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Victor Moody Stahl
Amarr Templars Amarr Empire
204
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Posted - 2014.12.07 06:11:00 -
[1] - Quote
That's a pretty good fit, but try the following to make it even more better:
Swap 1x KinCat, and both plates for one of the following:
2x Complex Ferroscale + 1x Complex Reactive -OR- 3x Complex Ferroscale
Either option will, much to my surprise, give more armor, more speed, and in the case of the dual ferro+reactive option, also give more reps.
Not only that, but you save a buttload of grid that allows you to sub in proto grenades, a proto sidearm, and even fit a proto nanohive (!).
All while having superior armor, comparable-to-superior speed, and with room to even upgrade to the much-feared Viziam Scrambler Rifle.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
204
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Posted - 2014.12.07 06:51:00 -
[2] - Quote
DeadlyAztec11 wrote:I'm impressed by your augmentations. In truth this class was just a basic enhancement of a far cheaper fit I run. I made this class as an after thought a few minutes before I logged off. Though, I will have to attempt your recomendation.
/raises eyebrows in genuine surprise
Someone who is good at the game thinks I have made a good suggestion about fitting? Egad!
Seriously though, I think this is the first time I've ever had someone say "your fitting idea is good, and I will try it". That might, of course, usually be because I am generally telling someone "that is a shitfit, here are the ways I have made something far superior".
That said, I would definitely recommend the use of Ferroscale/Reactive plates over traditional ones- at this point the only reason I have Plates L5 is because I wanted Complex Ferros/Reactives, and I never use any traditional plate above STD- the HP gain is nice and all, but the speed penalties just become far too high.
I do have to ask, though, why the Assault ScR? Do you find it works well for you? Generally I find it only really works on enemies that are moving in predictable manner- or not at all- and are either thinly tanked or only shield tanked. It's probably the only thing I really dislike about the APEX Seraph Logi- that AScR bugs me, and I'd much prefer a regular ScR.
Incidentally, I am curious as to your preference for two laser damage weapons? Why no armor damage secondary? Is it just that you prefer the Scrambler Pistol that much over other options? Again, I'm merely curious at this point- my own preference is to run opposing damage profiles on my light/sidearm weapons, unless I'm rolling AV.
Buff Logis | Nerf Scouts
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Victor Moody Stahl
Amarr Templars Amarr Empire
209
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Posted - 2014.12.07 20:51:00 -
[3] - Quote
DeadlyAztec11 wrote:I use the ASCR because it is essentially a more precise AR with less dispersion in ADS and in hipfire. The visual recoil might be obnoxious, but that recoil is purely visual and doesnt reflect the true recoil pattern of the rifle.
I'm rather surprised- mostly I think it comes down to the fact that I have not been able to actually make the AScR work well for myself. Incidentally, the ADV and PRO variants actually deal the same damage (seriously, check it out in-game, they list the same 34.10 damage per shot on both weapons).
Any tips on making the AScR work well, on, say an Amarr Logi rig?
Oh, totally random thought, but have you thought about using the PLC instead of the AScR? I ask purely because the melee animation of the PLC is a straight-up left hook, rather than the canted butt strike common among most of the light weapons (IIRC only the shotgun and RR/ARR have a proper butt strike animation).
DeadlyAztec11 wrote:I chose the Assault Scrambler Pistol because it allows me to use my trigger finger to devastating effect.
I use two Laser based weapons because I love the Scrambler Pistol and its ability to completely destroy any suit no matter how tanked with either armor and/or shields.
Just touching on the sidearm choice for a moment, but it's been my experience that once you can get used to the firing rhythm of the traditional Scrambler Pistol, then it ends up being a bit better than the assault variant- you have a relatively marginal decrease in firerate in exchange for ~50% more capacity and roughly 20% more damage.
It also costs less ISK, CPU, and PG to fit. Plus, the LP/AUR variant has a gorgeous gold-chased look to it.
And I definitely agree on the "ScP wrecks stuff" bit- when I mostly preferred the ARR for my AmLogi I generally carried a scrambler pistol as my backup, and I can't tell you how many times it saved my bacon.
Because those dirty scout scrubs can't have my bacon. It's mine.
Arkena Wyrnspire wrote:By using 2x kincats and 3x reactives I was able to get better results on a Galassault.
I think the main failing of the GalSalt using the same mods is that it lacks the stamina and stamina regen necessary for sprinting at people and then repeatedly punching them in the face.
That said it would probably have a slight speed edge and definitely a regen edge.
Buff Logis | Nerf Scouts
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