifles are pretty easy to use, but still working as intended.
Actually, the heat buildup still needs to be changed to work on a per shot basis rather than a timed effect. Simply yo make the weapon easier to understand, and make balancing easier to implement in the future if needed. LOLno Used less? So many CalScout strafers spamming it omg...
Commando A/1-Series, approach with caution.
Or just run away screaming.
It is not advised to attack unless in Sentinel.
|
|
|
|